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Copy pathobj.EfExplosion.lua
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66 lines (63 loc) · 2.87 KB
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Copy pathobj.EfExplosion.lua
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66 lines (63 loc) · 2.87 KB
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cExplosion = CreateClass(cEffectBasic)
function cExplosion:Init(sprite, x, y, direction)
self.ps = cPartSys:New()
--slower particles
self.partSystem = love.graphics.newParticleSystem(sprite, 100)
self.partSystem:setEmissionRate (2000 )
self.partSystem:setLifetime (0.1)
self.partSystem:setParticleLife (0.5)
self.partSystem:setPosition (0, 0)
self.partSystem:setDirection (0)
self.partSystem:setSpread (180)
self.partSystem:setSpeed (300, 300)
self.partSystem:setGravity (0)
self.partSystem:setRadialAcceleration (30)
self.partSystem:setTangentialAcceleration(0)
self.partSystem:setSizes (1, 0.5)
self.partSystem:setRotation (0)
self.partSystem:setSpin (0)
self.partSystem:setSpinVariation (0)
self.partSystem:setColors (255, 0, 0, 240, 255, 0, 0, 10)
self.partSystem:stop();
self.ps:AddEmitter(self.partSystem, 0)
self.partSystem = love.graphics.newParticleSystem(sprite, 100)
self.partSystem:setEmissionRate (2000 )
self.partSystem:setLifetime (0.1)
self.partSystem:setParticleLife (0.5)
self.partSystem:setPosition (0, 0)
self.partSystem:setDirection (0)
self.partSystem:setSpread (180)
self.partSystem:setSpeed (300, 300)
self.partSystem:setGravity (0)
self.partSystem:setRadialAcceleration (30)
self.partSystem:setTangentialAcceleration(0)
self.partSystem:setSizes (1, 0.5)
self.partSystem:setRotation (0)
self.partSystem:setSpin (0)
self.partSystem:setSpinVariation (0)
self.partSystem:setColors (255, 0, 0, 240, 255, 0, 0, 10)
self.partSystem:stop();
self.ps:AddEmitter(self.partSystem, 0.1)
--faster particles
--self.partSystem = love.graphics.newParticleSystem(sprite, 100)
--self.partSystem:setEmissionRate (1000 )
--self.partSystem:setLifetime (0.1)
--self.partSystem:setParticleLife (0.3)
--self.partSystem:setPosition (0, 0)
--self.partSystem:setDirection (0)
--self.partSystem:setSpread (180)
--self.partSystem:setSpeed (400, 400)
--self.partSystem:setGravity (0)
--self.partSystem:setRadialAcceleration (30)
--self.partSystem:setTangentialAcceleration(0)
--self.partSystem:setSizes (1, 0.5)
--self.partSystem:setRotation (0)
--self.partSystem:setSpin (0)
--self.partSystem:setSpinVariation (0)
--self.partSystem:setColors (255, 0, 0, 240, 255, 0, 0, 10)
--self.partSystem:stop();
--self.ps:AddEmitter(self.partSystem, 0)
self.ps:Start()
self.posx = x
self.posy = y
end