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MovingBlocks
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Terasology
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fix(behavior): re-inject shared Action fields when a tree is copied
Release Draft
#2853:
Pull request
#5378
opened by
soloturn
18s
soloturn-fix-behavior-action-di
soloturn-fix-behavior-action-di
18s
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fix(persistence): resolve EntityRef fields lazily to survive forward references
Release Draft
#2852:
Pull request
#5365
synchronize by
soloturn
20s
soloturn-load-inventory
soloturn-load-inventory
20s
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fix(headless): actually check readiness in pregenerateChunks
Release Draft
#2851:
Pull request
#5377
opened by
soloturn
31s
soloturn-fix-headless-pregenerate
soloturn-fix-headless-pregenerate
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fix(headless): actually check readiness in pregenerateChunks
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#752:
Pull request
#5377
opened by
soloturn
8s
soloturn-fix-headless-pregenerate
soloturn-fix-headless-pregenerate
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fix(input): stop crash when pressing Ctrl/Tab with no default bind
Release Draft
#2850:
Pull request
#5376
opened by
soloturn
18s
soloturn-fix-ctrl-crash
soloturn-fix-ctrl-crash
18s
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fix(input): stop crash when pressing Ctrl/Tab with no default bind
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#751:
Pull request
#5376
opened by
soloturn
7s
soloturn-fix-ctrl-crash
soloturn-fix-ctrl-crash
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Predict terrain vs. air in unloaded chunks so flight can pass through unloaded air
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#750:
Issue
#5375
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7s
7s
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Predict terrain vs. air in unloaded chunks so flight can pass through unloaded air
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#749:
Issue
#5375
opened by
soloturn
9s
9s
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fix(world): stop duplicate chunk generation and a light/mesh data race
Release Draft
#2849:
Pull request
#5374
opened by
soloturn
21s
soloturn-late-light-merging-diff
soloturn-late-light-merging-diff
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fix(world): stop duplicate chunk generation and a light/mesh data race
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#748:
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#5374
opened by
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10s
soloturn-late-light-merging-diff
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fix(rendering): make save preview screenshots actually capture the game
Release Draft
#2848:
Pull request
#5373
opened by
soloturn
19s
soloturn-fix-black-save-preview
soloturn-fix-black-save-preview
19s
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fix(rendering): make save preview screenshots actually capture the game
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#747:
Pull request
#5373
opened by
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10s
soloturn-fix-black-save-preview
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fix(rendering): actually suppress FBO resize-to-zero on minimize
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#746:
Pull request
#5372
opened by
soloturn
10s
soloturn-fix-minimize-black-screen
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fix(rendering): actually suppress FBO resize-to-zero on minimize
Release Draft
#2847:
Pull request
#5372
opened by
soloturn
23s
soloturn-fix-minimize-black-screen
soloturn-fix-minimize-black-screen
23s
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Flickering lights flicker in unison per chunk instead of independently per block
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#745:
Issue
#5371
opened by
soloturn
7s
7s
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chore(rendering): remove the Clamp Lighting setting
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#744:
Pull request
#5370
opened by
soloturn
6s
soloturn-remove-clamp-lighting
soloturn-remove-clamp-lighting
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chore(rendering): remove the Clamp Lighting setting
Release Draft
#2846:
Pull request
#5370
opened by
soloturn
16s
soloturn-remove-clamp-lighting
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16s
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fix(rendering): don't crash the game on a failed shader recompile
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#743:
Pull request
#5369
opened by
soloturn
9s
soloturn-shader-recompile-crash
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fix(rendering): don't crash the game on a failed shader recompile
Release Draft
#2845:
Pull request
#5369
opened by
soloturn
18s
soloturn-shader-recompile-crash
soloturn-shader-recompile-crash
18s
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Strategy: generate less, render less - options for scaling world distance
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#742:
Issue
#5368
opened by
soloturn
11s
11s
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perf(rendering): sort only the chunks being queued for meshing
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#741:
Pull request
#5367
opened by
soloturn
11s
soloturn-chunk-mesh-worker-sort
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11s
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perf(rendering): sort only the chunks being queued for meshing
Release Draft
#2844:
Pull request
#5367
opened by
soloturn
24s
soloturn-chunk-mesh-worker-sort
soloturn-chunk-mesh-worker-sort
24s
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fix(behavior): reject null children in behavior tree JSON at load time
Release Draft
#2843:
Pull request
#5366
synchronize by
soloturn
21s
fix/behavior-tree-null-child-validation
fix/behavior-tree-null-child-validation
21s
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fix(behavior): reject null children in behavior tree JSON at load time
Release Draft
#2842:
Pull request
#5366
synchronize by
soloturn
18s
fix/behavior-tree-null-child-validation
fix/behavior-tree-null-child-validation
18s
View #5366
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fix(behavior): reject null children in behavior tree JSON at load time
Release Draft
#2841:
Pull request
#5366
synchronize by
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19s
fix/behavior-tree-null-child-validation
fix/behavior-tree-null-child-validation
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