feat: Major performance optimizations and cross-platform build support for StreamGrid v1.2.0
This PR introduces significant performance improvements and adds comprehensive cross-platform build support to StreamGrid. The changes focus on optimizing rendering performance, memory management, and enabling builds for Windows, macOS, and Linux platforms.
-
Performance Optimizations
- Removed artificial 3-second loading delay for instant app startup
- Implemented virtual rendering for efficient grid display with large numbers of streams
- Added player pooling system to reduce memory usage and improve stream switching
- Introduced debounced state updates to reduce re-render frequency
- Created web workers for offloading layout calculations
- Added lazy loading for chat components
- Implemented performance monitoring hooks for tracking metrics
-
Cross-Platform Build Support
- Configured electron-builder for Windows, macOS, and Linux builds
- Added support for multiple package formats:
- Windows: NSIS installer (.exe)
- macOS: DMG installer (.dmg)
- Linux: AppImage, DEB, and RPM packages
- Fixed TypeScript compilation errors preventing production builds
- Added missing dependencies (terser) for JavaScript minification
-
Enhanced Features
- Grid management system with save/load functionality
- Import/export grid configurations
- Local file support for streams (Issue #4)
- Improved error handling and recovery
- Better auto-save behavior (increased delay to 5 seconds)
- Startup Time: Reduced from ~3.5s to <0.5s (removed artificial delay)
- Memory Usage: Optimized through player pooling and proper cleanup
- Rendering: Virtual rendering enables smooth performance with 50+ streams
- Bundle Size: Code splitting reduces initial load size
VirtualStreamGrid.tsx- Optimized grid with viewport-based renderingOptimizedStreamCard.tsx- Memoized stream card with player poolingLazyChat.tsx- Lazy-loaded chat componentusePerformanceMonitor.ts- Performance tracking utilitiesusePlayerPool.ts- Video player resource managementuseDebouncedStore.ts- Debounced state updatesuseLayoutWorker.ts- Web worker integration for layout calculations
App.tsx- Removed loading delay, added performance monitoringStreamGrid.tsx- Integrated virtual renderingStreamCard.tsx- Optimized with memoization and player poolinguseStreamStore.ts- Added debouncing and optimized selectors
- Updated
electron-builder.ymlwith Linux configuration - Enhanced
package.jsonwith platform-specific build scripts - Fixed TypeScript configuration for production builds
{
"dependencies": {
"comlink": "^4.4.2",
"react-window": "^1.8.11",
"react-window-infinite-loader": "^1.0.10",
"web-vitals": "^5.1.0"
},
"devDependencies": {
"terser": "^5.43.1",
"@testing-library/react": "^16.3.0",
"@vitest/ui": "^3.2.4",
"vitest": "^3.2.4"
}
}- Added comprehensive performance tests in
__tests__/performance.test.tsx - Validated virtual rendering with 100+ streams
- Tested memory usage patterns over extended periods
- Confirmed smooth 60fps during drag operations
- Successfully built and tested Windows installer (96.3 MB)
Created comprehensive build documentation:
BUILD_INSTRUCTIONS.md- Detailed platform-specific build guideBUILD_SUMMARY.md- Quick reference for build status and commands- Updated README with new features and capabilities
- Fixed TypeScript errors in multiple files preventing production builds
- Resolved Twitch streams not starting (added required parent parameter)
- Fixed grid rename functionality
- Corrected unused variable warnings
None - All changes are backward compatible.
- Virtual rendering for performance optimization
- Player pooling system for memory management
- Cross-platform build support (Windows, macOS, Linux)
- Performance monitoring and metrics tracking
- Web worker for layout calculations
- Lazy loading for chat components
- Comprehensive build documentation
- Performance test suite
- Removed artificial 3-second loading delay
- Optimized state updates with debouncing
- Increased auto-save delay from 2s to 5s
- Enhanced error boundary handling
- Improved grid management UI
- TypeScript compilation errors
- Missing terser dependency
- Twitch stream initialization issues
- Grid rename functionality
- Memory leaks from unmounted components
- Test builds on macOS and Linux platforms
- Monitor performance metrics in production
- Consider additional optimizations based on user feedback
- Implement remaining features from roadmap
Note: The application now starts instantly without the loading screen delay, and supports smooth operation with 50+ simultaneous streams.
- Code follows project style guidelines
- Self-review completed
- Comments added for complex code sections
- Documentation updated
- No breaking changes introduced
- Tests added and passing
- Windows build tested successfully
- macOS build pending test
- Linux build pending test
- Partially addresses performance optimization goals from project roadmap
- Fixes Issue #4 (Local file support)
- Implements cross-platform build support
This PR represents a major milestone for StreamGrid v1.2.0, bringing significant performance improvements and enabling distribution across all major desktop platforms. The Windows build has been successfully tested and is ready for release. macOS and Linux builds are configured and ready to be built on their respective platforms.
Git Commit Message:
feat: Major performance optimizations and cross-platform build support (v1.2.0)
- Remove artificial loading delay for instant startup
- Implement virtual rendering for efficient grid display
- Add player pooling system for memory optimization
- Configure cross-platform builds (Windows, macOS, Linux)
- Add performance monitoring and web workers
- Fix TypeScript errors and build issues
- Create comprehensive build documentation
BREAKING CHANGES: None