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Implement handling of Ctrl+Click to craft as a single batch instead of per item type #6

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@windyknight

Issue was raised beforehand by someone else as AppliedEnergistics/Applied-Energistics-2#8020 and brought up the logical solution of considering all the needed crafting ingredients as a single job (like in NAE2) rather than the current implementation of splitting each item type into its own job for whatever reason.

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