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Copy pathxGameController.cpp
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179 lines (156 loc) · 5.45 KB
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// Supported with union (c) 2020 Union team
// Union SOURCE file
namespace GOTHIC_ENGINE {
xGameController xGameController::oInstance;
void xGameController::Init()
{
// Buffs
AddBuffArch("BURNING", "Ãîðåíèå", "VOB_BURN", "VOB_BURN");
AddBuffArch("WARM", "Òåïëîòà", "NULL");
AddBuffArch("BLEEDING", "Êðîâîòå÷åíèå", "NULL");
AddBuffArch("FREEZE", "Îáìîðîæåíèå", "NULL");
AddBuffArch("STRETCH", "Òðàâìà", "NULL");
AddBuffArch("TOXIC", "Èíòîêñèêàöèÿ", "NULL");
AddBuffArch("WET", "Âëàãà", "NULL");
AddBuffArch("WEAK", "Ñëàáîñòü", "NULL");
AddBuffArch("FIREDRAGONBUFF", "Ïðîòèâíèê îãíÿ", "SPELLFX_INCOVATION_RED");
AddBuffArch("ICEDRAGONBUFF", "Ïðîòèâíèê õîëîäà", "SPELLFX_INCOVATION_BLUE");
AddBuffArch("ROCKDRAGONBUFF", "Ïðîòèâíèê êàìíÿ", "SPELLFX_INCOVATION_WHITE");
AddBuffArch("SWAMPDRAGONBUFF", "Ïðîòèâíèê çåìëè", "SPELLFX_INCOVATION_GREEN");
AddBuffArch("DESEASE", "Áîëåçíü", "NULL");
AddBuffArch("INVISIBILITY", "Íåâèäèìîñòü", "SPELLFX_LIGHTSTAR_WHITE", "NULL", "NULL");
AddBuffArch("FIRERESIST", "Îãíåóïîðíîñòü", "SPELLFX_LIGHTSTAR_RED", "NULL", "NULL");
AddBuffArch("ENRAGE", "ßðîñòü", "SPELLFX_LIGHTSTAR_VIOLET", "VOB_BURN_CHILD5", "NULL");
AddBuffArch("STRENGTH", "Ñèëà", "SPELLFX_LIGHTSTAR_YELLOW", "NULL", "NULL");
// Heavy armor
AddHeavyArmor("ITAR_DJG_CRAWLER");
AddHeavyArmor("ITAR_MIL_M");
AddHeavyArmor("ITAR_PAL_M");
AddHeavyArmor("ITAR_PAL_H");
AddHeavyArmor("ITAR_SLD_M");
AddHeavyArmor("ITAR_SLD_H");
AddHeavyArmor("ITAR_DJG_L");
AddHeavyArmor("ITAR_DJG_M");
AddHeavyArmor("ITAR_DJG_H");
AddHeavyArmor("ITAR_KDF_H");
AddHeavyArmor("ITAR_KDW_H");
AddHeavyArmor("ITAR_PIR_H_ADDON");
AddHeavyArmor("ITAR_THORUS_ADDON");
AddHeavyArmor("ITAR_LESTER");
AddHeavyArmor("ITAR_GOVERNOR");
AddHeavyArmor("ITAR_MAYAZOMBIE_ADDON");
AddHeavyArmor("ITAR_BLOODWYN_ADDON");
AddHeavyArmor("ITAR_OREBARON_ADDON");
AddHeavyArmor("ITAR_CORANGAR");
AddHeavyArmor("ITAR_PAL_SKEL");
AddHeavyArmor("ITAR_XARDAS");
AddHeavyArmor("ITAR_RAVEN_ADDON");
AddHeavyArmor("ITAR_DEMENTOR");
// Inv weight bar
invBar = new oCViewStatusBar();
screen->InsertItem(invBar);
invBar->Init(100, 7500, 1.0F);
invBar->SetTextures("BAR_back.tga", "BAR_tempmax.tga", "BAR_misc.tga", "");
invBar->RemoveItem(invBar);
// Toxic bar
toxicBar = new oCViewStatusBar();
screen->InsertItem(toxicBar);
toxicBar->Init(100, 7500, 1.0F);
toxicBar->SetTextures("BAR_back.tga", "BAR_tempmax.tga", "BAR_Toxic.tag", "");
toxicBar->RemoveItem(toxicBar);
}
void xGameController::Process()
{
ProcessBuffsUI();
// InGame Timer
if (zCMenu::inGameMenu && !ogame->singleStep)
{
if (!player->IsDead())
timerSecs = gameMan->GetPlaytimeSeconds();
int secs = timerSecs;
int mins = secs / 60;
secs = secs % 60;
int hours = mins / 60;
mins = mins % 60;
char buffer[64];
sprintf(buffer, "Âðåìÿ â èãðå: %02d:%02d:%02d", hours, mins, secs);
screen->Print(screen->anx(10), screen->any(10), buffer);
}
}
void xGameController::ProcessBuffsUI()
{
xNpc* xplayer = dynamic_cast<xNpc*>(player);
if (xplayer)
{
std::vector<PlayerBuff*> buffs = xplayer->GetBuffList();
if (buffs.size() != 0)
{
int bottomtop = 8192 - screen->any(90);
int i = 0;
for (PlayerBuff* buff : buffs)
{
char buffer[64];
if (!buff->infinite)
{
sprintf(buffer, "%s (%d ñåê.)", buff->archType->name.ToChar(), buff->duration / 1000);
}
else
{
if (buff->type == "DESEASE")
sprintf(buffer, "%s (x%d)", buff->archType->name.ToChar(), xplayer->GetDeseaseLevel());
else
sprintf(buffer, "%s", buff->archType->name.ToChar());
}
screen->Print(screen->anx(10), bottomtop - (200 * i), buffer);
i++;
}
}
}
}
void xGameController::DefineExternals()
{
parser->DefineExternal("Mod_AddBuff_Invisibility", Mod_AddBuff_Invisibility, zPAR_TYPE_VOID, zPAR_TYPE_INT, zPAR_TYPE_VOID);
parser->DefineExternal("Mod_AddBuff_FireResistance", Mod_AddBuff_FireResistance, zPAR_TYPE_VOID, zPAR_TYPE_INT, zPAR_TYPE_VOID);
parser->DefineExternal("Mod_AddBuff_Enrage", Mod_AddBuff_Enrage, zPAR_TYPE_VOID, zPAR_TYPE_INT, zPAR_TYPE_VOID);
parser->DefineExternal("Mod_AddBuff_Strength", Mod_AddBuff_Strength, zPAR_TYPE_VOID, zPAR_TYPE_INT, zPAR_TYPE_VOID);
parser->DefineExternal("Mod_AddBuff_Burn", Mod_AddBuff_Burn, zPAR_TYPE_VOID, zPAR_TYPE_INT, zPAR_TYPE_VOID);
parser->DefineExternal("Mod_AddToxic", Mod_AddToxic, zPAR_TYPE_VOID, zPAR_TYPE_INT, zPAR_TYPE_VOID);
parser->DefineExternal("Mod_ClearDesease", Mod_ClearDesease, zPAR_TYPE_VOID, zPAR_TYPE_VOID);
parser->DefineExternal("Mod_TryingToTeleport", Mod_TryingToTeleport, zPAR_TYPE_VOID, zPAR_TYPE_VOID);
}
void xGameController::AddBuffArch(string type, string name, string startFX, string tickFX, string endFX)
{
auto it = vBuffTypes.find(type);
if (it == vBuffTypes.end())
{
BuffArch* newBuff = new BuffArch;
newBuff->name = name;
newBuff->startFX = startFX;
newBuff->tickFX = tickFX;
newBuff->endFX = endFX;
vBuffTypes.insert(std::pair<string, BuffArch*>(type, newBuff));
}
}
BuffArch* xGameController::GetBuffArch(string type)
{
auto it = vBuffTypes.find(type);
if (it != vBuffTypes.end())
{
return it->second;
}
return nullptr;
}
void xGameController::AddHeavyArmor(string instance)
{
vHeavyArmor.push_back(instance);
}
bool xGameController::IsArmorHeavy(string instance)
{
for (string str : vHeavyArmor)
{
if (str == instance)
return true;
}
return false;
}
}