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Pattern P2P crashes when piping pattern into another Pattern P2P #38

Description

@flintseal

Minecraft Version: 1.20.1
MAE2 Version: mae2-2.0.0

Full Crash Report

I was attempting, in my testing world, to see if the Pattern P2P would split the inputs into subnets with the entrance to the subnet being another Pattern P2P to see if I could recursively subnet one pattern provider. However, as soon as I hit the crafting request, even if it's just one-to-one on the Pattern P2P networks, the game crashes with a Stack Overflow error.

Even if this is unintended behavior that could be equated to building a large controller block and just having dozens of P2P outputs, I would prefer it not working over crashing.

Image

The Setup:

Blue cable -> Main Network with an ME Drive, Applied Flux network to provide power, and Infinity Cell to provide cobblestone. The pattern provider has one pattern to cook cobblestone into stone.
Red cable -> EU P2P for power to the furnace.
Green cable -> Pattern P2P subnet from Pattern Provider to another Pattern P2P
Orange cable -> Pattern P2P subnet from Pattern P2P of green subnet to Advanced Electric Furnace II from Gregtech CEu Modern

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