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Copy pathxGameExternals.cpp
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159 lines (134 loc) · 2.77 KB
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// Supported with union (c) 2020 Union team
// Union SOURCE file
namespace GOTHIC_ENGINE {
zBOOL Mod_AddBuff_Invisibility()
{
zCParser* p = zCParser::GetParser();
int nTicks;
p->GetParameter(nTicks);
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
xplayer->AddBuff("INVISIBILITY", nTicks, 0, 5, oEDamageType_Fire);
return TRUE;
}
}
}
zBOOL Mod_AddBuff_FireResistance()
{
zCParser* p = zCParser::GetParser();
int nTicks;
p->GetParameter(nTicks);
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
xplayer->AddBuff("FIRERESIST", nTicks, 0, 5, oEDamageType_Fire);
return TRUE;
}
}
}
zBOOL Mod_AddBuff_Enrage()
{
zCParser* p = zCParser::GetParser();
int nTicks;
p->GetParameter(nTicks);
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
xplayer->AddBuff("ENRAGE", nTicks, 0, 5, oEDamageType_Fire);
return TRUE;
}
}
}
zBOOL Mod_AddBuff_Strength()
{
zCParser* p = zCParser::GetParser();
int nTicks;
p->GetParameter(nTicks);
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
xplayer->AddBuff("STRENGTH", nTicks, 0, 5, oEDamageType_Fire);
return TRUE;
}
}
}
zBOOL Mod_AddBuff_Burn()
{
zCParser* p = zCParser::GetParser();
int nTicks;
p->GetParameter(nTicks);
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
xplayer->AddBuff("BURNING", nTicks, 0, 5, oEDamageType_Fire);
xplayer->AddBuff("WARM", nTicks);
return TRUE;
}
}
}
zBOOL Mod_AddToxic()
{
zCParser* p = zCParser::GetParser();
int nToxic;
p->GetParameter(nToxic);
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
xplayer->AddToxic(nToxic);
return TRUE;
}
}
return FALSE;
}
zBOOL Mod_ClearDesease()
{
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
xplayer->ClearDesease();
return TRUE;
}
}
return FALSE;
}
zBOOL Mod_TryingToTeleport()
{
if (player)
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
if (xplayer->HasBuff("STRENGTH") != nullptr)
{
if (xplayer->inventory2.GetNumItemsInCategory() >= (xplayer->GetMaxInvWeight() - 10))
{
float nDamage = (xplayer->GetAttribute(NPC_ATR_HITPOINTS) / 100.0f) * 30; // 30%
xplayer->ChangeAttribute(NPC_ATR_HITPOINTS, -nDamage);
}
}
else if (xplayer->inventory2.GetNumItemsInCategory() >= (xplayer->GetMaxInvWeight() + 20))
{
float nDamage = (xplayer->GetAttribute(NPC_ATR_HITPOINTS) / 100.0f) * 30; // 30%
xplayer->ChangeAttribute(NPC_ATR_HITPOINTS, -nDamage);
}
return TRUE;
}
}
return FALSE;
}
}