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207 lines (170 loc) · 3.8 KB
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/*
* RunLoopTimer.cpp
*
* Copyright (c) 2017 by Sebastien MARCHAND (Web:www.marscaper.com, Email:sebastien@marscaper.com)
*/
/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <Arduino.h>
#include "RunLoopTimer.hpp"
RunLoopTimer::RunLoopTimer()
{
}
RunLoopTimer::~RunLoopTimer()
{
}
void RunLoopTimer::setDelay(unsigned long delay)
{
_delay = delay;
_startTime = millis();
if( !_isIdle )
{
//
// Fire immediately
//
// Reset the timer
_startTime = millis();
this->railSwitchingFire();
}
}
void RunLoopTimer::setMicroDelay(unsigned long delay)
{
this->setDelay(delay/1000);
}
#if RUN_LOOP_FULL || RUN_LOOP_DELEGATE
void RunLoopTimer::setTimerDelegate(RunLoopTimerDelegate *delegate)
{
_timerDelegate = delegate;
if( _timerDelegate )
{
timerMode = RunLoopTimerModeDelegate;
}
else
{
timerMode = RunLoopTimerModeInheritance;
}
}
#endif
void RunLoopTimer::loop()
{
// Take care to ancestor state if exists cause we do not deal with "official run loop"
if( (!this->ancestor() || !this->ancestor()->isIdle()) && _isIdle == false )
{
if (millis() >= _startTime+_delay )
{
// Reset the timer
_startTime = millis();
this->railSwitchingFire();
}
}
}
void RunLoopTimer::railSwitchingFire()
{
#if 0
#if RUN_LOOP_FULL
if( _fireCallback )
{
// Send the work to callback
_fireCallback(this);
}
else if( _timerDelegate )
{
// Send the work to delegate
_timerDelegate->fire(this);
}
else
{
// Do the work within the class or subclass
this->fire();
}
#else
#if RUN_LOOP_CALLBACK
if( _fireCallback )
{
// Send the work to callback
_fireCallback(this);
}
#if RUN_LOOP_INHERITANCE
else
{
// Do the work within the class or subclass
this->fire();
}
#endif
#endif
#if RUN_LOOP_DELEGATE
if( _timerDelegate )
{
// Send the work to delegate
_timerDelegate->fire(this);
}
#if RUN_LOOP_INHERITANCE
else
{
// Do the work within the class or subclass
this->fire();
}
#endif
#endif
#if RUN_LOOP_INHERITANCE && !RUN_LOOP_CALLBACK && !RUN_LOOP_DELEGATE
// Do the work within the class or subclass
this->fire();
#endif
#endif
#endif
switch (timerMode)
{
#if RUN_LOOP_FULL || RUN_LOOP_CALLBACK
case RunLoopTimerModeCallback:
// Send the work to callback
_fireCallback(this);
break;
#endif
#if RUN_LOOP_FULL || RUN_LOOP_DELEGATE
case RunLoopTimerModeDelegate:
// Send the work to delegate
_timerDelegate->fire(this);
break;
#endif
#if RUN_LOOP_FULL || RUN_LOOP_INHERITANCE
default:
// Do the work within the class or subclass
this->fire();
break;
#else
default:
break;
#endif
}
// Speed optimization (2.6us)
if( _runLoopObjectCount )
{
// Execute sub objects if availables
RunLoopObject::loop();
}
}
#if RUN_LOOP_FULL || RUN_LOOP_CALLBACK
void RunLoopTimer::attachInterrupt(void (*isr)(RunLoopTimer*))
{
_fireCallback = isr;
timerMode = RunLoopTimerModeCallback;
}
void RunLoopTimer::detachInterrupt()
{
_fireCallback = NULL;
timerMode = RunLoopTimerModeInheritance;
}
#endif