Good:
void PlayerStateDamageLife::appear() {
al::ActorStateBase::appear();
[...]
}
Bad:
void PlayerStateDamageLife::appear() {
al::NerveStateBase::appear();
[...]
}
(Result of discussion in https://discord.com/channels/774687602996936747/1377058054490820668)
Good:
Bad:
(Result of discussion in https://discord.com/channels/774687602996936747/1377058054490820668)