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70 lines (51 loc) · 1.43 KB
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Copy pathEnemyScript
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70 lines (51 loc) · 1.43 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
public class EnemyScript : MonoBehaviour
{
private int health = 1;
public int setHealth = 1;
private GameObject player;
// Start is called before the first frame update
void Start()
{
player = GameObject.Find("Player");
SetHealth(setHealth);
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerEnter2D(Collider2D other)
{
//if the enemy is colliding with an attack, take damage
if(other.gameObject.tag == "Attack")
{
player.GetComponent<PlayerController>().PlayHitEnemy();
health -= 1;
if(health <= 0)
{
//enemy died
//if the enemy is the one that needs to be killed to open the building door
if (gameObject.name == "Building Enemy")
{
//open the door
if(GameObject.Find("Building Door") != null)
{
GameObject.Find("Building Door").SetActive(false);
}
}
Destroy(gameObject);
}
}
}
public void SetHealth(int newHealth)
{
health = newHealth;
}
public int GetHealth()
{
return health;
}
}