@@ -175,13 +175,13 @@ private void changedProtection() {
175175 .set ("pos" , new ValueMap ()
176176 .set ("_toString" , () -> posString (false , true ))
177177 .set ("x" , () -> Value .number (0 ))
178- .set ("y" , () -> Value .number (mc .gameRenderer .getMainCamera ().position ().y ))
178+ .set ("y" , () -> Value .number (mc .gameRenderer .mainCamera ().position ().y ))
179179 .set ("z" , () -> Value .number (0 ))
180180 )
181181 .set ("opposite_dim_pos" , new ValueMap ()
182182 .set ("_toString" , () -> posString (true , true ))
183183 .set ("x" , () -> Value .number (0 ))
184- .set ("y" , () -> Value .number (mc .gameRenderer .getMainCamera ().position ().y ))
184+ .set ("y" , () -> Value .number (mc .gameRenderer .mainCamera ().position ().y ))
185185 .set ("z" , () -> Value .number (0 ))
186186 )
187187
@@ -252,14 +252,14 @@ private void changedProtection() {
252252 ss .set ("camera" , new ValueMap ()
253253 .set ("pos" , new ValueMap ()
254254 .set ("_toString" , () -> posString (false , true ))
255- .set ("x" , () -> Value .number (mc .gameRenderer .getMainCamera ().position ().x ))
256- .set ("y" , () -> Value .number (mc .gameRenderer .getMainCamera ().position ().y ))
257- .set ("z" , () -> Value .number (mc .gameRenderer .getMainCamera ().position ().z ))
255+ .set ("x" , () -> Value .number (mc .gameRenderer .mainCamera ().position ().x ))
256+ .set ("y" , () -> Value .number (mc .gameRenderer .mainCamera ().position ().y ))
257+ .set ("z" , () -> Value .number (mc .gameRenderer .mainCamera ().position ().z ))
258258 )
259259 .set ("opposite_dim_pos" , new ValueMap ()
260260 .set ("_toString" , () -> posString (true , true ))
261261 .set ("x" , () -> oppositeX (true ))
262- .set ("y" , () -> Value .number (mc .gameRenderer .getMainCamera ().position ().y ))
262+ .set ("y" , () -> Value .number (mc .gameRenderer .mainCamera ().position ().y ))
263263 .set ("z" , () -> oppositeZ (true ))
264264 )
265265
@@ -330,9 +330,9 @@ private void changedProtection() {
330330 private Value oppositeX (boolean camera ) {
331331 double x = 0 ;
332332 if (positionProtection .get ()) {
333- x = camera ? mc .gameRenderer .getMainCamera ().position ().x + ConfigModifier .get ().x_spoof .get () : (mc .player != null ? mc .player .getX () + ConfigModifier .get ().x_spoof .get () : 0 );
333+ x = camera ? mc .gameRenderer .mainCamera ().position ().x + ConfigModifier .get ().x_spoof .get () : (mc .player != null ? mc .player .getX () + ConfigModifier .get ().x_spoof .get () : 0 );
334334 } else {
335- x = camera ? mc .gameRenderer .getMainCamera ().position ().x : (mc .player != null ? mc .player .getX () : 0 );
335+ x = camera ? mc .gameRenderer .mainCamera ().position ().x : (mc .player != null ? mc .player .getX () : 0 );
336336 }
337337 Dimension dimension = PlayerUtils .getDimension ();
338338
@@ -345,9 +345,9 @@ private Value oppositeX(boolean camera) {
345345 private Value oppositeZ (boolean camera ) {
346346 double z = 0 ;
347347 if (positionProtection .get ()) {
348- z = camera ? mc .gameRenderer .getMainCamera ().position ().z + ConfigModifier .get ().z_spoof .get () : (mc .player != null ? mc .player .getZ () + ConfigModifier .get ().z_spoof .get () : 0 );
348+ z = camera ? mc .gameRenderer .mainCamera ().position ().z + ConfigModifier .get ().z_spoof .get () : (mc .player != null ? mc .player .getZ () + ConfigModifier .get ().z_spoof .get () : 0 );
349349 } else {
350- z = camera ? mc .gameRenderer .getMainCamera ().position ().z : (mc .player != null ? mc .player .getZ () : 0 );
350+ z = camera ? mc .gameRenderer .mainCamera ().position ().z : (mc .player != null ? mc .player .getZ () : 0 );
351351 }
352352 Dimension dimension = PlayerUtils .getDimension ();
353353
@@ -359,7 +359,7 @@ private Value oppositeZ(boolean camera) {
359359
360360 private static Value yaw (boolean camera ) {
361361 float yaw ;
362- if (camera ) yaw = mc .gameRenderer .getMainCamera ().yRot ();
362+ if (camera ) yaw = mc .gameRenderer .mainCamera ().yRot ();
363363 else yaw = mc .player != null ? mc .player .getYRot () : 0 ;
364364 yaw %= 360 ;
365365
@@ -371,7 +371,7 @@ private static Value yaw(boolean camera) {
371371
372372 private static Value pitch (boolean camera ) {
373373 float pitch ;
374- if (camera ) pitch = mc .gameRenderer .getMainCamera ().xRot ();
374+ if (camera ) pitch = mc .gameRenderer .mainCamera ().xRot ();
375375 else pitch = mc .player != null ? mc .player .getXRot () : 0 ;
376376 pitch %= 360 ;
377377
@@ -383,7 +383,7 @@ private static Value pitch(boolean camera) {
383383
384384 private static Value direction (boolean camera ) {
385385 float yaw ;
386- if (camera ) yaw = mc .gameRenderer .getMainCamera ().yRot ();
386+ if (camera ) yaw = mc .gameRenderer .mainCamera ().yRot ();
387387 else yaw = mc .player != null ? mc .player .getYRot () : 0 ;
388388
389389 return wrap (HorizontalDirection .get (yaw ));
@@ -419,7 +419,7 @@ private static Value ping() {
419419
420420 private Value posString (boolean opposite , boolean camera ) {
421421 Vec3 pos ;
422- if (camera ) pos = mc .gameRenderer .getMainCamera ().position ();
422+ if (camera ) pos = mc .gameRenderer .mainCamera ().position ();
423423 else pos = mc .player != null ? mc .player .position () : Vec3 .ZERO ;
424424
425425 double x = pos .x ;
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