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rfc: Trait taxonomy + scoring model for Player Profile System v1 #29

Description

@ibloud

Summary

Define and ratify the Trait system contract used to derive persistent player characteristics from matchLogs into playerProfiles.

Why

Downstream work (aggregation, matchmaking, hints, archetypes) depends on stable trait definitions, formulas, and update rules.

Scope

  • Define v1 trait set (names, intent, interpretation), e.g.:
    • Aggression, Risk Appetite, Tactical Precision, Tempo Control, Recovery, etc.
  • For each trait:
    • Input signals from move deltas / match outcomes
    • Normalization range (e.g. 0–100)
    • Update formula and weighting
    • Confidence/variance handling
  • Define decay / recency policy.
  • Define anti-gaming safeguards.
  • Define versioning:
    • traitModelVersion
    • migration/backfill expectations

Deliverables

  • RFC section added to docs/design/player-profile-schema.md (or companion doc)
  • Machine-readable trait spec (JSON/TS constant) for implementation parity
  • Example worked calculation from a sample match log

Acceptance Criteria

  • Team sign-off on trait names + formulas.
  • Aggregator issue can implement directly from this RFC without ambiguity.
  • Versioning/migration path documented.

Activity

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    player-profileplayerProfiles schema/persistence

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