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the created doors have flaws and bugs #90

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@PUDGE133

I need to protect the door from grenades, so I bet 100,000 HP. I could set the "ignored_damage_sources" setting to "Grenade", but then the door can be broken down with small arms. The problem is that this parameter is not an array. I would like to indicate several types of damage from which the door should not break.
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Moreover, I would like to limit access to the door not only by the rights of access cards, but also to give access to players who have certain roles. It would also be cool to make the KeycardPermissions parameter an array.

Also created doors have a bug with the "Destroy" button. The fact is that if you select all the doors and press this button, the doors do not explode. But if the same button is pressed again, the remaining doors explode. This does not happen with other types of actions on doors.
Video: https://github.com/Michal78900/MapEditorReborn/assets/47304666/abfdb495-3881-4016-a3be-406152434e9c

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