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57 lines (48 loc) · 1.37 KB
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Copy pathpan.lua
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57 lines (48 loc) · 1.37 KB
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class "Pan" {
posX = 0;
posY = 0;
}
function Pan:__init(posX, posY)
self.posX = posX
self.posY = posY
self.playerInside = false
self:loadGfx()
end
function Pan:update(dt, oven)
if self.playerInside then
local ovenX, ovenY = oven:getPos()
local distance = getDistance(ovenX, ovenY, self.posX, self.posY)
if distance > gTileSize / 2 then
self.posX = self.posX + dt * gTileSize * (ovenX - self.posX) / distance;
self.posY = self.posY + dt * gTileSize * (ovenY - self.posY) / distance;
else
self.posX = ovenX;
self.posY = ovenY;
end
end
end
function Pan:loadGfx()
self.imgTile = love.graphics.newImage("gfx/tilemap.png")
self.quadTile = love.graphics.newQuad(2 * gTileSize, 0 * gTileSize, 2 * gTileSize, gTileSize, self.imgTile:getWidth(), self.imgTile:getHeight())
end
function Pan:draw(offsetX, offsetY)
love.graphics.draw(self.imgTile, self.quadTile, self.posX + offsetX, self.posY + offsetY)
end
function Pan:keyreleased(key)
-- for i, v in pairs(self.players) do
-- v:keyreleased(key)
-- end
end
function Pan:getPos()
return self.posX, self.posY
end
function Pan:setPlayerInside()
self.playerInside = true
end
function Pan:keypressed(key, scancode, isrepeat)
--self.testoutput = self.speedY .. " " .. tostring(self.touchFloor)
-- if self.gameOver then return end
-- for i, v in pairs(self.players) do
-- v:keypressed(key, scancode, isrepeat)
-- end
end