-
Notifications
You must be signed in to change notification settings - Fork 6
Expand file tree
/
Copy pathG422_ANIMATIONS.cpp
More file actions
596 lines (415 loc) · 22.3 KB
/
Copy pathG422_ANIMATIONS.cpp
File metadata and controls
596 lines (415 loc) · 22.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
#include "G422.h"
#include "G422_MDL_EXT.h"
#include "G422_MDL_DVC.h"
// gears...
//
#define V3_GEAR_HATCH_R _V(2.3561, -2.37101, -4.12656)
#define V3_GEAR_STRUT_R _V(4.07604, -3.58362, -4.33409)
#define V3_GEAR_STRUT_L _V(-4.076, -3.58362, -4.33409)
#define V3_GEAR_HATCH_L _V(-2.356, -2.37101, -4.12656)
#define V3_GEAR_FRAME_L _V(-8.77, 1.1714, -4.00951)
#define V3_GEAR_FRAME_R _V( 8.77, 1.1714, -4.00951)
#define VHINGE_PVT_GEAR_DOOR_R _V( 6.25936, -1.91533, -7.21245), _V( 0.0742465, -0.000549689, 0.99724)
#define VHINGE_PVT_GEAR_DOOR_L _V(-6.25936, -1.91533, -7.21245), _V(-0.0742465, -0.000549689, 0.99724)
#define V3_GEAR_DOOR_C_FR _V( 0.731, -0.00371313, 39.192)
#define V3_GEAR_DOOR_C_FL _V(-0.731, -0.00371313, 39.192)
#define V3_GEAR_DOOR_C_AL _V(-0.609, -0.266117, 36.1358)
#define V3_GEAR_DOOR_C_AR _V( 0.609, -0.266117, 36.1358)
#define V3_GEAR_STRUT_C _V(-0.0740595, 0.186456, 34.6558)
#define VHINGE_PVT_TWDOOR_L _V( 0.302762, -0.153345, -34.3016), _V( 0.00629226, 0.0785203, -0.996893)
#define VHINGE_PVT_TWDOOR_R _V(-0.302762, -0.153345, -34.3016), _V(-0.00629226, 0.0785203, -0.996893)
#define V3_TAIL_WHEEL _V(0.0, 0.00187147, -34.4394)
// visor...
//
#define V3_VISOR_FRONT_OUT _V(0.630102, 3.05472, 41.3294)
#define V3_VISOR_AFT_IN _V(0.630099, -0.904581, 37.1685)
// canards...
//
#define V3_CANARD_DOOR_R _V(-1.6796, 2.68228, 35.7218)
#define V3_CANARD_WING_R _V( 1.327, 1.13419, 39.3921)
#define V3_CANARD_DOOR_L _V( 1.6796, 2.68228, 35.7218)
#define V3_CANARD_WING_L _V(-1.327, 1.13419, 39.3921)
#define VHINGE_PVT_CNRD_COVER_R _V(0.0, 1.23179, 38.7731), _V( 0.00691653, 0.994608, 0.103476)
#define VHINGE_PVT_CNRD_COVER_L _V(0.0, 1.23179, 38.7731), _V(-0.00691653, 0.994608, 0.103476)
// control surfaces...
//
#define VHINGE_CNRD_ACS_R _V( 1.76121, 1.15581, 38.7872), _V( 0.883175, 0.0406976, -0.467275)
#define VHINGE_CNRD_ACS_L _V(-1.76121, 1.15581, 38.7872), _V(-0.883175, 0.0406976, -0.467275)
#define VHINGE_PVT_RUDDER _V(0.0, 4.24414, -29.8109), _V(0.0, 0.983387, 0.181523)
#define V3_WING_ACS_INB_R _V( 6.73334, -0.64278, -16.9604)
#define V3_WING_ACS_INB_L _V(-6.73334, -0.64278, -16.9604)
#define VHINGE_PVT_ACS_R _V( 15.6702, -1.17023, -19.8428), _V( 0.985346, 2.09872e-005, 0.170567)
#define VHINGE_PVT_ACS_L _V(-15.6702, -1.17023, -19.8428), _V(-0.985346, 2.09872e-005, 0.170567)
// RCS doors
//
#define VHINGE_RCS_DOOR_R _V( 1.41042, 0.439932, 36.586), _V( 0.05531, -0.00197669, -0.998467)
#define VHINGE_RCS_DOOR_L _V(-1.41042, 0.439932, 36.586), _V(-0.05531, -0.00197669, -0.998467)
// cargo bay...
//
#define V3_BAY_DOOR_L _V(-2.119, 1.96815, 28.1852)
#define V3_BAY_DOOR_R _V( 2.119, 1.96815, 28.1852)
// bay antenna...
//
#define V3_ANT_DISH _V(-1.57284, 2.11666, 33.0636)
// inlet doors...
//
#define V3_MAIN_INTAKE_DOORS _V(0.0, 12.7809, 2.48512)
// ramcaster doors and slats...
//
#define V3_RAMX_DOOR _V(0.0, -1.74215, 21.057)
#define V3_RAMX_LOWER_SLAT _V(0.0, -3.90982, 8.84999)
#define V3_RAMX_UPPER_SLAT _V(0.0, -8.47985, 21.0105)
// waverider wingtips...
//
#define VHINGE_PVT_WRTIP_R _V( 14.6442, -1.35756, -22.2521), _V(-0.0258672, 0.00946881, 0.999621)
#define VHINGE_PVT_WRTIP_L _V(-14.6442, -1.35756, -22.2521), _V( 0.0258672, 0.00946881, 0.999621)
#define VHINGE_PVT_WRMID_R _V( 12.1279, -0.991496, -20.6341), _V( 0.00270178, -0.00566354, 0.99998)
#define VHINGE_PVT_WRMID_L _V(-12.1279, -0.991496, -20.6341), _V(-0.00270178, -0.00566354, 0.99998)
// DVC stuff...
//
//
// ramcaster throttle lever
#define V3_RAMX_THR _V(-0.00373119, 2.17513, 38.8959)
// wing pos lever
#define V3_WING_POS_LEVER _V(-0.00373119, 2.16365, 38.7879)
// stick and throttle unit
#define V3_CTRL_STICK _V(0.595641, 2.19661, 38.8979)
#define V3_THROTTLE_UNIT _V(0.0989042, 1.85421, 38.9147)
// nosewheel tiller
#define POSDIR_GND_STEER_TILLER _V(0.71939, 2.2042, 38.7936), _V(0.0, -0.991703, 0.128547)
// ADI ball thingy (thanks Martin for the awesome texture!!)
#define V3_ADI_BALL _V(-3.05176e-005, 2.79184, 39.08)
#define V3_ADI_ROLLAXIS _V(0.0, -0.573357, -0.819306)
void G422::setupAnimations()
{
//
//
// landing gears...
//
UINT an_lg = CreateAnimation(0.0);
static UINT lgTrucks[8] = {MGID_GEAR_TRUCK_L, MGID_GEAR_STRUT_L, MGID_GEAR_TRUCK_R, MGID_GEAR_STRUT_R,
MGID_GEAR_TRUCK_C, MGID_GEAR_STRUT_C, MGID_GEAR_FRAME_L, MGID_GEAR_FRAME_R};
static UINT lgDoors[8] = {MGID_GEAR_DOOR_L, MGID_GEAR_HATCH_L, MGID_GEAR_DOOR_R, MGID_GEAR_HATCH_R,
MGID_GEAR_DOOR_C_AL, MGID_GEAR_DOOR_C_AR, MGID_GEAR_DOOR_C_FL, MGID_GEAR_DOOR_C_FR};
static UINT tailWheel[3] = {MGID_TAIL_WHEEL, MGID_TAILWHEEL_DOOR_R, MGID_TAILWHEEL_DOOR_L};
static MGROUP_ROTATE mgRot_lgdoor_op1_L(mdlID_ext, lgDoors, 1, VHINGE_PVT_GEAR_DOOR_L, (float)(-125 * RAD)); // open main doors fully
static MGROUP_ROTATE mgRot_lgdoor_op1_R(mdlID_ext, lgDoors+2, 1, VHINGE_PVT_GEAR_DOOR_R, (float)( 125 * RAD));
//
AddAnimationComponent(an_lg, 0.0, 0.3, &mgRot_lgdoor_op1_L);
AddAnimationComponent(an_lg, 0.0, 0.3, &mgRot_lgdoor_op1_R);
static MGROUP_ROTATE mgRot_lgdoor_op1_CFL(mdlID_ext, lgDoors+6, 1, V3_GEAR_DOOR_C_FL, _V(0,0,1), (float)(-90 * RAD)); // open fore-center doors
static MGROUP_ROTATE mgRot_lgdoor_op1_CFR(mdlID_ext, lgDoors+7, 1, V3_GEAR_DOOR_C_FR, _V(0,0,1), (float)( 90 * RAD));
//
AddAnimationComponent(an_lg, 0.0, 0.2, &mgRot_lgdoor_op1_CFL);
AddAnimationComponent(an_lg, 0.0, 0.2, &mgRot_lgdoor_op1_CFR);
static MGROUP_ROTATE mgRot_lgdoor_CAL(mdlID_ext, lgDoors+4, 1, V3_GEAR_DOOR_C_AL, _V(0,0,1), (float)(-90 * RAD)); // open aft-center doors
static MGROUP_ROTATE mgRot_lgdoor_CAR(mdlID_ext, lgDoors+5, 1, V3_GEAR_DOOR_C_AR, _V(0,0,1), (float)( 90 * RAD));
//
AddAnimationComponent(an_lg, 0.0, 0.2, &mgRot_lgdoor_CAL);
AddAnimationComponent(an_lg, 0.0, 0.2, &mgRot_lgdoor_CAR);
static MGROUP_ROTATE mgRot_lgbogie_L(mdlID_ext, lgTrucks, 2, V3_GEAR_STRUT_L, _V(0,0, 1), (float)( 145*RAD)); // extend main gears
static MGROUP_ROTATE mgRot_lgbogie_R(mdlID_ext, lgTrucks+2, 2, V3_GEAR_STRUT_R, _V(0,0, 1), (float)(-145*RAD));
static MGROUP_ROTATE mgRot_lghatch_L(mdlID_ext, lgDoors+1, 1, V3_GEAR_HATCH_L, _V(0,0, 1), (float)( 30*RAD)); // sync with lower hatches
static MGROUP_ROTATE mgRot_lghatch_R(mdlID_ext, lgDoors+3, 1, V3_GEAR_HATCH_R, _V(0,0, 1), (float)(-30*RAD));
static MGROUP_ROTATE mgRot_lgframe_L(mdlID_ext, lgTrucks+6, 1, V3_GEAR_FRAME_L, _V(0,0, 1), (float)(-15*RAD)); // and frames as well...
static MGROUP_ROTATE mgRot_lgframe_R(mdlID_ext, lgTrucks+7, 1, V3_GEAR_FRAME_R, _V(0,0, 1), (float)( 15*RAD));
//
AddAnimationComponent(an_lg, 0.2, 0.8, &mgRot_lgbogie_L);
AddAnimationComponent(an_lg, 0.2, 0.8, &mgRot_lgbogie_R);
AddAnimationComponent(an_lg, 0.0, 0.8, &mgRot_lgframe_L);
AddAnimationComponent(an_lg, 0.0, 0.8, &mgRot_lgframe_R);
AddAnimationComponent(an_lg, 0.10, 0.8, &mgRot_lghatch_L);
AddAnimationComponent(an_lg, 0.10, 0.8, &mgRot_lghatch_R);
static MGROUP_ROTATE mgRot_lgbogie_C(mdlID_ext, lgTrucks+4, 2, V3_GEAR_STRUT_C, _V(1,0, 0), (float)(95*RAD)); // extend nose gear
//
AddAnimationComponent(an_lg, 0.1, 0.8, &mgRot_lgbogie_C);
static MGROUP_ROTATE mgRot_lgdoor_op2_CFL(mdlID_ext, lgDoors+6, 1, V3_GEAR_DOOR_C_FL, _V(0,0,1), (float)( 90 * RAD)); // close fore-center doors
static MGROUP_ROTATE mgRot_lgdoor_op2_CFR(mdlID_ext, lgDoors+7, 1, V3_GEAR_DOOR_C_FR, _V(0,0,1), (float)(-90 * RAD));
//
AddAnimationComponent(an_lg, 0.5, 0.7, &mgRot_lgdoor_op2_CFL);
AddAnimationComponent(an_lg, 0.5, 0.7, &mgRot_lgdoor_op2_CFR);
static MGROUP_ROTATE mgRot_lgdoor_op2_L(mdlID_ext, lgDoors, 1, VHINGE_PVT_GEAR_DOOR_L, (float)( 80 * RAD)); // close doors half-way
static MGROUP_ROTATE mgRot_lgdoor_op2_R(mdlID_ext, lgDoors+2, 1, VHINGE_PVT_GEAR_DOOR_R, (float)(-80 * RAD));
//
AddAnimationComponent(an_lg, 0.75, 1.0, &mgRot_lgdoor_op2_L);
AddAnimationComponent(an_lg, 0.75, 1.0, &mgRot_lgdoor_op2_R);
// lastly, that little tail-strike wheel
static MGROUP_ROTATE mgRot_tswdoor_L(mdlID_ext, tailWheel+1, 1, VHINGE_PVT_TWDOOR_L, (float)(-90 * RAD));
static MGROUP_ROTATE mgRot_tswdoor_R(mdlID_ext, tailWheel+2, 1, VHINGE_PVT_TWDOOR_R, (float)( 90 * RAD));
static MGROUP_ROTATE mgRot_tailwheel(mdlID_ext, tailWheel, 1, V3_TAIL_WHEEL, _X, (float)(-65 * RAD));
//
AddAnimationComponent(an_lg, 0.65, 0.8, &mgRot_tswdoor_L);
AddAnimationComponent(an_lg, 0.65, 0.8, &mgRot_tswdoor_R);
AddAnimationComponent(an_lg, 0.70, 0.9, &mgRot_tailwheel);
//
landingGears = new MovingPart(an_lg, 0.1, MP_HI_DETENT, 1.0, this, G422_SYSID_LGRS);
//
//
// visor
//
UINT an_vsr = CreateAnimation(0.0);
static UINT vsrFore[3] = {MGID_VISOR_FRONT_IN, MGID_VISOR_FRONT_OUT, MGID_VISOR_EXT_FORE};
static UINT vsrAft[5] = {MGID_VISOR_AFT_IN, MGID_VISOR_WINDOW_FRAME, MGID_VISOR_MECH, MGID_VISOR_EXT_AFT, MGID_VISOR_EXT_WINDOWS};
static MGROUP_ROTATE mgRot_vsrFore_ext(mdlID_ext, vsrFore+2, 1, V3_VISOR_FRONT_OUT, _V(1,0,0), (float)(10 * RAD));
static MGROUP_ROTATE mgRot_vsrFore_dvc(mdlID_dvc, vsrFore, 2, V3_VISOR_FRONT_OUT, _V(1,0,0), (float)(10 * RAD));
//
AddAnimationComponent(an_vsr, 0.0, 0.4, &mgRot_vsrFore_ext);
AddAnimationComponent(an_vsr, 0.0, 0.4, &mgRot_vsrFore_dvc);
static MGROUP_ROTATE mgRot_vsrAft_ext(mdlID_ext, vsrAft+3, 2, V3_VISOR_AFT_IN, _V(1,0,0), (float)(-15 * RAD));
static MGROUP_ROTATE mgRot_vsrAft_dvc(mdlID_dvc, vsrAft, 3, V3_VISOR_AFT_IN, _V(1,0,0), (float)(-15 * RAD));
//
AddAnimationComponent(an_vsr, 0.3, 1.0, &mgRot_vsrAft_ext);
AddAnimationComponent(an_vsr, 0.3, 1.0, &mgRot_vsrAft_dvc);
//
visor = new MovingPart(an_vsr, 0.15, MP_LOW_DETENT, 0.0, this, G422_SYSID_VISR);
// RCS FWD door
//
UINT an_rcs = CreateAnimation(0.0);
static UINT f_rcs[4] = {MGID_RCS_DOOR_L, MGID_RCS_THRUSTERS_L, MGID_RCS_DOOR_R, MGID_RCS_THRUSTERS_R};
static MGROUP_ROTATE mgRot_rcsL(mdlID_ext, f_rcs, 2, VHINGE_RCS_DOOR_L, (float)( 75*RAD));
static MGROUP_ROTATE mgRot_rcsR(mdlID_ext, f_rcs+2, 2, VHINGE_RCS_DOOR_R, (float)(-75*RAD));
AddAnimationComponent(an_rcs, 0.0, 1.0, &mgRot_rcsL);
AddAnimationComponent(an_rcs, 0.0, 1.0, &mgRot_rcsR);
//
rcs = new MovingPart(an_rcs, 0.3, MP_LOW_DETENT, 0.0, this, G422_SYSID_RCSDR);
// inlet doors...
//
UINT an_inlt = CreateAnimation(0.0);
static UINT inlet = MGID_MAIN_INTAKE_DOORS;
static MGROUP_ROTATE mgRot_inletDoors(mdlID_ext, &inlet, 1, V3_MAIN_INTAKE_DOORS, _V(1,0,0), (float)(-10*RAD)); // close doors
AddAnimationComponent(an_inlt, 0.1, 0.9, &mgRot_inletDoors);
//
inltDoors = new MovingPart(an_inlt, 0.3, MP_HI_DETENT, 1.0, this, G422_SYSID_INLT);
// ramcaster doors
//
UINT an_ramx = CreateAnimation(0.0);
static UINT rcDoors[3] = {MGID_RAMX_DOOR, MGID_RAMX_LOWER_SLAT, MGID_RAMX_UPPER_SLAT};
static MGROUP_ROTATE mgRot_rcDoor(mdlID_ext, rcDoors, 1, V3_RAMX_DOOR, _V(1,0,0), (float)( 10*RAD));
static MGROUP_ROTATE mgRot_rcLwrSlat(mdlID_ext, rcDoors+1, 1, V3_RAMX_LOWER_SLAT, _V(1,0,0), (float)( 12.5*RAD));
AddAnimationComponent(an_ramx, 0.1, 0.9, &mgRot_rcDoor);
AddAnimationComponent(an_ramx, 0.15, 0.4, &mgRot_rcLwrSlat);
//
ramxDoors = new MovingPart(an_ramx, 0.25, MP_LOW_DETENT, 0.0, this, G422_SYSID_RAMX);
// canards
//
UINT an_cnrd = CreateAnimation(0.0);
static UINT cnrds[6] = {MGID_CANARD_WING_L, MGID_CANARD_COVER_L, MGID_CANARD_DOOR_L, MGID_CANARD_WING_R, MGID_CANARD_COVER_R, MGID_CANARD_DOOR_R};
static MGROUP_ROTATE mgRot_cnrdDoor_op1_L(mdlID_ext, cnrds+2, 1, V3_CANARD_DOOR_L, _V(0,0,1), (float)( 5*RAD)); // open doors
static MGROUP_ROTATE mgRot_cnrdDoor_op1_R(mdlID_ext, cnrds+5, 1, V3_CANARD_DOOR_R, _V(0,0,1), (float)(-5*RAD));
static MGROUP_ROTATE mgRot_cnrdCover_L(mdlID_ext, cnrds+1, 1, VHINGE_PVT_CNRD_COVER_L, (float)( 25*RAD)); // swing in fore covers
static MGROUP_ROTATE mgRot_cnrdCover_R(mdlID_ext, cnrds+4, 1, VHINGE_PVT_CNRD_COVER_R, (float)(-25*RAD));
//
AddAnimationComponent(an_cnrd, 0.0, 0.1, &mgRot_cnrdDoor_op1_L);
AddAnimationComponent(an_cnrd, 0.0, 0.1, &mgRot_cnrdDoor_op1_R);
AddAnimationComponent(an_cnrd, 0.0, 0.1, &mgRot_cnrdCover_L);
AddAnimationComponent(an_cnrd, 0.0, 0.1, &mgRot_cnrdCover_R);
static MGROUP_ROTATE mgRot_cnrdWings_L(mdlID_ext, cnrds, 1, V3_CANARD_WING_L, _V(0,1,0), (float)( 55*RAD)); // swing out canards
static MGROUP_ROTATE mgRot_cnrdWings_R(mdlID_ext, cnrds+3, 1, V3_CANARD_WING_R, _V(0,1,0), (float)(-55*RAD));
//
AddAnimationComponent(an_cnrd, 0.1, 0.9, &mgRot_cnrdWings_L);
AddAnimationComponent(an_cnrd, 0.1, 0.9, &mgRot_cnrdWings_R);
static MGROUP_ROTATE mgRot_cnrdDoor_op2_L(mdlID_ext, cnrds+2, 1, V3_CANARD_DOOR_L, _V(0,0,1), (float)(-5*RAD)); // close doors
static MGROUP_ROTATE mgRot_cnrdDoor_op2_R(mdlID_ext, cnrds+5, 1, V3_CANARD_DOOR_R, _V(0,0,1), (float)( 5*RAD));
//
AddAnimationComponent(an_cnrd, 0.9, 1.0, &mgRot_cnrdDoor_op2_L);
AddAnimationComponent(an_cnrd, 0.9, 1.0, &mgRot_cnrdDoor_op2_R);
canards = new MovingPart(an_cnrd, 0.12, MP_HI_DETENT, 1.0, this, G422_SYSID_CNRD);
// cargo bay doors
//
UINT an_cgoBay = CreateAnimation(0.0);
static UINT cgoBay[5] = {MGID_BAY_DOOR_L, MGID_BAY_DOOR_INT_L, MGID_BAY_DOOR_R, MGID_BAY_DOOR_INT_R, MGID_ANT_DISH};
static MGROUP_ROTATE mgRot_bayDoor_L(mdlID_ext, cgoBay, 2, V3_BAY_DOOR_L, _Z, (float)( 180.0*RAD));
static MGROUP_ROTATE mgRot_bayDoor_R(mdlID_ext, cgoBay+2, 2, V3_BAY_DOOR_R, _Z, (float)(-180.0*RAD));
static MGROUP_ROTATE mgRot_antenna (mdlID_ext, cgoBay+4, 1, V3_ANT_DISH, _Y, (float)( 130.0*RAD));
AddAnimationComponent(an_cgoBay, 0.01, 0.47, &mgRot_bayDoor_L);
AddAnimationComponent(an_cgoBay, 0.49, 0.95, &mgRot_bayDoor_R);
AddAnimationComponent(an_cgoBay, 0.96, 1.00, &mgRot_antenna);
bayDoors = new MovingPart(an_cgoBay, 0.01, MP_LOW_DETENT, 0.0, this);
// wingtips (acually there's two animations for those)
//
static UINT wings[4] = {MGID_WING_WRDROP_TIP_L, MGID_WING_FTHR_L, MGID_WING_WRDROP_TIP_R, MGID_WING_FTHR_R};
UINT an_wingsUp = CreateAnimation(0.0);
static MGROUP_ROTATE mgROt_wup_L(mdlID_ext, wings+1, 1, VHINGE_PVT_WRMID_L, (float)(-35*RAD));
static MGROUP_ROTATE mgROt_wup_R(mdlID_ext, wings+3, 1, VHINGE_PVT_WRMID_R, (float)( 35*RAD));
//
ANIMATIONCOMPONENT_HANDLE wingPar_L = AddAnimationComponent(an_wingsUp, 0.0, 1.0, &mgROt_wup_L);
ANIMATIONCOMPONENT_HANDLE wingPar_R = AddAnimationComponent(an_wingsUp, 0.0, 1.0, &mgROt_wup_R);
UINT an_wingsDown = CreateAnimation(0.0);
//static MGROUP_ROTATE mgROt_wdn_L(mdlID_ext, wings, 2, VHINGE_PVT_WRTIP_L, (float)( 25*RAD));
//static MGROUP_ROTATE mgROt_wdn_R(mdlID_ext, wings+3, 2, VHINGE_PVT_WRTIP_R, (float)(-25*RAD));
mgRot_wtL = new MGROUP_ROTATE(mdlID_ext, wings, 1, VHINGE_PVT_WRTIP_L, (float)( 25*RAD));
mgRot_wtR = new MGROUP_ROTATE(mdlID_ext, wings+2, 1, VHINGE_PVT_WRTIP_R, (float)(-25*RAD));
//
ANIMATIONCOMPONENT_HANDLE acsPar_L = AddAnimationComponent(an_wingsDown, 0.0, 1.0, mgRot_wtL, wingPar_L);
ANIMATIONCOMPONENT_HANDLE acsPar_R = AddAnimationComponent(an_wingsDown, 0.0, 1.0, mgRot_wtR, wingPar_R);
wingTipLightsL[0] = V3_LGT_NAV_RED; wingTipLightsL[1] = V3_LGT_STROBE_L;
wingTipLightsR[0] = V3_LGT_NAV_GREEN; wingTipLightsR[1] = V3_LGT_STROBE_R;
//
mgRot_wtLgtsL = new MGROUP_ROTATE(LOCALVERTEXLIST, MAKEGROUPARRAY(wingTipLightsL), 2, VHINGE_PVT_WRTIP_L, (float)( 25*RAD));
mgRot_wtLgtsR = new MGROUP_ROTATE(LOCALVERTEXLIST, MAKEGROUPARRAY(wingTipLightsR), 2, VHINGE_PVT_WRTIP_R, (float)(-25*RAD));
//
AddAnimationComponent(an_wingsDown, 0.0, 1.0, mgRot_wtLgtsL, wingPar_L);
AddAnimationComponent(an_wingsDown, 0.0, 1.0, mgRot_wtLgtsR, wingPar_R);
wingTipWvrd = new MovingPart(an_wingsDown, 0.15, MP_LOW_DETENT, 0.0, this);
wingTipFthr = new MovingPart(an_wingsUp, 0.15, MP_LOW_DETENT, 0.0, this);
//
// control surfaces...
//
an_acs_cnrd = CreateAnimation(0.5);
static MGROUP_ROTATE mgRot_cnrdACS_L(mdlID_ext, cnrds, 1, VHINGE_CNRD_ACS_L, (float)(-60*RAD ));
static MGROUP_ROTATE mgRot_cnrdACS_R(mdlID_ext, cnrds+3, 1, VHINGE_CNRD_ACS_R, (float)( 60*RAD ));
AddAnimationComponent(an_acs_cnrd, 0.0, 1.0, &mgRot_cnrdACS_L);
AddAnimationComponent(an_acs_cnrd, 0.0, 1.0, &mgRot_cnrdACS_R);
an_acs_rddr = CreateAnimation(0.5);
static UINT rddr = MGID_RUDDER;
static MGROUP_ROTATE mgRot_rddr(mdlID_ext, &rddr, 1, VHINGE_PVT_RUDDER, (float)(60*RAD));
AddAnimationComponent(an_acs_rddr, 0.0, 1.0, &mgRot_rddr);
an_acs_alrn = CreateAnimation(0.5);
static UINT ailerons[2] = {MGID_WING_ACS_INB_L, MGID_WING_ACS_INB_R};
static MGROUP_ROTATE mgRot_alrnACS_L(mdlID_ext, ailerons, 1, V3_WING_ACS_INB_L, _X, (float)( 50*RAD ));
static MGROUP_ROTATE mgRot_alrnACS_R(mdlID_ext, ailerons+1, 1, V3_WING_ACS_INB_R, _X, (float)(-50*RAD ));
AddAnimationComponent(an_acs_alrn, 0.0, 1.0, &mgRot_alrnACS_L);
AddAnimationComponent(an_acs_alrn, 0.0, 1.0, &mgRot_alrnACS_R);
an_acs_elvr = CreateAnimation(0.5);
static UINT elevators[2] = {MGID_WING_ACS_OUT_L, MGID_WING_ACS_OUT_R};
mgRot_acs_evL = new MGROUP_ROTATE(mdlID_ext, elevators, 1, VHINGE_PVT_ACS_L, (float)( 50*RAD));
mgRot_acs_evR = new MGROUP_ROTATE(mdlID_ext, elevators+1, 1, VHINGE_PVT_ACS_R, (float)(-50*RAD));
AddAnimationComponent(an_acs_elvr, 0.0, 1.0, mgRot_acs_evL, acsPar_L);
AddAnimationComponent(an_acs_elvr, 0.0, 1.0, mgRot_acs_evR, acsPar_R);
/*
// DVC crap!
//
// ADI ball
//
// this is a toughie - pay attention to gimbal ordering now...
//
an_dvc_adi_A = CreateAnimation(0.5);
an_dvc_adi_B = CreateAnimation(0.5);
an_dvc_adi_C = CreateAnimation(0.5);
//
static UINT ADI[2] = {MGID_ADI_BALL, MGID_ADI_RING};
ANIMATIONCOMPONENT_HANDLE gimbal;
//
static MGROUP_ROTATE mgRot_ADI_gimbal(mdlID_dvc, ADI, 0, V3_ADI_BALL, V3_ADI_ROLLAXIS, (float)(PI*2.0));
gimbal = AddAnimationComponent(an_dvc_adi_A, 0.0, 1.0, &mgRot_ADI_gimbal);
mgRot_ADI_G1 = new MGROUP_ROTATE(mdlID_dvc, ADI, 0, V3_ADI_BALL, _Y, (float)(PI*2.0));
gimbal = AddAnimationComponent(an_dvc_adi_B, 0.0, 1.0, mgRot_ADI_G1, gimbal);
mgRot_ADI_G2 = new MGROUP_ROTATE(mdlID_dvc, ADI, 1, V3_ADI_BALL, _Xn, (float)(PI*2.0));
AddAnimationComponent(an_dvc_adi_C, 0.0, 1.0, mgRot_ADI_G2, gimbal);
//
//
*/
//
// ramx throttle
an_dvc_ramx = CreateAnimation(0.0);
static UINT vcRamxThr[4] = {MGID_RAMX_THR_GRIP, MGID_THR_RAMX_DETENT, MGID_RAMX_THR_FLAP, MGID_RAMX_THR_STICK};
static MGROUP_ROTATE mgRot_ramxThr(mdlID_dvc, vcRamxThr, 4, V3_RAMX_THR, _X, (float)(45*RAD));
AddAnimationComponent(an_dvc_ramx, 0.0, 1.0, &mgRot_ramxThr);
// ctrl stick
//
an_dvc_csPitch = CreateAnimation(0.0);
an_dvc_csRoll = CreateAnimation(0.0);
static UINT ctrlStick[3] = {MGID_CTRL_STICK, MGID_STICK_BOOT_1, MGID_STICK_BOOT_2};
//
static MGROUP_ROTATE mgRot_stickPitch(mdlID_dvc, ctrlStick, 1, V3_CTRL_STICK, _X, (float)(30*RAD));
static MGROUP_ROTATE mgRot_boot1Pitch(mdlID_dvc, ctrlStick+1, 1, V3_CTRL_STICK, _X, (float)(20*RAD));
static MGROUP_ROTATE mgRot_boot2Pitch(mdlID_dvc, ctrlStick+2, 1, V3_CTRL_STICK, _X, (float)(15*RAD));
AddAnimationComponent(an_dvc_csPitch, 0.0, 1.0, &mgRot_stickPitch);
AddAnimationComponent(an_dvc_csPitch, 0.0, 1.0, &mgRot_boot1Pitch);
AddAnimationComponent(an_dvc_csPitch, 0.0, 1.0, &mgRot_boot2Pitch);
//
static MGROUP_ROTATE mgRot_stickRoll(mdlID_dvc, ctrlStick, 1, V3_CTRL_STICK, _Zn, (float)(30*RAD));
static MGROUP_ROTATE mgRot_boot1Roll(mdlID_dvc, ctrlStick+1, 1, V3_CTRL_STICK, _Zn, (float)(20*RAD));
static MGROUP_ROTATE mgRot_boot2Roll(mdlID_dvc, ctrlStick+2, 1, V3_CTRL_STICK, _Zn, (float)(15*RAD));
AddAnimationComponent(an_dvc_csRoll, 0.0, 1.0, &mgRot_stickRoll);
AddAnimationComponent(an_dvc_csRoll, 0.0, 1.0, &mgRot_boot1Roll);
AddAnimationComponent(an_dvc_csRoll, 0.0, 1.0, &mgRot_boot2Roll);
// throttle unit
//
an_dvc_thr = CreateAnimation(0.0);
static UINT thrUnit[1] = {MGID_THROTTLE_UNIT};
static MGROUP_ROTATE mgRot_thrUnit(mdlID_dvc, thrUnit, 1, V3_THROTTLE_UNIT, _X, (float)(15*RAD));
AddAnimationComponent(an_dvc_thr, 0.0, 1.0, &mgRot_thrUnit);
// wing lever
//
an_dvc_wpos = CreateAnimation(0.0);
static UINT vcWPos[1] = {MGID_WING_POS_LEVER};
static MGROUP_ROTATE mgRot_wPosLvr(mdlID_dvc, vcWPos, 1, V3_WING_POS_LEVER, _X, (float)(65*RAD));
AddAnimationComponent(an_dvc_wpos, 0.0, 1.0, &mgRot_wPosLvr);
// nosewheel tiller
//
an_dvc_tiller = CreateAnimation(0.5);
static UINT vcTiller[1] = {MGID_GND_STEER_TILLER};
static MGROUP_ROTATE mgRot_tiller(mdlID_dvc, vcTiller, 1, POSDIR_GND_STEER_TILLER, (float)(170*RAD));
AddAnimationComponent(an_dvc_tiller, 0.0, 1.0, &mgRot_tiller);
// dvc switches... in bulk!
//
for (int i = 0; i<VC_SWITCH_COUNT; ++i)
{
VCSwitchDef &swDef = VC_swDefs[i];
VCSwitch &vcsw = VCSwitches[i];
//
vcsw.pos = swDef.init_pos;
vcsw.mgid = swDef.mgid;
vcsw.anID = CreateAnimation(0.0);
vcsw.mgRot = new MGROUP_ROTATE(mdlID_dvc, &(swDef.mgid), 1, swDef.axisPos, swDef.axisDir, (float)(80*RAD));
AddAnimationComponent(vcsw.anID, 0.0, 1.0, vcsw.mgRot);
switch(vcsw.pos)
{
case SW3_UP:
case SW2_UP:
SetAnimation(vcsw.anID, 1.0);
break;
case SW3_MID:
SetAnimation(vcsw.anID, 0.5);
break;
case SW3_DOWN:
case SW2_DOWN:
SetAnimation(vcsw.anID, 0.0);
break;
};
}
}
void G422::clearAnimations()
{
delete landingGears;
delete visor;
delete canards;
delete inltDoors;
delete ramxDoors;
delete wingTipWvrd;
delete wingTipFthr;
delete bayDoors;
delete rcs;
delete mgRot_wtL;
delete mgRot_wtR;
delete mgRot_acs_evL;
delete mgRot_acs_evR;
for (int i = 0; i<VC_SWITCH_COUNT; ++i)
{
VCSwitch &vcsw = VCSwitches[i];
delete vcsw.mgRot;
}
}
/*
void VCSwitch::defineAnimation(VESSEL3 *vslRef, UINT mdlID, const VECTOR3 _aPos, const VECTOR3 _aDir)
{
mgRot = new MGROUP_ROTATE(mdlID, &mgid, 1, _aPos, _aDir, (float)(80*RAD));
anID = vslRef->CreateAnimation(0.0);
vslRef->AddAnimationComponent(anID, 0.0, 1.0, mgRot);
switch(pos)
{
case SW3_UP:
case SW2_UP:
vslRef->SetAnimation(anID, 1.0);
break;
case SW3_MID:
vslRef->SetAnimation(anID, 0.5);
break;
case SW3_DOWN:
case SW2_DOWN:
vslRef->SetAnimation(anID, 0.0);
break;
}
}
*/