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Copy pathspout2-texture-filter.cpp
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321 lines (225 loc) · 7.12 KB
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#include "spout2-texture-filter.h"
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE(OBS_PLUGIN, OBS_PLUGIN_LANG)
namespace Spout2Texture {
static const char *filter_get_name(void *unused)
{
UNUSED_PARAMETER(unused);
return obs_module_text(OBS_SETTING_UI_FILTER_NAME);
}
static bool filter_update_spout_sender_name(obs_properties_t *,
obs_property_t *, void *data)
{
auto filter = (struct filter *)data;
obs_data_t *settings = obs_source_get_settings(filter->context);
filter_update(filter, settings);
obs_data_release(settings);
return true;
}
static obs_properties_t *filter_get_properties(void *unused)
{
UNUSED_PARAMETER(unused);
auto props = obs_properties_create();
obs_properties_set_flags(props, OBS_PROPERTIES_DEFER_UPDATE);
obs_properties_add_text(props, OBS_SETTING_UI_SENDER_NAME,
obs_module_text(OBS_SETTING_UI_SENDER_NAME),
OBS_TEXT_DEFAULT);
obs_properties_add_button(props, OBS_SETTINGS_UI_BUTTON_TITLE,
obs_module_text(OBS_SETTINGS_UI_BUTTON_TITLE),
filter_update_spout_sender_name);
return props;
}
static void filter_get_defaults(obs_data_t *defaults)
{
obs_data_set_default_string(
defaults, OBS_SETTING_UI_SENDER_NAME,
obs_module_text(OBS_SETTING_DEFAULT_SENDER_NAME));
}
namespace Sender {
static void release(void *data)
{
auto filter = (struct filter *)data;
if (filter->sender_created) {
spout.ReleaseSenderName(filter->sender_name.c_str());
}
}
static void create(void *data, uint32_t width, uint32_t height)
{
auto filter = (struct filter *)data;
spout.CreateSender(
filter->sender_name.c_str(), width, height,
(HANDLE)gs_texture_get_shared_handle(filter->shared_texture),
DXGI_FORMAT_R8G8B8A8_UNORM);
filter->sender_created = true;
}
} // namespace Sender
namespace Texture {
static void reset_buffers(void *data, uint32_t width, uint32_t height)
{
auto filter = (struct filter *)data;
gs_texture_destroy(filter->texture_buffer1);
gs_texture_destroy(filter->texture_buffer2);
filter->texture_buffer1 = gs_texture_create(width, height,
filter->shared_format, 1,
NULL, GS_RENDER_TARGET);
filter->texture_buffer2 = gs_texture_create(width, height,
filter->shared_format, 1,
NULL, GS_RENDER_TARGET);
}
static void reset(void *data, uint32_t width, uint32_t height)
{
auto filter = (struct filter *)data;
reset_buffers(filter, width, height);
gs_texture_destroy(filter->shared_texture);
filter->width = width;
filter->height = height;
filter->shared_texture = gs_texture_create(
width, height, filter->shared_format, 1, NULL, GS_SHARED_TEX);
Sender::release(filter);
Sender::create(filter, width, height);
}
static void render(void *data, obs_source_t *target, uint32_t cx, uint32_t cy)
{
auto filter = (struct filter *)data;
if (filter->width != cx || filter->height != cy)
Texture::reset(filter, cx, cy);
gs_viewport_push();
gs_projection_push();
gs_matrix_push();
gs_matrix_identity();
filter->prev_target = gs_get_render_target();
filter->prev_space = gs_get_color_space();
gs_set_render_target_with_color_space(filter->buffer_swap
? filter->texture_buffer1
: filter->texture_buffer2,
NULL, GS_CS_SRGB);
gs_set_viewport(0, 0, filter->width, filter->height);
struct vec4 background;
vec4_zero(&background);
gs_clear(GS_CLEAR_COLOR, &background, 0.0f, 0);
gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f);
gs_blend_state_push();
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
obs_source_video_render(target);
gs_blend_state_pop();
gs_set_render_target_with_color_space(filter->prev_target, NULL,
filter->prev_space);
gs_matrix_pop();
gs_projection_pop();
gs_viewport_pop();
// Copy from oldest buffer
gs_copy_texture(filter->shared_texture,
!filter->buffer_swap ? filter->texture_buffer1
: filter->texture_buffer2);
// Swap buffers
filter->buffer_swap = !filter->buffer_swap;
}
} // namespace Texture
static void filter_render_callback(void *data, uint32_t cx, uint32_t cy)
{
UNUSED_PARAMETER(cx);
UNUSED_PARAMETER(cy);
if (!data)
return;
auto filter = (struct filter *)data;
if (!filter->context)
return;
auto target = obs_filter_get_parent(filter->context);
if (!target)
return;
auto target_width = obs_source_get_base_width(target);
auto target_height = obs_source_get_base_height(target);
if (target_width == 0 || target_height == 0)
return;
// Render latest
Texture::render(filter, target, target_width, target_height);
}
static void filter_update(void *data, obs_data_t *settings)
{
UNUSED_PARAMETER(settings);
auto filter = (struct filter *)data;
obs_remove_main_render_callback(filter_render_callback, filter);
if (strcmp(filter->setting_sender_name, filter->sender_name.c_str()) !=
0) {
obs_enter_graphics();
// Relase current sender
Sender::release(filter);
// Change current sender
filter->sender_name = std::string(filter->setting_sender_name);
// Create current sender again
Sender::create(filter, filter->width, filter->height);
obs_leave_graphics();
}
obs_add_main_render_callback(filter_render_callback, filter);
}
static void *filter_create(obs_data_t *settings, obs_source_t *source)
{
auto filter = (struct filter *)bzalloc(sizeof(Spout2Texture::filter));
// Baseline everything
filter->prev_target = nullptr;
filter->shared_texture = nullptr;
filter->texture_buffer1 = nullptr;
filter->texture_buffer2 = nullptr;
filter->shared_format = OBS_PLUGIN_COLOR_SPACE;
filter->width = 0;
filter->height = 0;
filter->sender_created = false;
// Setup the obs context
filter->context = source;
// setup the ui setting
filter->setting_sender_name =
obs_data_get_string(settings, OBS_SETTING_UI_SENDER_NAME);
// Copy it to our sendername
filter->sender_name = std::string(filter->setting_sender_name);
// force an update
filter_update(filter, settings);
return filter;
}
static void filter_destroy(void *data)
{
auto filter = (struct filter *)data;
if (filter) {
obs_remove_main_render_callback(filter_render_callback, filter);
if (filter->sender_created) {
spout.ReleaseSenderName(filter->sender_name.c_str());
}
obs_enter_graphics();
gs_texture_destroy(filter->texture_buffer1);
gs_texture_destroy(filter->texture_buffer2);
filter->texture_buffer1 = nullptr;
filter->texture_buffer2 = nullptr;
gs_texture_destroy(filter->shared_texture);
filter->shared_texture = nullptr;
filter->prev_target = nullptr;
obs_leave_graphics();
bfree(filter);
}
}
static void filter_video_render(void *data, gs_effect_t *effect)
{
UNUSED_PARAMETER(effect);
auto filter = (struct filter *)data;
if (!filter->context)
return;
obs_source_skip_video_filter(filter->context);
}
// Writes a simple log entry to OBS
void report_version()
{
#ifdef DEBUG
info("you can haz spout2-texture tooz (Version: %s)",
OBS_PLUGIN_VERSION_STRING);
#else
info("obs-spout2-filter [mrmahgu] - version %s",
OBS_PLUGIN_VERSION_STRING);
#endif
}
} // namespace Spout2Texture
bool obs_module_load(void)
{
auto filter_info = Spout2Texture::create_filter_info();
obs_register_source(&filter_info);
Spout2Texture::report_version();
return true;
}
void obs_module_unload() {}