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Copy pathsecondLevel.py
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141 lines (121 loc) · 5.71 KB
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import json
from game import *
#from firstlevel import *
class second_Level(object):
def second_level(xyz,aa,bb,cc,dd,ee,ff):
v = 0
while True:
pygame.init()
x = display_width * 0.34
y = display_height * 0.94
score = 35
time = 20
ball_big = first()
ball_big.ballx = 100
ball_big.bally = 150
radius = 30
ball_big.dirx = 3
ball_big.diry = 5
x_change = 0
crash = False
var = ball_class()
rassi = var.rassi_func()
ball_list = []
rassi_list = []
ball_big = var.ball_loop(ball_big.ballx,ball_big.bally,radius
,ball_big.dirx,ball_big.diry)
ball_list.append(ball_big)
ball_big = var.ball_loop(400,ball_big.bally,radius
,ball_big.dirx,ball_big.diry)
ball_list.append(ball_big)
rassi_list.append(rassi)
while not crash:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
elif event.key == pygame.K_SPACE:
rassi.rassi_x = x
rassi.rassi_y = 450
rassi.rassi_diry = 6
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
for rassi in rassi_list:
rassi.rassi_y -= rassi.rassi_diry
if rassi.rassi_y <0:
var.rassi_func()
for ball_big in ball_list:
ball_big.ballx += ball_big.dirx
ball_big.bally += ball_big.diry
if ball_big.ballx > display_width - ball_big.radius or ball_big.ballx < 30:
ball_big.dirx *= -1
if ball_big.bally > display_height - ball_big.radius or ball_big.bally < 150:
ball_big.diry *= -1
if ball_big.radius != 0:
if not( ball_big.ballx + ball_big.radius < x or ball_big.ballx - ball_big.radius > x + 30 \
or ball_big.bally + ball_big.radius < y):
crash = True
xyz += 1
if xyz == 1:
aa = -20
bb = -20
var.crash()
if xyz == 2:
cc = -30
dd = -30
var.crash()
if xyz == 3:
ee = -40
ff = -40
else:
ball_list.remove(ball_big)
if not(ball_big.ballx + ball_big.radius < rassi.rassi_x or ball_big.ballx - ball_big.radius > rassi.rassi_x \
or rassi.rassi_y > ball_big.bally + ball_big.radius):
ball_big.radius += -10
ball_big.diry = 4
ball_big = var.ball_loop(ball_big.ballx,ball_big.bally,ball_big.radius,ball_big.dirx,ball_big.diry)
ball_list.append(ball_big)
ball_big.dirx *= -1
var.rassi_func()
score += 5
record = {'highscore':score}
with open("my_file.txt", "w") as f_out:
json.dump(record, f_out)
with open("my_file.txt") as f:
saved_record = json.load(f)
if len(ball_list) == 0:
var.end()
import firstLevel
pygame.draw.rect(gameDisplay,color3,[0,0,display_width,display_height])
pygame.draw.rect(gameDisplay,color4,[30,40,display_width-60,display_height-70])
for ball_big in ball_list:
pygame.draw.circle(gameDisplay, color5, [ball_big.ballx, ball_big.bally], ball_big.radius)
for live in range(3):
gameDisplay.blit(lives,(aa,bb))
gameDisplay.blit(lives,(cc,dd))
gameDisplay.blit(lives,(ee,ff))
for rassi in rassi_list:
gameDisplay.blit(arrow,(rassi.rassi_x,rassi.rassi_y))
if xyz == 3:
var.over()
pygame.quit()
quit()
if x<0:
x=0
if x>780:
x=780
things_dodged(score)
x += x_change
b = first
b.man(x,y)
if v == 0:
var.start()
v=1
pygame.display.flip()
x= second_Level()