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Copy pathclient.lua
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253 lines (241 loc) · 10.1 KB
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QBCore = nil
local QBCore = exports['qb-core']:GetCoreObject()
--CODE
local camZPlus1 = 1500
local camZPlus2 = 50
local pointCamCoords = 75
local pointCamCoords2 = 0
local cam1Time = 500
local cam2Time = 1000
local choosingSpawn = false
local cam = nil
local cam2 = nil
RegisterNetEvent('qb-spawn:client:openUI', function(value)
SetEntityVisible(PlayerPedId(), false)
DoScreenFadeOut(250)
Wait(1000)
DoScreenFadeIn(250)
QBCore.Functions.GetPlayerData(function(PlayerData)
cam = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', PlayerData.position.x, PlayerData.position.y, PlayerData.position.z + camZPlus1, -85.00, 0.00, 0.00, 100.00, false, 0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
end)
Wait(500)
TriggerEvent('backitems:start')
SetDisplay(value)
end)
RegisterNUICallback('exit', function(data)
SetNuiFocus(false, false)
SendNUIMessage({type = 'ui',status = false})
choosingSpawn = false
end)
RegisterNUICallback('setCam', function(data)
local location = tostring(data.posname)
local type = tostring(data.type)
DoScreenFadeOut(200)
Wait(500)
DoScreenFadeIn(200)
if DoesCamExist(cam) then
DestroyCam(cam, true)
end
if DoesCamExist(cam2) then
DestroyCam(cam2, true)
end
if type == 'current' then
QBCore.Functions.GetPlayerData(function(PlayerData)
cam2 = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', PlayerData.position.x, PlayerData.position.y, PlayerData.position.z + camZPlus1, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam2, PlayerData.position.x, PlayerData.position.y, PlayerData.position.z + pointCamCoords)
SetCamActiveWithInterp(cam2, cam, cam1Time, true, true)
if DoesCamExist(cam) then DestroyCam(cam, true) end
Wait(cam1Time)
cam = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', PlayerData.position.x, PlayerData.position.y, PlayerData.position.z + camZPlus2, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam, PlayerData.position.x, PlayerData.position.y, PlayerData.position.z + pointCamCoords2)
SetCamActiveWithInterp(cam, cam2, cam2Time, true, true)
SetEntityCoords(PlayerPedId(), PlayerData.position.x, PlayerData.position.y, PlayerData.position.z)
end)
elseif type == 'house' then
local campos = Config.Houses[location].coords.enter
cam2 = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', campos.x, campos.y, campos.z + camZPlus1, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam2, campos.x, campos.y, campos.z + pointCamCoords)
SetCamActiveWithInterp(cam2, cam, cam1Time, true, true)
if DoesCamExist(cam) then
DestroyCam(cam, true)
end
Wait(cam1Time)
cam = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', campos.x, campos.y, campos.z + camZPlus2, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam, campos.x, campos.y, campos.z + pointCamCoords2)
SetCamActiveWithInterp(cam, cam2, cam2Time, true, true)
SetEntityCoords(PlayerPedId(), campos.x, campos.y, campos.z)
elseif type == 'normal' then
local campos = QB.Spawns[location].coords
cam2 = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', campos.x, campos.y, campos.z + camZPlus1, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam2, campos.x, campos.y, campos.z + pointCamCoords)
SetCamActiveWithInterp(cam2, cam, cam1Time, true, true)
if DoesCamExist(cam) then
DestroyCam(cam, true)
end
Wait(cam1Time)
cam = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', campos.x, campos.y, campos.z + camZPlus2, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam, campos.x, campos.y, campos.z + pointCamCoords2)
SetCamActiveWithInterp(cam, cam2, cam2Time, true, true)
SetEntityCoords(PlayerPedId(), campos.x, campos.y, campos.z)
elseif type == 'appartment' then
local campos = Apartments.Locations[location].coords.enter
cam2 = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', campos.x, campos.y, campos.z + camZPlus1, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam2, campos.x, campos.y, campos.z + pointCamCoords)
SetCamActiveWithInterp(cam2, cam, cam1Time, true, true)
if DoesCamExist(cam) then
DestroyCam(cam, true)
end
Wait(cam1Time)
cam = CreateCamWithParams('DEFAULT_SCRIPTED_CAMERA', campos.x, campos.y, campos.z + camZPlus2, 300.00,0.00,0.00, 110.00, false, 0)
PointCamAtCoord(cam, campos.x, campos.y, campos.z + pointCamCoords2)
SetCamActiveWithInterp(cam, cam2, cam2Time, true, true)
SetEntityCoords(PlayerPedId(), campos.x, campos.y, campos.z)
end
end)
RegisterNUICallback('chooseAppa', function(data)
local appaYeet = data.appType
SetDisplay(false)
DoScreenFadeOut(500)
Wait(5000)
TriggerServerEvent('apartments:server:CreateApartment', appaYeet, Apartments.Locations[appaYeet].label)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
FreezeEntityPosition(PlayerPedId(), false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(PlayerPedId(), true)
end)
RegisterNUICallback('spawnplayer', function(data)
local location = tostring(data.spawnloc)
local type = tostring(data.typeLoc)
local ped = PlayerPedId()
local PlayerData = QBCore.Functions.GetPlayerData()
local insideMeta = PlayerData.metadata['inside']
if type == 'current' then
print('current')
SetDisplay(false)
DoScreenFadeOut(500)
Wait(2000)
QBCore.Functions.GetPlayerData(function(PlayerData)
SetEntityCoords(PlayerPedId(), PlayerData.position.x, PlayerData.position.y, PlayerData.position.z)
SetEntityHeading(PlayerPedId(), PlayerData.position.a)
FreezeEntityPosition(PlayerPedId(), false)
end)
print(insideMeta.apartment.apartmentType)
if insideMeta.house ~= nil then
local houseId = insideMeta.house
TriggerEvent('qb-houses:client:LastLocationHouse', houseId)
elseif insideMeta.apartment.apartmentType ~= nil or insideMeta.apartment.apartmentId ~= nil then
local apartmentType = insideMeta.apartment.apartmentType
local apartmentId = insideMeta.apartment.apartmentId
TriggerEvent('qb-apartments:client:LastLocationHouse', apartmentType, apartmentId)
end
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
FreezeEntityPosition(ped, false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(PlayerPedId(), true)
Wait(500)
DoScreenFadeIn(250)
TriggerEvent("backitems:start")
elseif type == 'house' then
SetDisplay(false)
DoScreenFadeOut(500)
Wait(2000)
TriggerEvent('qb-houses:client:enterOwnedHouse', location)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
TriggerServerEvent('qb-houses:server:SetInsideMeta', 0, false)
TriggerServerEvent('qb-apartments:server:SetInsideMeta', 0, 0, false)
FreezeEntityPosition(ped, false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(PlayerPedId(), true)
Wait(500)
DoScreenFadeIn(250)
TriggerEvent("backitems:start")
elseif type == 'normal' then
print('normal')
local pos = QB.Spawns[location].coords
SetDisplay(false)
DoScreenFadeOut(500)
Wait(2000)
SetEntityCoords(ped, pos.x, pos.y, pos.z)
TriggerServerEvent('QBCore:Server:OnPlayerLoaded')
TriggerEvent('QBCore:Client:OnPlayerLoaded')
TriggerServerEvent('qb-houses:server:SetInsideMeta', 0, false)
TriggerServerEvent('qb-apartments:server:SetInsideMeta', 0, 0, false)
Wait(500)
SetEntityCoords(ped, pos.x, pos.y, pos.z)
SetEntityHeading(ped, pos.h)
FreezeEntityPosition(ped, false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(PlayerPedId(), true)
Wait(500)
DoScreenFadeIn(250)
TriggerEvent("backitems:start")
end
end)
function SetDisplay(bool)
choosingSpawn = bool
SetNuiFocus(bool, bool)
SendNUIMessage({
type = 'ui',
status = bool
})
end
CreateThread(function()
while true do
Wait(0)
if choosingSpawn then
DisableAllControlActions(0)
else
Wait(1000)
end
end
end)
RegisterNetEvent('qb-houses:client:setHouseConfig', function(houseConfig)
Config.Houses = houseConfig
end)
RegisterNetEvent('qb-spawn:client:setupSpawns', function(cData, new, apps)
if not new then
QBCore.Functions.TriggerCallback('qb-spawn:server:getOwnedHouses', function(houses)
local myHouses = {}
if houses ~= nil then
for i = 1, (#houses), 1 do
table.insert(myHouses, {
house = houses[i].house,
label = Config.Houses[houses[i].house].adress,
})
end
end
Wait(500)
SendNUIMessage({
action = 'setupLocations',
locations = QB.Spawns,
houses = myHouses,
})
end, cData.citizenid)
elseif new then
SendNUIMessage({
action = 'setupAppartements',
locations = apps,
})
end
end)