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Custom linter: Enforce calls to direct superclass instead of nested superclass #628

Description

@MonsterDruide1

Good:

void PlayerStateDamageLife::appear() {
    al::ActorStateBase::appear();
    [...]
}

Bad:

void PlayerStateDamageLife::appear() {
    al::NerveStateBase::appear();
    [...]
}

(Result of discussion in https://discord.com/channels/774687602996936747/1377058054490820668)

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