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This implements:
- An enum containing hopefully all labels, aswell as some methods to
(de)serialize them for the game
- The ability for publishers to set up to 5 labels for their levels
- The ability to filter levels by publisher labels in-game
- Migrates review labels to be stored using `List<Label>` instead of
`string`
- Adds some label sanitization
- When level statistics get recalculated, the 5 most recurring labels
among a level's reviews get saved in its statistics to have them show
under levels in-game aswell (the game differenciates between publisher
and non-publisher labels there)
- Deduplicates code used by both tags and labels
- Fixes tags to show up on levels in-game again
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