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# Mach1 Spatial SDK
# getting OS type
ifeq ($(OS),Windows_NT)
detected_OS := Windows
else
detected_OS := $(shell uname)
endif
pull:
git pull --recurse-submodules
git-nuke:
git submodule foreach --recursive git clean -x -f -d
make pull
# Windows: requires cmake and pip to be installed first
setup:
ifeq ($(detected_OS),Windows)
@powershell -Command "if (-not (Test-Path \"$$env:VCPKG_ROOT\\vcpkg.exe\")) { Write-Host 'vcpkg is not installed, if it is add VCPKG_ROOT with: $$env:VCPKG_ROOT = \"C:/path/to/vcpkg\" and then $$env:PATH = \"$$env:VCPKG_ROOT;$$env:PATH\"'; exit 1 }"
@powershell -Command "vcpkg version | Out-Null; if ($$LASTEXITCODE -ne 0) { Write-Host 'vcpkg is not working'; exit 1 }"
@echo "vcpkg is installed and working"
vcpkg install rtaudio libsndfile pkgconf libvorbis:x64-windows-static libflac:x64-windows-static opus:x64-windows-static
@powershell -Command "try { pip show pre-commit | Out-Null } catch { pip install pre-commit }"
pre-commit install
@powershell -Command "choco version | Out-Null; if ($$LASTEXITCODE -ne 0) { Write-Host 'choco is not installed'; exit 1 }"
@echo "choco is installed and working"
choco install doxygen.install
else ifeq ($(detected_OS),Darwin)
brew install cmake emscripten pre-commit libsndfile rtaudio doxygen llvm
sudo ln -s "$(brew --prefix llvm)/bin/clang-format" "/usr/local/bin/clang-format"
sudo ln -s "$(brew --prefix llvm)/bin/clang-tidy" "/usr/local/bin/clang-tidy"
sudo ln -s "$(brew --prefix llvm)/bin/clang-apply-replacements" "/usr/local/bin/clang-apply-replacements"
pre-commit install
else
sudo apt-add-repository universe && sudo apt-get update && sudo apt install libsndfile-dev cmake emscripten librtaudio-dev pre-commit doxygen
pre-commit install
endif
.PHONY: clean
clean:
ifeq ($(detected_OS),Windows)
@if exist _builds (rmdir /s /q _builds)
else
rm -rf _builds
endif
doxygen:
cd docs && doxygen Doxyfile
ifeq ($(detected_OS),Windows)
SOURCES := $(shell powershell -Command "Get-ChildItem -Path 'libmach1spatial/api_*' -Recurse -Include '*.cpp' | ForEach-Object { $$_.FullName -replace '\\', '/' }")
HEADERS := $(shell powershell -Command "Get-ChildItem -Path 'libmach1spatial/api_*' -Recurse -Include '*.h' | ForEach-Object { $$_.FullName -replace '\\', '/' }")
else
SOURCES := $(shell find libmach1spatial/api_*/** -name '*.cpp')
HEADERS := $(shell find libmach1spatial/api_*/** -name '*.h')
endif
SOURCES += $(HEADERS)
# Filter out any files that have "emscripten" in their name
SOURCES := $(filter-out %Emscripten%, $(SOURCES))
CLANG_TIDY='clang-tidy'
.PHONY: lint
lint:
command -v ${CLANG_TIDY} >/dev/null 2>&1 || { echo >&2 "I require ${CLANG_TIDY} but it's not installed. Aborting."; exit 1; }
@for FILE in $(SOURCES) ; do \
echo "Running clang-tidy on $$FILE with config:$(CURDIR)/libmach1spatial/.clang-tidy..." ; \
clang-tidy -fix-errors "$$FILE" --config-file=$(CURDIR)/libmach1spatial/.clang-tidy -- -I$(HEADERS) ; \
done
@echo "Done: libmach1spatial styled and tidied"
.PHONY: check-style
check-style:
@for FILE in $(SOURCES) ; do \
var=`clang-format "$$FILE" | diff "$$FILE" - | wc -l` ; \
if [ $$var -ne 0 ] ; then \
echo "$$FILE does not respect the coding style (diff: $$var lines)" ; \
exit 1 ; \
fi ; \
var2=`clang-tidy "$$FILE" | diff "$$FILE" - | wc -l` ; \
if [ $$var2 -ne 0 ] ; then \
echo "$$FILE does not respect the coding style (diff: $$var2 lines)" ; \
exit 1 ; \
fi ; \
done
@echo "Passed: libmach1spatial checks pass"
# use cmake_generator="" to specify generator.
test: clean
ifeq ($(detected_OS),Darwin)
tests/_build_on_osx_for_osx.sh
else ifeq ($(detected_OS),Windows)
.\\tests\\_build_on_win_for_win.bat
else
tests/_build_on_linux_for_linux.sh
endif
build: clean
ifeq ($(detected_OS),Darwin)
cmake . -B_builds/xcode -GXcode -DM1S_BUILD_TESTS=ON -DM1S_BUILD_EXAMPLES=ON -DM1S_BUILD_SIGNAL_SUITE=ON
cmake --build _builds/xcode --config Release
else ifeq ($(detected_OS),Windows)
@powershell -Command "if ($$env:cmake_generator) { cmake . -B_builds/windows-x86_64 -G \"$$env:cmake_generator\" -A x64 -DCMAKE_TOOLCHAIN_FILE=\"$$env:VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake\" -DVCPKG_TARGET_TRIPLET=x64-windows -DM1S_BUILD_TESTS=ON -DM1S_BUILD_EXAMPLES=ON -DM1S_BUILD_SIGNAL_SUITE=ON } else { cmake . -B_builds/windows-x86_64 -A x64 -DCMAKE_TOOLCHAIN_FILE=\"$$env:VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake\" -DVCPKG_TARGET_TRIPLET=x64-windows -DM1S_BUILD_TESTS=ON -DM1S_BUILD_EXAMPLES=ON -DM1S_BUILD_SIGNAL_SUITE=ON }"
cmake --build _builds/windows-x86_64 --config "Release"
endif
# Add a new target to update JitPack-Mach1SpatialAPI with the latest libmach1spatial code
update-jitpack:
@echo "Updating JitPack-Mach1SpatialAPI with the latest libmach1spatial code..."
# Update common header files
rsync -c libmach1spatial/api_common/include/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/include/
# Update decode headers and sources
rsync -c libmach1spatial/api_decode/include/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/include/
rsync -c libmach1spatial/api_decode/src/*.cpp examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/ --exclude='*Emscripten*'
rsync -c libmach1spatial/api_decode/src/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/
# Update decode positional headers and sources
rsync -c libmach1spatial/api_decodepositional/include/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/include/
rsync -c libmach1spatial/api_decodepositional/src/*.cpp examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/ --exclude='*Emscripten*'
rsync -c libmach1spatial/api_decodepositional/src/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/
# Update encode headers and sources
rsync -c libmach1spatial/api_encode/include/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/include/
rsync -c libmach1spatial/api_encode/src/*.cpp examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/ --exclude='*Emscripten*'
rsync -c libmach1spatial/api_encode/src/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/
# Update transcode headers and sources
rsync -c libmach1spatial/api_transcode/include/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/include/
rsync -c libmach1spatial/api_transcode/src/*.cpp examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/ --exclude='*Emscripten*'
rsync -c libmach1spatial/api_transcode/src/*.h examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/src/
# Update JNI wrapper files
rsync -c libmach1spatial/swig/jni/java/com/mach1/spatiallibs/* examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/java/com/mach1/spatiallibs/
rsync -c libmach1spatial/swig/*Module_wrap.cxx examples/mach1spatial-c/android/JitPack-Mach1SpatialAPI/Mach1SpatialLibs/src/main/cpp/mach1/
@echo "JitPack-Mach1SpatialAPI updated successfully!"
# Also modify deploy-android to run update-jitpack first
deploy-android: clean generate-jni-wrapper update-jitpack
# Using CMake install since we will be building a lib instead of copying source code
# TODO: Create jni source files
# BUILD arm64
cmake . -B_builds/android-arm64-v8a \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_JITPACK_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=arm64-v8a \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-arm64-v8a --config Release --target install
# BUILD armeabi-v7a
cmake . -B_builds/android-armeabi-v7a \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_JITPACK_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=armeabi-v7a \
-DCMAKE_ANDROID_ARM_NEON=ON \
-DCMAKE_ANDROID_ARM_MODE=ON \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-armeabi-v7a --config Release --target install
# BUILD x86
cmake . -B_builds/android-x86 \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_JITPACK_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=x86 \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-x86 --config Release --target install
# BUILD x64
cmake . -B_builds/android-x86-64 \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_JITPACK_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=x86_64 \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-x86-64 --config Release --target install
deploy-ios: clean
ifeq ($(detected_OS),Darwin)
# Using CMake install since we will be building a lib instead of copying source code
# TODO: Create .swift source files
@echo "Starting macOS build..."
cmake . -B_builds/osx \
-GXcode \
-DM1S_BUILD_EXAMPLES=OFF -DBUILD_COCOAPODS_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=MAC_UNIVERSAL
cmake --build _builds/osx --config Release
cmake --install _builds/osx --config Release
@echo "Starting iOS build..."
cmake . -B_builds/ios \
-GXcode \
-DM1S_BUILD_EXAMPLES=OFF -DBUILD_COCOAPODS_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=OS64COMBINED
cmake --build _builds/ios --config Release # separate build and install steps for fat-lib
cmake --install _builds/ios --config Release
@echo "Starting tvOS build..."
cmake . -B_builds/tvos \
-GXcode \
-DM1S_BUILD_TESTS=OFF -DM1S_BUILD_EXAMPLES=OFF -DBUILD_COCOAPODS_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=TVOSCOMBINED
cmake --build _builds/tvos --config Release # separate build and install steps for fat-lib
cmake --install _builds/tvos --config Release
@echo "Starting watchOS build..."
cmake . -B_builds/watchos \
-GXcode \
-DM1S_BUILD_TESTS=OFF -DM1S_BUILD_EXAMPLES=OFF -DBUILD_COCOAPODS_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=WATCHOSCOMBINED
cmake --build _builds/watchos --config Release # separate build and install steps for fat-lib
cmake --install _builds/watchos --config Release
@echo "Starting visionOS build..."
cmake . -B_builds/xros \
-GXcode \
-DM1S_BUILD_TESTS=OFF -DM1S_BUILD_EXAMPLES=OFF -DBUILD_COCOAPODS_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=VISIONOS
cmake --build _builds/xros --config Release # separate build and install steps for fat-lib
cmake --install _builds/xros --config Release
@echo "Starting visionSimulator build..."
cmake . -B_builds/xrsimulator \
-GXcode \
-DM1S_BUILD_TESTS=OFF -DM1S_BUILD_EXAMPLES=OFF -DBUILD_COCOAPODS_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=SIMULATOR_VISIONOS
cmake --build _builds/xrsimulator --config Release # separate build and install steps for fat-lib
cmake --install _builds/xrsimulator --config Release
@echo "Delete the previous xcframework files..."
rm -rf examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1DecodeCAPI.xcframework
rm -rf examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1DecodePositionalCAPI.xcframework
rm -rf examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1EncodeCAPI.xcframework
rm -rf examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1TranscodeCAPI.xcframework
xcodebuild -create-xcframework -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/device/libMach1DecodeCAPI.a -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/simulator/libMach1DecodeCAPI.a -output examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1DecodeCAPI.xcframework
xcodebuild -create-xcframework -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/device/libMach1DecodePositionalCAPI.a -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/simulator/libMach1DecodePositionalCAPI.a -output examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1DecodePositionalCAPI.xcframework
xcodebuild -create-xcframework -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/device/libMach1EncodeCAPI.a -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/simulator/libMach1EncodeCAPI.a -output examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1EncodeCAPI.xcframework
xcodebuild -create-xcframework -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/device/libMach1TranscodeCAPI.a -library examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/simulator/libMach1TranscodeCAPI.a -output examples/mach1spatial-c/ios/Pod-Mach1SpatialAPI/Mach1SpatialAPI/Lib/xros/libMach1TranscodeCAPI.xcframework
# TODO: test the libs are codesigned and built properly
endif
deploy-web: generate-js
# NODEJS
rsync -c libmach1spatial/api_decode/include/js/* examples/mach1spatial-nodejs/mach1spatial-decode/lib
rsync -c libmach1spatial/api_decodepositional/include/js/* examples/mach1spatial-nodejs/mach1spatial-decode/lib
rsync -c libmach1spatial/api_encode/include/js/* examples/mach1spatial-nodejs/mach1spatial-encode/lib
rsync -c libmach1spatial/api_transcode/include/js/* examples/mach1spatial-nodejs/mach1spatial-transcode/lib
# EXAMPLES
rsync -c libmach1spatial/api_*/include/js/* examples/mach1spatial-web/js
rsync -c libmach1spatial/api_decode/include/js/* examples/mach1spatial-web/m1-web-spatialaudioplayer/js
# OFXMACH1
rsync -c libmach1spatial/api_*/include/js/* examples/mach1spatial-c/openframeworks/ofxMach1/libs/libmach1/lib/emscripten/
deploy-ue: clean build
# api_common
rsync -c libmach1spatial/api_common/include/Mach1Point*.h examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodeAPI/Public
# api_decode
rsync -c libmach1spatial/api_decode/src/*.cpp examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodeAPI/Private --exclude='js/' --exclude='*.swift' --exclude='*.cs' --exclude='*Emscripten*'
rsync -c libmach1spatial/api_decode/include/Mach1DecodeCAPI.h examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodeAPI/Public
rsync -c libmach1spatial/api_decode/src/Mach1DecodeCore.h examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodeAPI/Public
rsync -c libmach1spatial/api_decode/include/Mach1Decode.cpp examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodePlugin/Private
rsync -c libmach1spatial/api_decode/include/Mach1Decode.h examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodePlugin/Public
# api_decodepositional
rsync -c libmach1spatial/api_decodepositional/src/*.cpp examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodeAPI/Private --exclude='js/' --exclude='*.swift' --exclude='*.cs' --exclude='*Emscripten*'
rsync -c libmach1spatial/api_decodepositional/include/Mach1DecodePositionalCAPI.h examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodeAPI/Public
rsync -c libmach1spatial/api_decodepositional/src/Mach1DecodePositionalCore.h examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodeAPI/Public
rsync -c libmach1spatial/api_decodepositional/include/Mach1DecodePositional.cpp examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodePlugin/Private
rsync -c libmach1spatial/api_decodepositional/include/Mach1DecodePositional.h examples/mach1spatial-c/Unreal\ Engine/UE-Mach1SpatialAPI/Mach1DecodePlugin/Source/Mach1DecodePlugin/Public
# Define variables
WIN64_SRC_DIR = _builds/windows-x86_64/libmach1spatial/Release
WIN64_DEST_DIR = examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/Windows/x86_64
WIN32_SRC_DIR = _builds/windows-x86/libmach1spatial/Release
WIN32_DEST_DIR = examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/Windows/x86
deploy-unity: clean
ifeq ($(detected_OS),Darwin)
@echo "Making folders if they do not exist..."
@mkdir -p examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/iOS
@mkdir -p examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/visionOS/Device
@mkdir -p examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/visionOS/Simulator
@mkdir -p examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS
@echo "Starting macOS Unity build..."
@echo "deleting the old bundle directories for cmake to nicely reinstall"
rm -rf examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1DecodeCAPI.bundle
rm -rf examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1DecodePositionalCAPI.bundle
rm -rf examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1EncodeCAPI.bundle
rm -rf examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1TranscodeCAPI.bundle
cmake . -B_builds/macos -GXcode -DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release
cmake --build _builds/macos --config Release --target install
mv examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/Mach1DecodeCAPI.bundle examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1DecodeCAPI.bundle
mv examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/Mach1DecodePositionalCAPI.bundle examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1DecodePositionalCAPI.bundle
mv examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/Mach1EncodeCAPI.bundle examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1EncodeCAPI.bundle
mv examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/Mach1TranscodeCAPI.bundle examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/macOS/libMach1TranscodeCAPI.bundle
@echo "Starting iOS Unity build..."
mkdir -p examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/Plugins/iOS
cmake . -B_builds/ios \
-GXcode \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=OS64COMBINED
cmake --build _builds/ios --config Release # separate build and install steps for fat-lib
cmake --install _builds/ios --config Release
#@echo "Starting tvOS Unity build..."
#cmake . -B_builds/tvos \
#-GXcode \
#-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
#-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=TVOSCOMBINED
#cmake --build _builds/tvos --config Release
#cmake --build _builds/tvos --config Release --target install
@echo "Starting visionOS Unity build..."
cmake . -B_builds/visionos \
-GXcode \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=VISIONOS #TODO: make fat lib
cmake --build _builds/visionos --config Release
cmake --install _builds/visionos --config Release
@echo "Starting visionOS Simulator Unity build..."
cmake . -B_builds/visionsimulator \
-GXcode \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=libmach1spatial/cmake/ios-cmake/ios.toolchain.cmake -DPLATFORM=SIMULATOR_VISIONOS
cmake --build _builds/visionsimulator --config Release
cmake --install _builds/visionsimulator --config Release
endif
ifeq ($(detected_OS),Windows)
@echo "Starting Windows x86_64 Unity build..."
cmake . -B_builds/windows-x86_64 -A x64 \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release
cmake --build _builds/windows-x86_64 --config Release
@echo "Copying DLLs from $(WIN64_SRC_DIR) to $(WIN64_DEST_DIR)"
@if not exist "$(WIN64_DEST_DIR)" mkdir "$(WIN64_DEST_DIR)"
@copy /Y "$(WIN64_SRC_DIR)\*.dll" "$(WIN64_DEST_DIR)" >nul
@echo "Successfully copied x86_64 DLLs"
@echo "Starting Windows x86 Unity build..."
cmake . -B_builds/windows-x86 -A Win32 \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release
cmake --build _builds/windows-x86 --config Release
@echo "Copying DLLs from $(WIN32_SRC_DIR) to $(WIN32_DEST_DIR)"
@if not exist "$(WIN32_DEST_DIR)" mkdir "$(WIN32_DEST_DIR)"
@copy /Y "$(WIN32_SRC_DIR)\*.dll" "$(WIN32_DEST_DIR)" >nul
@echo "Successfully copied x86 DLLs"
endif
@echo "Starting Android arm64 Unity build..."
cmake . -B_builds/android-arm64-v8a \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=arm64-v8a \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-arm64-v8a --config Release --target install
@echo "Starting Android armeabi-v7a Unity build..."
cmake . -B_builds/android-armeabi-v7a \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=armeabi-v7a \
-DCMAKE_ANDROID_ARM_NEON=ON \
-DCMAKE_ANDROID_ARM_MODE=ON \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-armeabi-v7a --config Release --target install
@echo "Starting Android x86 Unity build..."
cmake . -B_builds/android-x86 \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=x86 \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-x86 --config Release --target install
@echo "Starting Android x64 Unity build..."
cmake . -B_builds/android-x86-64 \
-DM1S_BUILD_EXAMPLES=OFF -DM1S_BUILD_TESTS=OFF -DBUILD_UNITY_LIBS=ON -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_ANDROID_NDK}/build/cmake/android.toolchain.cmake \
-DCMAKE_SYSTEM_NAME=Android \
-DANDROID_PLATFORM=21 \
-DANDROID_ABI=x86_64 \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DCMAKE_ANDROID_NDK=${CMAKE_ANDROID_NDK}
cmake --build _builds/android-x86-64 --config Release --target install
@echo "Copy all .cs files..."
find libmach1spatial -name "*.cs" -exec cp {} examples/mach1spatial-c/Unity/Unity-Mach1SpatialAPI/M1UnityDecode/Assets/Mach1/ \;
generate-jni-wrapper:
mkdir -p libmach1spatial/swig/jni/java/com/mach1/spatiallibs
swig -c++ -java \
-outdir libmach1spatial/swig/jni/java/com/mach1/spatiallibs \
-Ilibmach1spatial/api_common \
-package com.mach1.spatiallibs libmach1spatial/swig/Mach1FloatArrayModule.i
swig -c++ -java \
-outdir libmach1spatial/swig/jni/java/com/mach1/spatiallibs \
-Ilibmach1spatial/api_common/swift \
-package com.mach1.spatiallibs libmach1spatial/swig/Mach1Point3DModule.i
swig -c++ -java \
-outdir libmach1spatial/swig/jni/java/com/mach1/spatiallibs \
-Ilibmach1spatial/api_common/swift \
-package com.mach1.spatiallibs libmach1spatial/swig/Mach1Point4DModule.i
swig -c++ -java \
-outdir libmach1spatial/swig/jni/java/com/mach1/spatiallibs \
-Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
-package com.mach1.spatiallibs libmach1spatial/swig/Mach1DecodeModule.i
swig -c++ -java \
-outdir libmach1spatial/swig/jni/java/com/mach1/spatiallibs \
-Ilibmach1spatial/api_encode/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
-package com.mach1.spatiallibs libmach1spatial/swig/Mach1EncodeModule.i
swig -c++ -java \
-outdir libmach1spatial/swig/jni/java/com/mach1/spatiallibs \
-Ilibmach1spatial/api_transcode/include -Ilibmach1spatial/api_common/swift \
-package com.mach1.spatiallibs libmach1spatial/swig/Mach1TranscodeModule.i
swig -c++ -java \
-outdir libmach1spatial/swig/jni/java/com/mach1/spatiallibs \
-Ilibmach1spatial/api_decodepositional/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
-package com.mach1.spatiallibs libmach1spatial/swig/Mach1DecodePositionalModule.i
generate-csharp-wrapper:
mkdir -p libmach1spatial/swig/csharp
swig -csharp \
-outdir libmach1spatial/swig/csharp \
-Ilibmach1spatial/api_common \
libmach1spatial/swig/Mach1FloatArrayModule.i
swig -csharp \
-outdir libmach1spatial/swig/csharp \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point3DModule.i
swig -csharp \
-outdir libmach1spatial/swig/csharp \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point4DModule.i
swig -csharp \
-outdir libmach1spatial/swig/csharp \
-Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1DecodeModule.i
swig -csharp \
-outdir libmach1spatial/swig/csharp \
-Ilibmach1spatial/api_encode/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1EncodeModule.i
swig -csharp \
-outdir libmach1spatial/swig/csharp \
-Ilibmach1spatial/api_transcode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1TranscodeModule.i
swig -csharp \
-outdir libmach1spatial/swig/csharp \
-Ilibmach1spatial/api_decodepositional/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1DecodePositionalModule.i
generate-csharp:
mkdir -p libmach1spatial/swig/cs
swig -csharp \
-outdir libmach1spatial/swig/cs \
-Ilibmach1spatial/api_common \
libmach1spatial/swig/Mach1FloatArrayModule.i
swig -csharp \
-outdir libmach1spatial/swig/cs \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point3DModule.i
swig -csharp \
-outdir libmach1spatial/swig/cs \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point4DModule.i
swig -csharp \
-outdir libmach1spatial/swig/cs \
-Ilibmach1spatial/api_decode/src -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Decode.i
swig -csharp \
-outdir libmach1spatial/swig/cs \
-Ilibmach1spatial/api_encode/src -Ilibmach1spatial/api_encode/include -Ilibmach1spatial/api_decode/src -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Encode.i
swig -csharp \
-outdir libmach1spatial/swig/cs \
-Ilibmach1spatial/api_transcode/src -Ilibmach1spatial/api_transcode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Transcode.i
swig -csharp \
-outdir libmach1spatial/swig/cs \
-Ilibmach1spatial/api_decodepositional/src -Ilibmach1spatial/api_decodepositional/include -Ilibmach1spatial/api_decode/src -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1DecodePositional.i
generate-python:
mkdir -p libmach1spatial/swig/python
swig -python \
-outdir libmach1spatial/swig/python \
-Ilibmach1spatial/api_common \
libmach1spatial/swig/Mach1FloatArrayModule.i
swig -python \
-outdir libmach1spatial/swig/python \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point3D.i
swig -python \
-outdir libmach1spatial/swig/python \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point4D.i
swig -python \
-outdir libmach1spatial/swig/python \
-Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Decode.i
swig -python \
-outdir libmach1spatial/swig/python \
-Ilibmach1spatial/api_encode/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Encode.i
swig -python \
-outdir libmach1spatial/swig/python \
-Ilibmach1spatial/api_transcode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Transcode.i
swig -python \
-outdir libmach1spatial/swig/python \
-Ilibmach1spatial/api_decodepositional/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1DecodePositional.i
generate-go:
mkdir -p libmach1spatial/swig/go
swig -go \
-outdir libmach1spatial/swig/go \
-Ilibmach1spatial/api_common \
libmach1spatial/swig/Mach1FloatArrayModule.i
swig -go \
-outdir libmach1spatial/swig/go \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point3D.i
swig -go \
-outdir libmach1spatial/swig/go \
-Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Point4D.i
swig -go \
-outdir libmach1spatial/swig/go \
-Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Decode.i
swig -go \
-outdir libmach1spatial/swig/go \
-Ilibmach1spatial/api_encode/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Encode.i
swig -go \
-outdir libmach1spatial/swig/go \
-Ilibmach1spatial/api_transcode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1Transcode.i
swig -go \
-outdir libmach1spatial/swig/go \
-Ilibmach1spatial/api_decodepositional/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_common/swift \
libmach1spatial/swig/Mach1DecodePositional.i
generate-js:
emcc -O3 --closure 0 --minify 0 -s MODULARIZE=1 --bind -s ALLOW_TABLE_GROWTH=1 \
-s "EXPORT_NAME='Mach1DecodeModule'" \
--pre-js libmach1spatial/api_decode/src/Mach1DecodeEmscripten.js \
-Ilibmach1spatial/api_common/include -Ilibmach1spatial/api_decode/include \
libmach1spatial/api_decode/src/Mach1DecodeCore.cpp libmach1spatial/api_decode/src/Mach1DecodeCAPI.cpp libmach1spatial/api_decode/src/Mach1DecodeEmscripten.cpp \
-o libmach1spatial/api_decode/include/js/Mach1Decode.js
emcc -O3 --closure 0 --minify 0 -s MODULARIZE=1 --bind -s ALLOW_TABLE_GROWTH=1 \
-s "EXPORT_NAME='Mach1DecodePositionalModule'" \
--pre-js libmach1spatial/api_decodepositional/src/Mach1DecodePositionalEmscripten.js \
-Ilibmach1spatial/api_decodepositional/include -Ilibmach1spatial/api_common/include -Ilibmach1spatial/api_decode/include -Ilibmach1spatial/api_decode/src -Ilibmach1spatial/deps/ -Ilibmach1spatial/deps/glm \
libmach1spatial/api_decode/src/Mach1DecodeCore.cpp libmach1spatial/api_decode/src/Mach1DecodeCAPI.cpp libmach1spatial/api_decodepositional/src/Mach1DecodePositionalCore.cpp libmach1spatial/api_decodepositional/src/Mach1DecodePositionalCAPI.cpp libmach1spatial/api_decodepositional/src/Mach1DecodePositionalEmscripten.cpp \
-o libmach1spatial/api_decodepositional/include/js/Mach1DecodePositional.js
emcc -O3 --closure 0 --minify 0 -s MODULARIZE=1 --bind -s ALLOW_TABLE_GROWTH=1 \
-s "EXPORT_NAME='Mach1EncodeModule'" \
--pre-js libmach1spatial/api_encode/src/Mach1EncodeEmscripten.js \
-Ilibmach1spatial/api_common/include -Ilibmach1spatial/api_encode/include \
libmach1spatial/api_encode/src/Mach1EncodeCore.cpp libmach1spatial/api_encode/src/Mach1EncodeCAPI.cpp libmach1spatial/api_encode/src/Mach1EncodeEmscripten.cpp \
-o libmach1spatial/api_encode/include/js/Mach1Encode.js
emcc -O3 --closure 0 --minify 0 -s MODULARIZE=1 --bind -s ALLOW_TABLE_GROWTH=1 \
-s "EXPORT_NAME='Mach1TranscodeModule'" \
--pre-js libmach1spatial/api_transcode/src/Mach1TranscodeEmscripten.js \
-Ilibmach1spatial/api_common/include -Ilibmach1spatial/api_transcode/include -Ilibmach1spatial/api_transcode/matrices -Ilibmach1spatial/deps \
libmach1spatial/api_transcode/src/Mach1TranscodeCore.cpp libmach1spatial/api_transcode/src/Mach1TranscodeCAPI.cpp libmach1spatial/api_transcode/src/Mach1TranscodeEmscripten.cpp libmach1spatial/api_encode/src/Mach1EncodeCore.cpp libmach1spatial/api_transcode/src/Mach1GenerateCoeffs.cpp libmach1spatial/deps/M1DSP/M1DSPUtilities.cpp libmach1spatial/deps/M1DSP/M1DSPFilters.cpp \
-o libmach1spatial/api_transcode/include/js/Mach1Transcode.js