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Copy pathServerADS.csproj
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126 lines (125 loc) · 6.72 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{615F3C76-3635-49B9-9384-C1B0099FED72}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ServerADS</RootNamespace>
<AssemblyName>ServerADS</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>C:\Users\oneta\AppData\Roaming\SCP Secret Laboratory\LabAPI\plugins\global</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemDefinitionGroup>
<Reference>
<Private>False</Private>
</Reference>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.2.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.2.2\lib\net48\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Caress">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Caress.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="LabApi, Version=1.1.7.0, Culture=neutral, processorArchitecture=Amd64">
<HintPath>packages\Northwood.LabAPI.1.1.7\lib\net48\LabApi.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="Mirror.Components">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mirror.Components.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\mscorlib.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="RueI, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RueI.3.1.2\lib\net48\RueI.dll</HintPath>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<Reference Include="UnityEngine">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\SteamLibrary\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet, Version=11.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e, processorArchitecture=MSIL">
<HintPath>packages\YamlDotNet.11.0.1\lib\net45\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Commands\DynamicReloadCommand.cs" />
<Compile Include="Commands\ServerAdsCommand.cs" />
<Compile Include="Commands\SpecAdviceCommand.cs" />
<Compile Include="Configs\GlobalBanners.cs" />
<Compile Include="Configs\WelcomeMessages.cs" />
<Compile Include="Configs\AdvicesForSpectators.cs" />
<Compile Include="Core.cs" />
<Compile Include="Handlers\AfsHandler.cs" />
<Compile Include="Handlers\GbHandler.cs" />
<Compile Include="Handlers\WmHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
</ItemGroup>
<ItemGroup>
<Content Include="LICENSE" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>