From cf9076ce9ae49f2ee18bf7c84583c0b4418eb340 Mon Sep 17 00:00:00 2001 From: ziv_vy <134942175+ziv-vy@users.noreply.github.com> Date: Wed, 15 Jul 2026 23:13:56 +0300 Subject: [PATCH] Modify difficulty to better match actual difficulty Sorry egos. --- .../Difficulty/SentakkiDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Sentakki/Difficulty/SentakkiDifficultyCalculator.cs b/osu.Game.Rulesets.Sentakki/Difficulty/SentakkiDifficultyCalculator.cs index eb349cb34..ad1ef9203 100644 --- a/osu.Game.Rulesets.Sentakki/Difficulty/SentakkiDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Sentakki/Difficulty/SentakkiDifficultyCalculator.cs @@ -12,7 +12,7 @@ public class SentakkiDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills) => new DifficultyAttributes { - StarRating = beatmap.BeatmapInfo.StarRating * 1.25f, // Inflate SR of converts, to encourage players to try lower diffs, without hurting their fragile ego. + StarRating = beatmap.BeatmapInfo.StarRating * 0.75f, Mods = mods, MaxCombo = beatmap.GetMaxCombo() };