-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCameraMovement
More file actions
33 lines (29 loc) · 955 Bytes
/
Copy pathCameraMovement
File metadata and controls
33 lines (29 loc) · 955 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMovement : MonoBehaviour
{
public float zOffset = -12;
public float yOffset = 3;
public float xOffset = 0;
private GameObject toFollow;
private Vector3 newPos;
public bool canFollow = true;
// Start is called before the first frame update
void Start()
{
//set the game object to follow (player by default)
toFollow = GameObject.Find("Player");
GetComponent<Camera>().transparencySortMode = TransparencySortMode.Orthographic;
}
// Update is called once per frame
void LateUpdate()
{
//move to the new position every frame
if(canFollow)
{
newPos = new Vector3(toFollow.transform.position.x + xOffset, toFollow.transform.position.y + yOffset, toFollow.transform.position.z + zOffset);
transform.position = newPos;
}
}
}