SampLive works from the folder where your server lives.
samplive setup
It tries to guess everything: your server, the runtime (SA-MP or open.mp),
your gamemode, your pawncc and the RCON password. Most of the time you just
press Enter.
If it can't find something, it asks. The result is a samplive.yaml in the
current folder.
samplive
That's it. Now edit a .pwn, save it, and watch it reload.
- Save a
.pwnor.inc. - SampLive compiles.
- Errors show up on the terminal. Failed build? The server stays alone.
- Clean build? The server reloads.
On Windows with open.mp the reload is in place: SampLive types
changemode into the server's console, so your players stay connected and the
process keeps running. The terminal prints:
reloaded via console:changemode (players stay connected)
No setup needed, it just works. The server runs in the background with a hidden console that SampLive drives for you; you never have to look at it.
On Linux (or if console injection isn't available) it falls back to restarting the server process, which disconnects everyone — that's normal.
SampLive se usa desde la carpeta de tu servidor.
samplive setup
Intenta adivinar todo solo: tu server, si es SA-MP u open.mp, tu gamemode, el
pawncc y la contraseña de RCON. Casi siempre solo tenés que apretar Enter.
Si no encuentra algo, te lo pregunta. Al final te crea un samplive.yaml.
samplive
Y listo. Ahora editá un .pwn, guardalo, y miralo recargarse solo.
La recarga es en el momento: SampLive escribe changemode en la consola
del server, así los jugadores siguen conectados y el proceso no se reinicia.
Vas a ver esto en la terminal:
reloaded via console:changemode (players stay connected)
El server corre en segundo plano con una consola oculta que SampLive maneja por vos. No tenés que mirarla nunca.
En Linux (o si no hay consola disponible) se reinicia el proceso del server y todos se desconectan — eso es normal.