diff --git a/src/en/assets/_Mono/images/mapping/exteriorTileRuling.png b/src/en/monolith/shipyard/exteriorTileRuling.png similarity index 100% rename from src/en/assets/_Mono/images/mapping/exteriorTileRuling.png rename to src/en/monolith/shipyard/exteriorTileRuling.png diff --git a/src/en/assets/_Mono/images/mapping/largeThrusterRuling.png b/src/en/monolith/shipyard/largeThrusterRuling.png similarity index 100% rename from src/en/assets/_Mono/images/mapping/largeThrusterRuling.png rename to src/en/monolith/shipyard/largeThrusterRuling.png diff --git a/src/en/monolith/shipyard/ship_guidelines.md b/src/en/monolith/shipyard/ship_guidelines.md index 5719451980..5f313d3854 100644 --- a/src/en/monolith/shipyard/ship_guidelines.md +++ b/src/en/monolith/shipyard/ship_guidelines.md @@ -10,7 +10,7 @@ Maintainers are free to ignore these guidelines on case by case basis for the be ## Note for ship-related Pull Requests When making a ship for monolith, you should either: -* Refer to the roster and find a ship in need of replacement (https://docs.google.com/spreadsheets/d/1ctDT4RYRnZuVcet2SACvqsYBT10T-dikHxEg6v9SZiU/edit?usp=sharing) +* Refer to the [roster](https://docs.google.com/spreadsheets/d/1ctDT4RYRnZuVcet2SACvqsYBT10T-dikHxEg6v9SZiU/edit?usp=sharing) and find a ship in need of replacement * Ask a maintainer if your ship idea fits in the game When PRing a new ship, you must always include: @@ -178,14 +178,14 @@ colornetwork [Pipe ID (you can see it by right clicking the pipe)] Pipe [color h *External ship components* * Exterior walls should be “reinforced” (plasteel) walls * Follow the below example when placing walls under plating. For what is allowed, allowed on a case by case basis & forbidden - ![alt text](https://github.com/Monolith-Station/mono-docs/blob/master/src/en/assets/_Mono/images/mapping/exteriorTileRuling.png?raw=true) + ![image](exteriorTileRuling.png) * External airlocks & docking ports - Exterior doors should either be docks or “external” airlocks - Directional fans under all external airlocks - Airlock intermediate space (Airlock doors should bolt each other when the opposite door is open!) * Thrusters in all four directions - When placing them, make them look like they are part of the hull, not hanging out. See non-exhaustive example below - ![alt_text](https://github.com/Monolith-Station/mono-docs/blob/master/src/en/assets/_Mono/images/mapping/thrusterPlacementExamples.png?raw=true) + ![image](thrusterPlacementExamples.png) - Unless the ship has a gimmick in mind (like strafing or omnidirectionnal), you should focus on main thrust. - You can protected thrusters with grilles - Keep the exhaust zone of thrusters except for the above scenario. 3 tiles of free space for regular thrusters & 7 for large thrusters. @@ -194,7 +194,7 @@ colornetwork [Pipe ID (you can see it by right clicking the pipe)] Pipe [color h - Medium & below: Only allowed for opposing directions. I.E left/right or front/back. (See the RSC Scallywag, it's a great example of that rule.) - Large & above: All directions allowed * Integrate your thrusters properly into the hull ! Follow the below example for what is allowed, allowed on a case by case basis & forbidden - ![alt text](https://github.com/Monolith-Station/mono-docs/blob/master/src/en/assets/_Mono/images/mapping/largeThrusterRuling.png?raw=true) + ![image](largeThrusterRuling.png) * Reinforced hull plating under ship guns & thrusters (necessary so they aren't shot off easily) - Decal or catwalk on top for aesthetics diff --git a/src/en/assets/_Mono/images/mapping/thrusterPlacementExamples.png b/src/en/monolith/shipyard/thrusterPlacementExamples.png similarity index 100% rename from src/en/assets/_Mono/images/mapping/thrusterPlacementExamples.png rename to src/en/monolith/shipyard/thrusterPlacementExamples.png