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Just return null or something if the sequence is empty, instead of throwing an error (which disables schematics during generation if spawnlocker causes this error). Also, why ToList() ???
MapEditorReborn/MapEditorReborn/API/API.cs
Line 181 in 96ec15b
Just return null or something if the sequence is empty, instead of throwing an error (which disables schematics during generation if spawnlocker causes this error). Also, why ToList() ???