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36 lines (28 loc) · 755 Bytes
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Copy pathAttackHit
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36 lines (28 loc) · 755 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AttackHit : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void OnColliderEnter2D(Collider2D other)
{
//make it check if the thing it's colliding with is another projectile or the player.
//if so, don't destroy it
//destroy itself on collision
if (other.gameObject.name == "Player" || other.gameObject.tag == "Attack")
{
//do nothing, we don't want to be destroyed if we touch these
}
else
{
Destroy(gameObject);
}
}
}