diff --git a/Resources/Prototypes/_Mono/Entities/Objects/Specific/Mechs/Weapons/Gun/combat.yml b/Resources/Prototypes/_Mono/Entities/Objects/Specific/Mechs/Weapons/Gun/combat.yml index aeff4b173f7..116f761f1f8 100644 --- a/Resources/Prototypes/_Mono/Entities/Objects/Specific/Mechs/Weapons/Gun/combat.yml +++ b/Resources/Prototypes/_Mono/Entities/Objects/Specific/Mechs/Weapons/Gun/combat.yml @@ -244,13 +244,13 @@ sprite: _Mono/Objects/Specific/Mech/tgmc_mecha_weapons.rsi state: heavycannon64x32 - type: Gun - projectileSpeed: 300 # LuaM: 175 > 300 - fireRate: 10 # LuaM: 3 > 10 - burstFireRate: 9 # LuaM: 3 > 9 - shotsPerBurst: 5 # LuaM: 3 > 5 - burstCooldown: 2 # LuaM: 5 > 2 - minAngle: 1 # LuaM: 0 > 1 - maxAngle: 2 # LuaM: 12 > 2 + projectileSpeed: 175 + fireRate: 3 + burstFireRate: 3 + shotsPerBurst: 3 + burstCooldown: 5 + minAngle: 0 + maxAngle: 12 angleIncrease: 1 angleDecay: 20 selectedMode: Burst @@ -279,10 +279,10 @@ sprite: _Mono/Objects/Specific/Mech/tgmc_mecha_weapons.rsi state: flamer64x32 - type: Gun - projectileSpeed: 200 # marauder is slow dingus... not inaccurate # LuaM: 80 > 200 - minAngle: 1 # LuaM: 0 > 1 - maxAngle: 2 # LuaM: 30 > 2 - fireRate: 2 # LuaM: 1 > 2 + projectileSpeed: 80 # marauder is slow dingus... not inaccurate + minAngle: 0 + maxAngle: 30 + fireRate: 2 # LuaM 1 > 2 angleIncrease: 3 angleDecay: 15 selectedMode: FullAuto @@ -294,7 +294,7 @@ maxCharge: 300 - type: ProjectileBatteryAmmoProvider proto: MechMediumPlasmaProjectile - fireCost: 225 # LuaM: 100 > 225 + fireCost: 100 - type: Appearance - type: AmmoCounter