Sounds #324
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In checking the sound function area, I am finding that the Orbit Delay is not yet functional. The only way I found to slow (slightly) the showing of orbit points is to change the passes to 1. This changes the rendering time for the standard Mandelbrot @F9 display size from 0.03-0.86sec rendering using g(uessing) to 3.05-3.86sec, using passes=1, with orbitdelay having no effect on either. The only way I found to further slow the display of orbits is to increase the maxiter, which defaults to 150. Changing to maxiter=150,000 had negligible effect on rendering time - 3.93 sec. Maximizing the maxiter (9,999,999,999) only slows to 4.32sec. EDIT: I guess maxiter max is 2,147,483,647. For doing any sort of testing with sound, the orbitdelay feature needs to be working. If it is working now, then the cycle times needs to be slowed significantly. Like 1000x at least. This puzzles me a bit, since at one point it seemed to be working - I sent you a couple of pars a while back. I'm now wondering if I was somehow not in iterated, but thought I was. (Getting old.) |
Replies: 3 comments 1 reply
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Try turning on |
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Sound support is currently not implemented, BTW. I hope to restore that at some point, but I think it's going to be later rather than sooner because I'll have to implement a software sound synthesizer (e.g. emulate a SoundBlaster card) first. I thought there would be libraries for this, but I haven't found one yet. |
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I've opened bug #325 on it and will work on it for the 2.0 release. |
I've opened bug #325 on it and will work on it for the 2.0 release.