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Copy pathOxygenController.inc
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953 lines (765 loc) · 19.8 KB
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/*
__________________________________
Oxygen Controller
Real SAMP Oxygen Controller
__________________________________
***** -> Created by <- *****
Ino
***** -> Credits <- *****
ColAndreas Team (ColAndreas plugin)
Slice (SKY plugin)
Toribio / Southclaw (Progress Bar include)
***** -> Version <- *****
v2.1
***** -> Build <- *****
6
***** -> Released Date <- *****
02/05/2016
***** -> Changes <- *****
* -> v1.0
Release
* -> v1.1
Fixed bugs with health bar
Support last CA version
* -> v2.0
Out of beta
Fixed bugs about health
Fixed bugs about player death
Added new function: GetPlayerDepth(playerid), which returning Float value
Stable Version
* -> v2.1
Fixed GetPlayerHealth
Fixed callback OnPlayerTakeDamage
***** -> Callbacks <- *****
OnPlayerEnterInWater(playerid);
OnPlayerEnterUnderWater(playerid);
OnPlayerOutFromWater(playerid);
***** -> Functions <- *****
IsPlayerInWater(playerid);
IsPlayerUnderWater(playerid);
SetPlayerOxygenValue(playerid, Float:Value);
GetPlayerOxygenValue(playerid);
SetPlayerMaxOxygenValue(playerid, Float:Value);
GetPlayerMaxOxygenValue(playerid);
GivePlayerOxygenValue(playerid, Float:Value);
GetPlayerOxygenStatus(playerid);
GetPlayerDepth(playerid);
***** -> Status Definitions <- *****
OXYGEN_NONE
OXYGEN_SPENDING
OXYGEN_REFILL
*/
#include <a_samp>
#if defined _foreach
#include <foreach>
#endif
#if defined _INC_OXYGEN
#endinput
#endif
#define _INC_OXYGEN
#if !defined _INC_SKY
#tryinclude <SKY>
#if !defined _INC_SKY
#error The SKY plugin is required, get it here: github.com/oscar-broman/sky
#endif
#endif
#if !defined COLANDREAS
#tryinclude <colandreas>
#if !defined COLANDREAS
#error The ColAndreas plugin is required, get it here: github.com/Pottus/ColAndreas
#endif
#endif
#if !defined _progress2_included
#tryinclude <progress2>
#if !defined _progress2_included
#error The Progress include is required, get it here: forum.sa-mp.com/showthread.php?t=537468
#endif
#endif
// Defines
#define MAX_OXYGEN (5000.00)
#define MIN_OXYGEN (100.00)
// Script
#define OXYGEN_NAME ("Oxygen Controller")
#define OXYGEN_VERSION (2.1)
#define OXYGEN_UPDATE ("03/06/2016")
#define OXYGEN_BUILD (0006)
// Defined status
#define OXYGEN_NONE (0000)
#define OXYGEN_SPENDING (0001)
#define OXYGEN_REFILL (0002)
// Debug (in progress)
//#define OXYGEN_DEBUG
// Variables
// Textdraws
static
PlayerBar:s_hpbar[MAX_PLAYERS],
PlayerText:s_hpbcg[MAX_PLAYERS],
PlayerBar:s_bar[MAX_PLAYERS],
PlayerText:s_barbcg[MAX_PLAYERS];
// Floats / Bools
static
Float:s_max[MAX_PLAYERS],
Float:s_hp[MAX_PLAYERS],
Float:s_rememberhp[MAX_PLAYERS],
bool:s_empty[MAX_PLAYERS],
bool:s_callin[MAX_PLAYERS],
bool:s_callun[MAX_PLAYERS],
bool:s_callout[MAX_PLAYERS],
bool:s_death[MAX_PLAYERS];
static
s_status[MAX_PLAYERS];
static
s_timer_name[] = !"_oxygen_timer",
s_format_i[] = !"i",
s_td_msg[] = "_",
s_count;
// Callbacks
forward OnPlayerEnterInWater(playerid);
forward OnPlayerEnterUnderWater(playerid);
forward OnPlayerOutFromWater(playerid);
// Hooked Callbacks
public OnFilterScriptInit()
{
s_count = GetTickCount();
#if defined _foreach
foreach (new i: Player)
#else
for(
new i
#if defined GetPlayerPoolSize
= GetPlayerPoolSize() + 1
#else
= GetMaxPlayers()
#endif
; --i != -1;
)
#endif
{
if (IsPlayerConnected(i))
OxygenInit(i);
}
SetTimer(s_timer_name, 200, true);
print(!"[Oxygen Controller] Successfully loaded from filterscript.");
PrintInfo();
#if defined oc_OnFilterScriptInit
return oc_OnFilterScriptInit();
#else
return (true);
#endif
}
public OnGameModeInit()
{
s_count = GetTickCount();
#if defined _foreach
foreach (new i: Player)
#else
for(
new i
#if defined GetPlayerPoolSize
= GetPlayerPoolSize() + 1
#else
= GetMaxPlayers()
#endif
; --i != -1;
)
#endif
{
if (IsPlayerConnected(i))
OxygenInit(i);
}
SetTimer(s_timer_name, 200, true);
print(!"[Oxygen Controller] Successfully loaded from gamemode.");
PrintInfo();
#if defined oc_OnGameModeInit
return oc_OnGameModeInit();
#else
return (true);
#endif
}
public OnFilterScriptExit()
{
#if defined _foreach
foreach (new i: Player)
#else
for(
new i
#if defined GetPlayerPoolSize
= GetPlayerPoolSize() + 1
#else
= GetMaxPlayers()
#endif
; --i != -1;
)
#endif
{
OxygenExit(i);
}
print(!"[Oxygen Controller] Successfully unloaded from filterscript.");
#if defined oc_OnFilterScriptExit
return oc_OnFilterScriptExit();
#else
return (true);
#endif
}
public OnGameModeExit()
{
#if defined _foreach
foreach (new i: Player)
#else
for(
new i
#if defined GetPlayerPoolSize
= GetPlayerPoolSize() + 1
#else
= GetMaxPlayers()
#endif
; --i != -1;
)
#endif
{
OxygenExit(i);
}
print(!"[Oxygen Controller] Successfully unloaded from gamemode.");
#if defined oc_OnGameModeExit
return oc_OnGameModeExit();
#else
return (true);
#endif
}
public OnPlayerConnect(playerid)
{
OxygenInit(playerid);
#if defined oc_OnPlayerConnect
return oc_OnPlayerConnect(playerid);
#else
return (true);
#endif
}
public OnPlayerDisconnect(playerid, reason)
{
OxygenExit(playerid);
#if defined oc_OnPlayerDisconnect
return oc_OnPlayerDisconnect(playerid, reason);
#else
return (true);
#endif
}
public OnPlayerUpdate(playerid)
{
if (0 == _:s_callin[playerid])
{
if (IsPlayerInWater(playerid))
{
#if defined OnPlayerEnterInWater
CallLocalFunction(!"OnPlayerEnterInWater", s_format_i, playerid);
#endif
s_callin[playerid] = true;
s_callout[playerid] = s_callun[playerid] = false;
}
}
if (0 == _:s_callun[playerid])
{
if (IsPlayerUnderWater(playerid))
{
#if defined OnPlayerEnterUnderWater
CallLocalFunction(!"OnPlayerEnterUnderWater", s_format_i, playerid);
#endif
s_callun[playerid] = true;
s_callout[playerid] = s_callin[playerid] = false;
}
}
if (0 == _:s_callout[playerid])
{
if (0 == _:IsPlayerUnderWater(playerid) && 0 == _:IsPlayerInWater(playerid))
{
#if defined OnPlayerOutFromWater
CallLocalFunction(!"OnPlayerOutFromWater", s_format_i, playerid);
#endif
s_callout[playerid] = true;
s_callun[playerid] = s_callin[playerid] = false;
}
}
#if defined oc_OnPlayerUpdate
return oc_OnPlayerUpdate(playerid);
#else
return (true);
#endif
}
public OnPlayerSpawn(playerid)
{
SetPlayerHealth(playerid, 800000.0);
s_hp[playerid] = s_rememberhp[playerid] = 100.0;
ShowPlayerProgressBar(playerid, s_hpbar[playerid]);
PlayerTextDrawShow(playerid, s_hpbcg[playerid]);
s_empty[playerid] = s_death[playerid] = false;
UpdatePlayerHealth(playerid);
SetPlayerProgressBarMaxValue(playerid, s_bar[playerid], s_max[playerid]);
SetPlayerProgressBarValue(playerid, s_bar[playerid], s_max[playerid]);
HidePlayerProgressBar(playerid, s_bar[playerid]);
s_status[playerid] = OXYGEN_NONE;
#if defined oc_OnPlayerSpawn
return oc_OnPlayerSpawn(playerid);
#else
return (true);
#endif
}
public OnPlayerDeath(playerid, killerid, reason)
{
s_hp[playerid] = 0.0;
UpdatePlayerHealth(playerid);
s_death[playerid] = s_empty[playerid] = true;
UpdatePlayerHealth(playerid);
#if defined oc_OnPlayerDeath
return oc_OnPlayerDeath(playerid, killerid, reason);
#else
return (true);
#endif
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if (s_callun[playerid] && 0 == _:s_empty[playerid])
{
if (issuerid != INVALID_PLAYER_ID)
{
s_rememberhp[playerid] -= amount;
}
SetPlayerHealth(playerid, 8000000.0);
s_hp[playerid] = s_rememberhp[playerid];
UpdatePlayerHealth(playerid);
}
if (0 == _:s_empty[playerid] && s_callout[playerid])
{
if (issuerid == INVALID_PLAYER_ID)
{
s_rememberhp[playerid] -= amount;
s_hp[playerid] = s_rememberhp[playerid];
UpdatePlayerHealth(playerid);
}
}
if (s_callun[playerid] && s_empty[playerid])
{
SetPlayerHealth(playerid, s_hp[playerid]);
}
#if defined oc_OnPlayerTakeDamage
return oc_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
#else
return (true);
#endif
}
// Hooked Functions
stock oc_GetPlayerHealth(playerid, &Float:health)
{
health = s_hp[playerid];
return (true);
}
stock oc_SetPlayerHealth(playerid, Float:amount)
{
s_hp[playerid] = amount;
UpdatePlayerHealth(playerid);
SetPlayerHealth(playerid, amount);
return (true);
}
// Oxygen Main Timer
forward _oxygen_timer();
public _oxygen_timer()
{
#if defined _foreach
foreach (new i: Player)
#else
for(
new i
#if defined GetPlayerPoolSize
= GetPlayerPoolSize() + 1
#else
= GetMaxPlayers()
#endif
; --i != -1;
)
#endif
{
if (!IsPlayerConnected(i))
continue;
if (s_callun[i])
{
SetPlayerProgressBarValue(i, s_bar[i], (GetPlayerProgressBarValue(i, s_bar[i]) - (0.514932283)));
PlayerTextDrawShow(i, s_barbcg[i]);
s_status[i] = OXYGEN_SPENDING;
}
if (0 == _:s_callun[i] && GetPlayerProgressBarValue(i, s_bar[i]) < GetPlayerProgressBarMaxValue(i, s_bar[i]))
{
SetPlayerProgressBarValue(i, s_bar[i], (GetPlayerProgressBarValue(i, s_bar[i]) + (0.394736883)));
PlayerTextDrawShow(i, s_barbcg[i]);
s_status[i] = OXYGEN_REFILL;
}
if (GetPlayerProgressBarValue(i, s_bar[i]) >= GetPlayerProgressBarMaxValue(i, s_bar[i]))
{
HidePlayerProgressBar(i, s_bar[i]);
PlayerTextDrawHide(i, s_barbcg[i]);
s_status[i] = OXYGEN_NONE;
}
if (GetPlayerProgressBarValue(i, s_bar[i]) <= 0.00)
{
if (0 == _:s_death[i])
{
s_empty[i] = true;
SetPlayerHealth(i, 0.0);
UpdatePlayerHealth(i);
}
}
else
{
s_empty[i] = false;
}
}
return (true);
}
// Functions for Include
static OxygenInit(playerid)
{
s_barbcg[playerid] = CreatePlayerTextDraw(playerid,609.000000, 58.000000, s_td_msg);
PlayerTextDrawBackgroundColor(playerid,s_barbcg[playerid], 255);
PlayerTextDrawFont(playerid,s_barbcg[playerid], 1);
PlayerTextDrawLetterSize(playerid,s_barbcg[playerid], 0.500000, 0.599999);
PlayerTextDrawColor(playerid,s_barbcg[playerid], -1);
PlayerTextDrawSetOutline(playerid,s_barbcg[playerid], 0);
PlayerTextDrawSetProportional(playerid,s_barbcg[playerid], 1);
PlayerTextDrawSetShadow(playerid,s_barbcg[playerid], 1);
PlayerTextDrawUseBox(playerid,s_barbcg[playerid], 1);
PlayerTextDrawBoxColor(playerid,s_barbcg[playerid], 255);
PlayerTextDrawTextSize(playerid,s_barbcg[playerid], 544.500000, 1.000000);
PlayerTextDrawSetSelectable(playerid,s_barbcg[playerid], 0);
s_hpbcg[playerid] = CreatePlayerTextDraw(playerid,609.000000, 68.550000, s_td_msg);
PlayerTextDrawBackgroundColor(playerid,s_hpbcg[playerid], 255);
PlayerTextDrawFont(playerid,s_hpbcg[playerid], 1);
PlayerTextDrawLetterSize(playerid,s_hpbcg[playerid], 0.500000, 0.599999);
PlayerTextDrawColor(playerid,s_hpbcg[playerid], -1);
PlayerTextDrawSetOutline(playerid,s_hpbcg[playerid], 0);
PlayerTextDrawSetProportional(playerid,s_hpbcg[playerid], 1);
PlayerTextDrawSetShadow(playerid,s_hpbcg[playerid], 1);
PlayerTextDrawUseBox(playerid,s_hpbcg[playerid], 1);
PlayerTextDrawBoxColor(playerid,s_hpbcg[playerid], 255);
PlayerTextDrawTextSize(playerid,s_hpbcg[playerid], 544.500000, 1.000000);
PlayerTextDrawSetSelectable(playerid,s_hpbcg[playerid], 0);
DestroyPlayerProgressBar(playerid, s_hpbar[playerid]);
DestroyPlayerProgressBar(playerid, s_bar[playerid]);
s_bar[playerid] = CreatePlayerProgressBar(playerid, 548.50, 58.00, 61.00, 4.80, 2899046911, 100.0, BAR_DIRECTION_RIGHT);
SetPlayerProgressBarValue(playerid, s_bar[playerid], 100.0);
s_max[playerid] = 100.0;
PlayerTextDrawHide(playerid, s_barbcg[playerid]);
s_hpbar[playerid] = CreatePlayerProgressBar(playerid, 548.50, 68.55, 61.00, 4.80, 3021544959, 100.0, BAR_DIRECTION_RIGHT);
SetPlayerProgressBarValue(playerid, s_hpbar[playerid], 100.0);
PlayerTextDrawHide(playerid, s_hpbcg[playerid]);
s_callout[playerid] = true;
s_callin[playerid] = s_callun[playerid] = false;
HidePlayerProgressBar(playerid, s_hpbar[playerid]);
PlayerTextDrawHide(playerid, s_hpbcg[playerid]);
HidePlayerProgressBar(playerid, s_bar[playerid]);
PlayerTextDrawHide(playerid, s_barbcg[playerid]);
//
SetPlayerHealth(playerid, 800000.0);
s_hp[playerid] = s_rememberhp[playerid] = 100.0;
ShowPlayerProgressBar(playerid, s_hpbar[playerid]);
PlayerTextDrawShow(playerid, s_hpbcg[playerid]);
s_empty[playerid] = false;
UpdatePlayerHealth(playerid);
SetPlayerProgressBarMaxValue(playerid, s_bar[playerid], s_max[playerid]);
SetPlayerProgressBarValue(playerid, s_bar[playerid], s_max[playerid]);
HidePlayerProgressBar(playerid, s_bar[playerid]);
s_status[playerid] = OXYGEN_NONE;
return (true);
}
static OxygenExit(playerid)
{
PlayerTextDrawDestroy(playerid, s_hpbcg[playerid]);
PlayerTextDrawDestroy(playerid, s_barbcg[playerid]);
DestroyPlayerProgressBar(playerid, s_hpbar[playerid]);
DestroyPlayerProgressBar(playerid, s_bar[playerid]);
return (true);
}
static PrintInfo()
{
print (" -------------------------------------");
printf(" %s", OXYGEN_NAME);
print (" -------------------------------------");
printf("\n Version: %.1f", OXYGEN_VERSION);
printf("\n Build: %d", OXYGEN_BUILD);
printf("\n Last Update: %s", OXYGEN_UPDATE);
#if defined OXYGEN_DEBUG
print ("\n Print Debug: TRUE");
#else
print ("\n Print Debug: FALSE");
#endif
#if defined _foreach
print ("\n Use Foreach: TRUE");
#else
print ("\n Use Foreach: FALSE");
#endif
printf("\n Loaded in: %dms", GetTickCount() - s_count);
print ("\n -------------------------------------");
printf(" (c) 2016 Ivan 'Ino' Bagaric");
print (" -------------------------------------");
return (true);
}
static UpdatePlayerHealth(playerid)
{
SetFakeHealth(playerid, (floatround(s_hp[playerid], floatround_ceil)));
UpdatePlayerSyncData(playerid);
if (s_hp[playerid] <= 0.0)
{
SetPlayerHealth(playerid, 0.0);
SetPlayerProgressBarValue(playerid, s_hpbar[playerid], s_hp[playerid]);
}
if (0 == _:s_empty[playerid])
{
SetPlayerProgressBarValue(playerid, s_hpbar[playerid], s_hp[playerid]);
}
else
{
HidePlayerProgressBar(playerid, s_hpbar[playerid]);
PlayerTextDrawHide(playerid, s_hpbcg[playerid]);
}
return (true);
}
// by Slice
static UpdatePlayerSyncData(playerid)
{
// Currently re-sending onfoot data is only supported
if (0 == _:IsPlayerConnected(playerid) || GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) {
return;
}
#if defined _foreach
foreach (new i: Player)
#else
for(
new i
#if defined GetPlayerPoolSize
= GetPlayerPoolSize() + 1
#else
= GetMaxPlayers()
#endif
; --i != -1;
)
#endif
{
if (i != playerid && IsPlayerConnected(i) && IsPlayerStreamedIn(playerid, i)) {
SendLastSyncData(playerid, i);
}
}
}
// Available Functions
stock IsPlayerInWater(playerid)
{
new Float:x, Float:y, Float:z, Float:retx[2], Float:rety[2], Float:retz[2], Float: retdist[2], modelids[2];
GetPlayerPos(playerid, x, y, z);
new collisions = CA_RayCastMultiLine(x, y, z+0.7, x, y, z-0.7, retx, rety, retz, retdist, modelids, 2);
if (collisions)
{
for(new i = 0; i < collisions; i++)
{
if (modelids[i] == WATER_OBJECT)
{
return (true);
}
}
}
return (false);
}
stock IsPlayerUnderWater(playerid)
{
new Float:x, Float:y, Float:z, Float:retx[10], Float:rety[10], Float:retz[10], Float: retdist[10], modelids[10];
GetPlayerPos(playerid, x, y, z);
new collisions = CA_RayCastMultiLine(x, y, z+0.7, x, y, z+1000.0, retx, rety, retz, retdist, modelids, 10);
if (collisions)
{
for(new i = 0; i < collisions; i++)
{
if (modelids[i] == WATER_OBJECT)
{
return (true);
}
}
}
return (false);
}
stock GetPlayerOxygenValue(playerid)
{
return _:(GetPlayerProgressBarValue(playerid, s_bar[playerid]));
}
stock SetPlayerOxygenValue(playerid, Float:Value)
{
if (Value < MIN_OXYGEN)
return (false);
if (Value > s_max[playerid])
{
SetPlayerProgressBarValue(playerid, s_bar[playerid], s_max[playerid]);
}
else
{
SetPlayerProgressBarValue(playerid, s_bar[playerid], Value);
}
return (true);
}
stock GetPlayerMaxOxygenValue(playerid)
{
return _:(s_max[playerid]);
}
stock SetPlayerMaxOxygenValue(playerid, Float:Value)
{
if (Value < MIN_OXYGEN)
return (false);
if (Value > MAX_OXYGEN)
{
SetPlayerProgressBarMaxValue(playerid, s_bar[playerid], MAX_OXYGEN);
s_max[playerid] = GetPlayerProgressBarMaxValue(playerid, s_bar[playerid]);
}
else
{
SetPlayerProgressBarMaxValue(playerid, s_bar[playerid], Value);
s_max[playerid] = GetPlayerProgressBarMaxValue(playerid, s_bar[playerid]);
}
return (true);
}
stock GivePlayerOxygenValue(playerid, Float:Value)
{
if (Value < 1.0)
return (false);
if ((GetPlayerProgressBarValue(playerid, s_bar[playerid])+Value) > s_max[playerid])
{
SetPlayerProgressBarValue(playerid, s_bar[playerid], s_max[playerid]);
}
else
{
SetPlayerProgressBarValue(playerid, s_bar[playerid], (GetPlayerProgressBarValue(playerid, s_bar[playerid])+Value));
}
return (true);
}
stock GetPlayerOxygenStatus(playerid)
{
return s_status[playerid];
}
stock GetPlayerDepth(playerid)
{
if (0 == _:IsPlayerUnderWater(playerid))
return _:(0.0);
static
Float:z;
GetPlayerPos(playerid, z, z, z);
return _:(0.0 - z);
}
// ALS callbacks
// OnPlayerTakeDamage
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage oc_OnPlayerTakeDamage
#if defined oc_OnPlayerTakeDamage
forward oc_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid);
#endif
// OnPlayerUpdate
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate oc_OnPlayerUpdate
#if defined oc_OnPlayerUpdate
forward oc_OnPlayerUpdate(playerid);
#endif
// OnPlayerDeath
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath oc_OnPlayerDeath
#if defined oc_OnPlayerDeath
forward oc_OnPlayerDeath(playerid, killerid, reason);
#endif
// OnPlayerSpawn
#if defined _ALS_OnPlayerSpawn
#undef OnPlayerSpawn
#else
#define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn oc_OnPlayerSpawn
#if defined oc_OnPlayerSpawn
forward oc_OnPlayerSpawn(playerid);
#endif
// OnPlayerDisconnect
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect oc_OnPlayerDisconnect
#if defined oc_OnPlayerDisconnect
forward oc_OnPlayerDisconnect(playerid, reason);
#endif
// OnPlayerConnect
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect oc_OnPlayerConnect
#if defined oc_OnPlayerConnect
forward oc_OnPlayerConnect(playerid);
#endif
// OnGameModeExit
#if defined _ALS_OnGameModeExit
#undef OnGameModeExit
#else
#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit oc_OnGameModeExit
#if defined oc_OnGameModeExit
forward oc_OnGameModeExit();
#endif
// OnFilterScriptExit
#if defined _ALS_OnFilterScriptExit
#undef OnFilterScriptExit
#else
#define _ALS_OnFilterScriptExit
#endif
#define OnFilterScriptExit oc_OnFilterScriptExit
#if defined oc_OnFilterScriptExit
forward oc_OnFilterScriptExit();
#endif
// OnGameModeInit
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit oc_OnGameModeInit
#if defined oc_OnGameModeInit
forward oc_OnGameModeInit();
#endif
// OnFilterScriptInit
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit oc_OnFilterScriptInit
#if defined oc_OnFilterScriptInit
forward oc_OnFilterScriptInit();
#endif
// --------------------------------------------
// ALS Functions
// GetPlayerHealth
#if defined _ALS_GetPlayerHealth
#undef GetPlayerHealth
#else
#define _ALS_GetPlayerHealth
#endif
#define GetPlayerHealth oc_GetPlayerHealth
// SetPlayerHealth
#if defined _ALS_SetPlayerHealth
#undef SetPlayerHealth
#else
#define _ALS_SetPlayerHealth
#endif
#define SetPlayerHealth oc_SetPlayerHealth