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Copy pathF266B00B_pro_codes.lua
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1267 lines (1182 loc) · 54.8 KB
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frame = 0
sora_is_mp_charging = 0
party1_is_mp_charging = 0
party2_is_mp_charging = 0
is_code_printed = false
is_hp_slip = true
is_mp_slip = true
is_zero_defense = true
is_default_status = true
is_no_form = true
is_no_summon = true
is_no_items = true
refill_items = false
is_no_cure = true
is_remove_no_cure = false
cure_count = 0
is_no_team_attack = true
is_ability_limit = true
is_ability_printed = false
is_no_rc = true
is_full_ability = true
has_to_init = true
characters_level_stat = {}
for character_id = 1, 13 do
characters_level_stat[character_id] = {}
for level = 1, 99 do
characters_level_stat[character_id][level] = {}
end
end
characters_items = {}
for character_id = 1, 13 do
characters_items[character_id] = {}
end
characters_items_reload = {}
for character_id = 1, 13 do
characters_items_reload[character_id] = {}
end
drive_cost = {}
for auto = 1, 2 do
drive_cost[auto] = {}
end
summon_cost = {}
function _OnInit()
end
function address_init()
if (GAME_ID == 0xF266B00B or GAME_ID == 0xFAF99301) and ENGINE_TYPE == "ENGINE" then --PCSX2
ConsolePrint("PS2 version detected")
Sys3Pointer = 0x1C61AF8
Btl0Pointer = 0x1C61AFC
Sys3 = ReadLong(Sys3Pointer)
Btl0 = ReadLong(Btl0Pointer)
Save = 0x032BB30
battle_state_address = 0x21C61958
pause_status_address = 0x0347E08
is_controllable_address = 0x1D48DB8
input = 0x2034D4DC
cursor2 = 0x21C5F878
sora_unit_stat = 0x1C6C750
party1_unit_stat = 0x1C6C4E8
party2_unit_stat = 0x1C6C280
sora_level_stat = Btl0 + 0x25928
donald_level_stat = Btl0 + 0x25F5C
goofy_level_stat = Btl0 + 0x26590
mickey_level_stat = Btl0 + 0x26BC4
auron_level_stat = Btl0 + 0x271F8
mulan_level_stat = Btl0 + 0x2782C
aladdin_level_stat = Btl0 + 0x27E60
jack_sparrow_level_stat = Btl0 + 0x28494
beast_level_stat = Btl0 + 0x28AC8
jack_skellington_level_stat = Btl0 + 0x290FC
simba_level_stat = Btl0 + 0x29730
tron_level_stat = Btl0 + 0x29D64
riku_level_stat = Btl0 + 0x2A398
sora_party_stat = Save + 0x24F0
donald_party_stat = Save + 0x2604
goofy_party_stat = Save + 0x2718
mickey_party_stat = Save + 0x282C
auron_party_stat = Save + 0x2940
mulan_party_stat = Save + 0x2A54
aladdin_party_stat = Save + 0x2B68
jack_sparrow_party_stat = Save + 0x2C7C
beast_party_stat = Save + 0x2D90
jack_skellington_party_stat = Save + 0x2EA4
simba_party_stat = Save + 0x2FB8
tron_party_stat = Save + 0x30CC
riku_party_stat = Save + 0x31E0
valor_cost = Sys3 + 0x03E0
wisdom_cost = Sys3 + 0x0410
limit_cost = Sys3 + 0x7A30
master_cost = Sys3 + 0x04A0
final_cost = Sys3 + 0x04D0
auto_valor_cost = Sys3 + 0x6440
auto_wisdom_cost = Sys3 + 0x6470
auto_limit_cost = Sys3 + 0x7A60
auto_master_cost = Sys3 + 0x64A0
auto_final_cost = Sys3 + 0x64D0
chiken_little_cost = Sys3 + 0x5180
genie_cost = Sys3 + 0x10A0
stitch_cost = Sys3 + 0x1070
peter_pan_cost = Sys3 + 0x37A0
sora_cure = Save + 0x3597
cure1_flag = Save + 0x1D31
cure2_flag = Save + 0x1D19
cure3_flag = Save + 0x1D20
L3_triangle = 0xEFFD
L3_square = 0x7FFD
L3_circle = 0xDFFD
L3_cross = 0xBFFD
L3_L1 = 0xFBFD
L3_L2 = 0xFEFD
L3_R1 = 0xF7FD
L3_R2 = 0xFDFD
L3_R3_triangle = 0xEFF9
L3_R3_circle = 0xDFF9
L3_R3_square = 0x7FF9
R3_R1 = 0xF7FB
R3_L1 = 0xFBFB
elseif GAME_ID == 0x431219CC and ENGINE_TYPE == 'BACKEND' then --PC
if ReadString(0x09A92F0,4) == 'KH2J' then --EGS
ConsolePrint("PC version (EGS) detected")
Sys3Pointer = 0x2AE5890
Btl0Pointer = 0x2AE5898
Sys3 = ReadLong(Sys3Pointer)
Btl0 = ReadLong(Btl0Pointer)
Save = 0x09A92F0
Now = 0x0716DF8
battle_state_address = 0x2A10E44
pause_status_address = 0x0ABB2B8
is_controllable_address = 0x2A16C28
input = Now - 0x3970
cursor2 = 0x2A103FC
sora_unit_stat = 0x2A22FD8
party1_unit_stat = sora_unit_stat - 0x278
party2_unit_stat = party1_unit_stat - 0x278
sora_level_stat = Btl0 + 0x25928
donald_level_stat = Btl0 + 0x25F5C
goofy_level_stat = Btl0 + 0x26590
mickey_level_stat = Btl0 + 0x26BC4
auron_level_stat = Btl0 + 0x271F8
mulan_level_stat = Btl0 + 0x2782C
aladdin_level_stat = Btl0 + 0x27E60
jack_sparrow_level_stat = Btl0 + 0x28494
beast_level_stat = Btl0 + 0x28AC8
jack_skellington_level_stat = Btl0 + 0x290FC
simba_level_stat = Btl0 + 0x29730
tron_level_stat = Btl0 + 0x29D64
riku_level_stat = Btl0 + 0x2A398
sora_party_stat = Save + 0x24F0
donald_party_stat = Save + 0x2604
goofy_party_stat = Save + 0x2718
mickey_party_stat = Save + 0x282C
auron_party_stat = Save + 0x2940
mulan_party_stat = Save + 0x2A54
aladdin_party_stat = Save + 0x2B68
jack_sparrow_party_stat = Save + 0x2C7C
beast_party_stat = Save + 0x2D90
jack_skellington_party_stat = Save + 0x2EA4
simba_party_stat = Save + 0x2FB8
tron_party_stat = Save + 0x30CC
riku_party_stat = Save + 0x31E0
valor_cost = Sys3 + 0x03E0
wisdom_cost = Sys3 + 0x0410
limit_cost = Sys3 + 0x7A30
master_cost = Sys3 + 0x04A0
final_cost = Sys3 + 0x04D0
auto_valor_cost = Sys3 + 0x6440
auto_wisdom_cost = Sys3 + 0x6470
auto_limit_cost = Sys3 + 0x7A60
auto_master_cost = Sys3 + 0x64A0
auto_final_cost = Sys3 + 0x64D0
chiken_little_cost = Sys3 + 0x5180
genie_cost = Sys3 + 0x10A0
stitch_cost = Sys3 + 0x1070
peter_pan_cost = Sys3 + 0x37A0
sora_cure = Save + 0x3597
cure1_flag = Save + 0x1D31
cure2_flag = Save + 0x1D19
cure3_flag = Save + 0x1D20
L3_triangle = 0x1002
L3_square = 0x8002
L3_circle = 0x2002
L3_cross = 0x4002
L3_L1 = 0x402
L3_L2 = 0x102
L3_R1 = 0x802
L3_R2 = 0x202
L3_R3_triangle = 0x1006
L3_R3_circle = 0x2006
L3_R3_square = 0x8006
R3_R1 = 0x804
R3_L1 = 0x0404
elseif ReadString(0x09A9830,4) == 'KH2J' then --Steam Global
ConsolePrint("PC version (Steam Global) detected")
Sys3Pointer = 0x2AE5DD0
Btl0Pointer = 0x2AE5DD8
Sys3 = ReadLong(Sys3Pointer)
Btl0 = ReadLong(Btl0Pointer)
Save = 0x09A9830
Now = 0x0717008
battle_state_address = 0x2A11384
pause_status_address = 0x0ABB7F8
is_controllable_address = 0x2A17168
input = Now - 0x3970
cursor2 = 0x2A1093C
sora_unit_stat = 0x2A23518
party1_unit_stat = sora_unit_stat - 0x278
party2_unit_stat = party1_unit_stat - 0x278
sora_level_stat = Btl0 + 0x25928
donald_level_stat = Btl0 + 0x25F5C
goofy_level_stat = Btl0 + 0x26590
mickey_level_stat = Btl0 + 0x26BC4
auron_level_stat = Btl0 + 0x271F8
mulan_level_stat = Btl0 + 0x2782C
aladdin_level_stat = Btl0 + 0x27E60
jack_sparrow_level_stat = Btl0 + 0x28494
beast_level_stat = Btl0 + 0x28AC8
jack_skellington_level_stat = Btl0 + 0x290FC
simba_level_stat = Btl0 + 0x29730
tron_level_stat = Btl0 + 0x29D64
riku_level_stat = Btl0 + 0x2A398
sora_party_stat = Save + 0x24F0
donald_party_stat = Save + 0x2604
goofy_party_stat = Save + 0x2718
mickey_party_stat = Save + 0x282C
auron_party_stat = Save + 0x2940
mulan_party_stat = Save + 0x2A54
aladdin_party_stat = Save + 0x2B68
jack_sparrow_party_stat = Save + 0x2C7C
beast_party_stat = Save + 0x2D90
jack_skellington_party_stat = Save + 0x2EA4
simba_party_stat = Save + 0x2FB8
tron_party_stat = Save + 0x30CC
riku_party_stat = Save + 0x31E0
valor_cost = Sys3 + 0x03E0
wisdom_cost = Sys3 + 0x0410
limit_cost = Sys3 + 0x7A30
master_cost = Sys3 + 0x04A0
final_cost = Sys3 + 0x04D0
auto_valor_cost = Sys3 + 0x6440
auto_wisdom_cost = Sys3 + 0x6470
auto_limit_cost = Sys3 + 0x7A60
auto_master_cost = Sys3 + 0x64A0
auto_final_cost = Sys3 + 0x64D0
chiken_little_cost = Sys3 + 0x5180
genie_cost = Sys3 + 0x10A0
stitch_cost = Sys3 + 0x1070
peter_pan_cost = Sys3 + 0x37A0
sora_cure = Save + 0x3597
cure1_flag = Save + 0x1D31
cure2_flag = Save + 0x1D19
cure3_flag = Save + 0x1D20
L3_triangle = 0x1002
L3_square = 0x8002
L3_circle = 0x2002
L3_cross = 0x4002
L3_L1 = 0x402
L3_L2 = 0x102
L3_R1 = 0x802
L3_R2 = 0x202
L3_R3_triangle = 0x1006
L3_R3_circle = 0x2006
L3_R3_square = 0x8006
R3_R1 = 0x804
R3_L1 = 0x0404
elseif ReadString(0x09A8830,4) == 'KH2J' then --Steam JP
ConsolePrint("PC version (Steam JP) detected")
Sys3Pointer = 0x2AE4DD0
Btl0Pointer = 0x2AE4DD8
Sys3 = ReadLong(Sys3Pointer)
Btl0 = ReadLong(Btl0Pointer)
Save = 0x09A8830
Now = 0x0716008
battle_state_address = 0x2A10384
pause_status_address = 0x0ABA7F8
is_controllable_address = 0x2A16168
input = Now - 0x3970
cursor2 = 0x2A0F93C
sora_unit_stat = 0x2A22518
party1_unit_stat = sora_unit_stat - 0x278
party2_unit_stat = party1_unit_stat - 0x278
sora_level_stat = Btl0 + 0x25928
donald_level_stat = Btl0 + 0x25F5C
goofy_level_stat = Btl0 + 0x26590
mickey_level_stat = Btl0 + 0x26BC4
auron_level_stat = Btl0 + 0x271F8
mulan_level_stat = Btl0 + 0x2782C
aladdin_level_stat = Btl0 + 0x27E60
jack_sparrow_level_stat = Btl0 + 0x28494
beast_level_stat = Btl0 + 0x28AC8
jack_skellington_level_stat = Btl0 + 0x290FC
simba_level_stat = Btl0 + 0x29730
tron_level_stat = Btl0 + 0x29D64
riku_level_stat = Btl0 + 0x2A398
sora_party_stat = Save + 0x24F0
donald_party_stat = Save + 0x2604
goofy_party_stat = Save + 0x2718
mickey_party_stat = Save + 0x282C
auron_party_stat = Save + 0x2940
mulan_party_stat = Save + 0x2A54
aladdin_party_stat = Save + 0x2B68
jack_sparrow_party_stat = Save + 0x2C7C
beast_party_stat = Save + 0x2D90
jack_skellington_party_stat = Save + 0x2EA4
simba_party_stat = Save + 0x2FB8
tron_party_stat = Save + 0x30CC
riku_party_stat = Save + 0x31E0
valor_cost = Sys3 + 0x03E0
wisdom_cost = Sys3 + 0x0410
limit_cost = Sys3 + 0x7A30
master_cost = Sys3 + 0x04A0
final_cost = Sys3 + 0x04D0
auto_valor_cost = Sys3 + 0x6440
auto_wisdom_cost = Sys3 + 0x6470
auto_limit_cost = Sys3 + 0x7A60
auto_master_cost = Sys3 + 0x64A0
auto_final_cost = Sys3 + 0x64D0
chiken_little_cost = Sys3 + 0x5180
genie_cost = Sys3 + 0x10A0
stitch_cost = Sys3 + 0x1070
peter_pan_cost = Sys3 + 0x37A0
sora_cure = Save + 0x3597
cure1_flag = Save + 0x1D31
cure2_flag = Save + 0x1D19
cure3_flag = Save + 0x1D20
L3_triangle = 0x1002
L3_square = 0x8002
L3_circle = 0x2002
L3_cross = 0x4002
L3_L1 = 0x402
L3_L2 = 0x102
L3_R1 = 0x802
L3_R2 = 0x202
L3_R3_triangle = 0x1006
L3_R3_circle = 0x2006
L3_R3_square = 0x8006
R3_R1 = 0x804
R3_L1 = 0x0404
end
end
end
function _OnFrame()
if has_to_init == true and frame == 110 then
address_init()
if ReadInt(sora_level_stat, true) > 40 then
ConsolePrint("Rando detected")
rando_offset = 0x580
else
ConsolePrint("Vanilla game detected")
rando_offset = 0
end
apply_zero_defense()
apply_default_status()
apply_no_form()
apply_no_summon()
has_to_init = false
end
frame = frame + 1
if has_to_init == false then
battle_state = ReadInt(battle_state_address)
pause_status = ReadInt(pause_status_address)
is_controllable = ReadByte(is_controllable_address)
sora_max_mp_charge_time = ReadFloat(sora_unit_stat + 0x1C0)
party1_max_mp_charge_time = ReadFloat(party1_unit_stat + 0x1C0)
party2_max_mp_charge_time = ReadFloat(party2_unit_stat + 0x1C0)
reset_mp_state_if_needed()
if ReadShort(input) == L3_triangle then
toggle_hp_slip()
end
if ReadShort(input) == L3_square then
toggle_mp_slip()
end
if ReadShort(input) == L3_circle then
toggle_zero_defense()
end
if ReadShort(input) == L3_cross then
toggle_default_status()
end
if ReadShort(input) == L3_L1 then
toggle_form()
end
if ReadShort(input) == L3_L2 then
toggle_no_summon()
end
if ReadShort(input) == L3_R1 then
toggle_no_items()
end
if ReadShort(input) == L3_R2 then
toggle_no_cure()
end
if ReadShort(input) == L3_R3_triangle then
toggle_no_team_attack()
end
if ReadShort(input) == L3_R3_circle then
toggle_ability_limit()
end
if ReadShort(input) == L3_R3_square then
toggle_no_rc()
end
if ReadShort(input) == R3_R1 then
toggle_full_ability()
end
if is_no_items then
if battle_state == 1 or battle_state == 2 then
apply_no_items()
else
refill_item()
end
end
if is_no_cure then
apply_no_cure()
else
remove_no_cure()
end
if is_no_team_attack then
apply_no_team_attack()
end
if is_ability_limit then
apply_ability_limit()
end
if is_no_rc then
apply_no_rc()
end
print_ability()
if frame == 60 then
is_ability_printed = false
is_code_printed = false
end
if frame == 120 then
frame = 0
if is_hp_slip then
HP_slip()
end
if is_mp_slip then
MP_slip()
end
end
end
end
function toggle_hp_slip()
if is_hp_slip then
if not is_code_printed then
is_code_printed = true
is_hp_slip = false
ConsolePrint("HP slip disabled")
end
else
if not is_code_printed then
is_code_printed = true
is_hp_slip = true
ConsolePrint("HP slip enabled")
end
end
end
function HP_slip()
local sora_current_hp = ReadInt(sora_unit_stat)
local sora_max_hp = ReadInt(sora_unit_stat + 0x4)
local sora_min_hp = math.floor(sora_max_hp * 0.25)
local party1_current_hp = ReadInt(party1_unit_stat)
local party1_max_hp = ReadInt(party1_unit_stat + 0x4)
local party1_min_hp = math.floor(party1_max_hp * 0.25)
local party2_current_hp = ReadInt(party2_unit_stat)
local party2_max_hp = ReadInt(party2_unit_stat + 0x4)
local party2_min_hp = math.floor(party2_max_hp * 0.25)
if battle_state == 1 or battle_state == 2 then
if pause_status == 0 and is_controllable == 0 then
if sora_current_hp > sora_min_hp + 1 then
WriteInt(sora_unit_stat, (sora_current_hp - 1))
end
if party1_current_hp > party1_min_hp + 1 then
WriteInt(party1_unit_stat, (party1_current_hp - 1))
end
if party2_current_hp > party2_min_hp + 1 then
WriteInt(party2_unit_stat, (party2_current_hp - 1))
end
end
end
end
function reset_mp_state_if_needed()
if pause_status == 4 then
sora_is_mp_charging = 0
party1_is_mp_charging = 0
party2_is_mp_charging = 0
end
if sora_max_mp_charge_time == 0 then
sora_is_mp_charging = 0
end
if party1_max_mp_charge_time == 0 then
party1_is_mp_charging = 0
end
if party2_max_mp_charge_time == 0 then
party2_is_mp_charging = 0
end
end
function toggle_mp_slip()
if is_mp_slip then
if not is_code_printed then
is_code_printed = true
is_mp_slip = false
ConsolePrint("MP slip disabled")
end
else
if not is_code_printed then
is_code_printed = true
is_mp_slip = true
ConsolePrint("MP slip enabled")
end
end
end
function MP_slip()
local sora_current_mp = ReadInt(sora_unit_stat + 0x180)
local sora_max_mp = ReadInt(sora_unit_stat + 0x184)
local sora_current_mp_charge_time = ReadFloat(sora_unit_stat + 0x1BC)
local party1_current_mp = ReadInt(party1_unit_stat + 0x180)
local party1_max_mp = ReadInt(party1_unit_stat + 0x184)
local party1_current_mp_charge_time = ReadFloat(party1_unit_stat + 0x1BC)
local party2_current_mp = ReadInt(party2_unit_stat + 0x180)
local party2_max_mp = ReadInt(party2_unit_stat + 0x184)
local party2_current_mp_charge_time = ReadFloat(party2_unit_stat + 0x1BC)
if battle_state == 1 or battle_state == 2 then
if pause_status == 0 and is_controllable == 0 then
if sora_max_mp_charge_time ~= 0 then
sora_is_mp_charging = sora_is_mp_charging + 1
if sora_is_mp_charging == 1 then
WriteFloat(sora_unit_stat + 0x1C0, 2 * sora_max_mp_charge_time)
WriteFloat(sora_unit_stat + 0x1BC, 2 * sora_current_mp_charge_time)
end
elseif sora_current_mp > 1 then
sora_is_mp_charging = 0
WriteInt(sora_unit_stat + 0x180, sora_current_mp - 1)
end
if party1_max_mp_charge_time ~= 0 then
party1_is_mp_charging = party1_is_mp_charging + 1
if party1_is_mp_charging == 1 then
WriteFloat(party1_unit_stat + 0x1C0, 2 * party1_max_mp_charge_time)
WriteFloat(party1_unit_stat + 0x1BC, 2 * party1_current_mp_charge_time)
end
elseif party1_current_mp > 1 then
party1_is_mp_charging = 0
WriteInt(party1_unit_stat + 0x180, party1_current_mp - 1)
end
if party2_max_mp_charge_time ~= 0 then
party2_is_mp_charging = party2_is_mp_charging + 1
if party2_is_mp_charging == 1 then
WriteFloat(party2_unit_stat + 0x1C0, 2 * party2_max_mp_charge_time)
WriteFloat(party2_unit_stat + 0x1BC, 2 * party2_current_mp_charge_time)
end
elseif party2_current_mp > 1 then
party2_is_mp_charging = 0
WriteInt(party2_unit_stat + 0x180, party2_current_mp - 1)
end
end
else
if sora_max_mp_charge_time ~= 0 then
sora_is_mp_charging = sora_is_mp_charging + 1
end
if party1_max_mp_charge_time ~= 0 then
party1_is_mp_charging = party1_is_mp_charging + 1
end
if party2_max_mp_charge_time ~= 0 then
party2_is_mp_charging = party2_is_mp_charging + 1
end
end
end
function toggle_zero_defense()
if is_zero_defense then
if not is_code_printed then
is_code_printed = true
is_zero_defense = false
ConsolePrint("Zero defense disabled")
update_level_stats()
end
else
if not is_code_printed then
apply_zero_defense()
is_code_printed = true
is_zero_defense = true
ConsolePrint("Zero defense enabled")
end
end
end
function apply_zero_defense()
for i = 0, 98 do
if characters_level_stat[1][i + 1][3] == nil then
characters_level_stat[1][i + 1][3] = ReadByte(sora_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[2][i + 1][3] = ReadByte(donald_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[3][i + 1][3] = ReadByte(goofy_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[4][i + 1][3] = ReadByte(mickey_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[5][i + 1][3] = ReadByte(auron_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[6][i + 1][3] = ReadByte(mulan_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[7][i + 1][3] = ReadByte(aladdin_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[8][i + 1][3] = ReadByte(jack_sparrow_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[9][i + 1][3] = ReadByte(beast_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[10][i + 1][3] = ReadByte(jack_skellington_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[11][i + 1][3] = ReadByte(simba_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[12][i + 1][3] = ReadByte(tron_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level_stat[13][i + 1][3] = ReadByte(riku_level_stat + 0x6 + 0x10*i + rando_offset, true)
end
WriteByte(sora_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(donald_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(goofy_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(mickey_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(auron_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(mulan_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(aladdin_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(jack_sparrow_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(beast_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(jack_skellington_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(simba_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(tron_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
WriteByte(riku_level_stat + 0x6 + 0x10*i + rando_offset, 0, true)
end
end
function toggle_default_status()
if is_default_status then
if not is_code_printed then
is_code_printed = true
is_default_status = false
update_level_stats()
ConsolePrint("default status disabled")
end
else
if not is_code_printed then
is_code_printed = true
is_default_status = true
apply_default_status()
ConsolePrint("default status enabled")
end
end
end
function apply_default_status()
for i = 0, 98 do
if characters_level_stat[1][i + 1][1] == nil then
characters_level_stat[1][i + 1][1] = ReadByte(sora_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[1][i + 1][2] = ReadByte(sora_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[2][i + 1][1] = ReadByte(donald_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[2][i + 1][2] = ReadByte(donald_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[3][i + 1][1] = ReadByte(goofy_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[3][i + 1][2] = ReadByte(goofy_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[4][i + 1][1] = ReadByte(mickey_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[4][i + 1][2] = ReadByte(mickey_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[5][i + 1][1] = ReadByte(auron_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[5][i + 1][2] = ReadByte(auron_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[6][i + 1][1] = ReadByte(mulan_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[6][i + 1][2] = ReadByte(mulan_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[7][i + 1][1] = ReadByte(aladdin_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[7][i + 1][2] = ReadByte(aladdin_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[8][i + 1][1] = ReadByte(jack_sparrow_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[8][i + 1][2] = ReadByte(jack_sparrow_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[9][i + 1][1] = ReadByte(beast_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[9][i + 1][2] = ReadByte(beast_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[10][i + 1][1] = ReadByte(jack_skellington_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[10][i + 1][2] = ReadByte(jack_skellington_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[11][i + 1][1] = ReadByte(simba_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[11][i + 1][2] = ReadByte(simba_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[12][i + 1][1] = ReadByte(tron_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[12][i + 1][2] = ReadByte(tron_level_stat + 0x5 + 0x10*i + rando_offset, true)
characters_level_stat[13][i + 1][1] = ReadByte(riku_level_stat + 0x4 + 0x10*i + rando_offset, true)
characters_level_stat[13][i + 1][2] = ReadByte(riku_level_stat + 0x5 + 0x10*i + rando_offset, true)
end
if characters_level_stat[1][i + 1][3] == nil then
characters_level[1][i + 1][3] = ReadByte(sora_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[2][i + 1][3] = ReadByte(donald_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[3][i + 1][3] = ReadByte(goofy_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[4][i + 1][3] = ReadByte(mickey_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[5][i + 1][3] = ReadByte(auron_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[6][i + 1][3] = ReadByte(mulan_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[7][i + 1][3] = ReadByte(aladdin_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[8][i + 1][3] = ReadByte(jack_sparrow_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[9][i + 1][3] = ReadByte(beast_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[10][i + 1][3] = ReadByte(jack_skellington_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[11][i + 1][3] = ReadByte(simba_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[12][i + 1][3] = ReadByte(tron_level_stat + 0x6 + 0x10*i + rando_offset, true)
characters_level[13][i + 1][3] = ReadByte(riku_level_stat + 0x6 + 0x10*i + rando_offset, true)
end
WriteByte(sora_level_stat + 0x4 + 0x10*i + rando_offset, 2, true)
WriteByte(sora_level_stat + 0x5 + 0x10*i + rando_offset, 6, true)
WriteByte(donald_level_stat + 0x4 + 0x10*i + rando_offset, 1, true)
WriteByte(donald_level_stat + 0x5 + 0x10*i + rando_offset, 5, true)
WriteByte(goofy_level_stat + 0x4 + 0x10*i + rando_offset, 5, true)
WriteByte(goofy_level_stat + 0x5 + 0x10*i + rando_offset, 0, true)
WriteByte(mickey_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(mickey_level_stat + 0x5 + 0x10*i + rando_offset, 7, true)
WriteByte(auron_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(auron_level_stat + 0x5 + 0x10*i + rando_offset, 0, true)
WriteByte(mulan_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(mulan_level_stat + 0x5 + 0x10*i + rando_offset, 7, true)
WriteByte(aladdin_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(aladdin_level_stat + 0x5 + 0x10*i + rando_offset, 0, true)
WriteByte(jack_sparrow_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(jack_sparrow_level_stat + 0x5 + 0x10*i + rando_offset, 0, true)
WriteByte(beast_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(beast_level_stat + 0x5 + 0x10*i + rando_offset, 0, true)
WriteByte(jack_skellington_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(jack_skellington_level_stat + 0x5 + 0x10*i + rando_offset, 7, true)
WriteByte(simba_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(simba_level_stat + 0x5 + 0x10*i + rando_offset, 7, true)
WriteByte(tron_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(tron_level_stat + 0x5 + 0x10*i + rando_offset, 7, true)
WriteByte(riku_level_stat + 0x4 + 0x10*i + rando_offset, 4, true)
WriteByte(riku_level_stat + 0x5 + 0x10*i + rando_offset, 7, true)
if not is_zero_defense then
WriteByte(sora_level_stat + 0x6 + 0x10*i + rando_offset, 2, true)
WriteByte(donald_level_stat + 0x6 + 0x10*i + rando_offset, 2, true)
WriteByte(goofy_level_stat + 0x6 + 0x10*i + rando_offset, 2, true)
WriteByte(mickey_level_stat + 0x6 + 0x10*i + rando_offset, 4, true)
WriteByte(auron_level_stat + 0x6 + 0x10*i + rando_offset, 5, true)
WriteByte(mulan_level_stat + 0x6 + 0x10*i + rando_offset, 5, true)
WriteByte(aladdin_level_stat + 0x6 + 0x10*i + rando_offset, 5, true)
WriteByte(jack_sparrow_level_stat + 0x6 + 0x10*i + rando_offset, 5, true)
WriteByte(beast_level_stat + 0x6 + 0x10*i + rando_offset, 5, true)
WriteByte(jack_skellington_level_stat + 0x6 + 0x10*i + rando_offset, 4, true)
WriteByte(simba_level_stat + 0x6 + 0x10*i + rando_offset, 4, true)
WriteByte(tron_level_stat + 0x6 + 0x10*i + rando_offset, 4, true)
WriteByte(riku_level_stat + 0x6 + 0x10*i + rando_offset, 4, true)
end
end
end
function update_level_stats()
if (not is_zero_defense) and (not (characters_level_stat[1][1][3] == nil)) then
for i = 0, 98 do
WriteByte(sora_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[1][i + 1][3], true)
WriteByte(donald_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[2][i + 1][3], true)
WriteByte(goofy_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[3][i + 1][3], true)
WriteByte(mickey_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[4][i + 1][3], true)
WriteByte(auron_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[5][i + 1][3], true)
WriteByte(mulan_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[6][i + 1][3], true)
WriteByte(aladdin_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[7][i + 1][3], true)
WriteByte(jack_sparrow_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[8][i + 1][3], true)
WriteByte(beast_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[9][i + 1][3], true)
WriteByte(jack_skellington_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[10][i + 1][3], true)
WriteByte(simba_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[11][i + 1][3], true)
WriteByte(tron_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[12][i + 1][3], true)
WriteByte(riku_level_stat + 0x6 + 0x10*i + rando_offset, characters_level_stat[13][i + 1][3], true)
end
end
if (not is_default_status) and (not (characters_level_stat[1][1][1] == nil)) then
for i = 0, 98 do
WriteByte(sora_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[1][i + 1][1], true)
WriteByte(sora_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[1][i + 1][2], true)
WriteByte(donald_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[2][i + 1][1], true)
WriteByte(donald_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[2][i + 1][2], true)
WriteByte(goofy_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[3][i + 1][1], true)
WriteByte(goofy_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[3][i + 1][2], true)
WriteByte(mickey_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[4][i + 1][1], true)
WriteByte(mickey_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[4][i + 1][2], true)
WriteByte(auron_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[5][i + 1][1], true)
WriteByte(auron_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[5][i + 1][2], true)
WriteByte(mulan_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[6][i + 1][1], true)
WriteByte(mulan_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[6][i + 1][2], true)
WriteByte(aladdin_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[7][i + 1][1], true)
WriteByte(aladdin_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[7][i + 1][2], true)
WriteByte(jack_sparrow_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[8][i + 1][1], true)
WriteByte(jack_sparrow_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[8][i + 1][2], true)
WriteByte(beast_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[9][i + 1][1], true)
WriteByte(beast_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[9][i + 1][2], true)
WriteByte(jack_skellington_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[10][i + 1][1], true)
WriteByte(jack_skellington_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[10][i + 1][2], true)
WriteByte(simba_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[11][i + 1][1], true)
WriteByte(simba_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[11][i + 1][2], true)
WriteByte(tron_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[12][i + 1][1], true)
WriteByte(tron_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[12][i + 1][2], true)
WriteByte(riku_level_stat + 0x4 + 0x10*i + rando_offset, characters_level_stat[13][i + 1][1], true)
WriteByte(riku_level_stat + 0x5 + 0x10*i + rando_offset, characters_level_stat[13][i + 1][2], true)
end
end
end
function toggle_no_items()
if is_no_items then
if not is_code_printed then
is_no_items = false
is_code_printed = true
refill_item()
ConsolePrint("No items disabled")
end
else
if not is_code_printed then
is_no_items = true
is_code_printed = true
apply_no_items()
ConsolePrint("No items enabled")
end
end
end
function apply_no_items()
if not refill_items then
for i = 0, 7 do
--save current items
characters_items[1][i+1] = ReadByte(sora_party_stat + 0x34 + 0x2*i)
characters_items_reload[1][i+1] = ReadByte(sora_party_stat + 0x44 + 0x2*i)
characters_items[2][i+1] = ReadByte(donald_party_stat + 0x34 + 0x2*i)
characters_items_reload[2][i+1] = ReadByte(donald_party_stat + 0x44 + 0x2*i)
characters_items[3][i+1] = ReadByte(goofy_party_stat + 0x34 + 0x2*i)
characters_items_reload[3][i+1] = ReadByte(goofy_party_stat + 0x44 + 0x2*i)
characters_items[4][i+1] = ReadByte(mickey_party_stat + 0x34 + 0x2*i)
characters_items_reload[4][i+1] = ReadByte(mickey_party_stat + 0x44 + 0x2*i)
characters_items[5][i+1] = ReadByte(auron_party_stat + 0x34 + 0x2*i)
characters_items_reload[5][i+1] = ReadByte(auron_party_stat + 0x44 + 0x2*i)
characters_items[6][i+1] = ReadByte(mulan_party_stat + 0x34 + 0x2*i)
characters_items_reload[6][i+1] = ReadByte(mulan_party_stat + 0x44 + 0x2*i)
characters_items[7][i+1] = ReadByte(aladdin_party_stat + 0x34 + 0x2*i)
characters_items_reload[7][i+1] = ReadByte(aladdin_party_stat + 0x44 + 0x2*i)
characters_items[8][i+1] = ReadByte(jack_sparrow_party_stat + 0x34 + 0x2*i)
characters_items_reload[8][i+1] = ReadByte(jack_sparrow_party_stat + 0x44 + 0x2*i)
characters_items[9][i+1] = ReadByte(beast_party_stat + 0x34 + 0x2*i)
characters_items_reload[9][i+1] = ReadByte(beast_party_stat + 0x44 + 0x2*i)
characters_items[10][i+1] = ReadByte(jack_skellington_party_stat + 0x34 + 0x2*i)
characters_items_reload[10][i+1] = ReadByte(jack_skellington_party_stat + 0x44 + 0x2*i)
characters_items[11][i+1] = ReadByte(simba_party_stat + 0x34 + 0x2*i)
characters_items_reload[11][i+1] = ReadByte(simba_party_stat + 0x44 + 0x2*i)
characters_items[12][i+1] = ReadByte(tron_party_stat + 0x34 + 0x2*i)
characters_items_reload[12][i+1] = ReadByte(tron_party_stat + 0x44 + 0x2*i)
characters_items[13][i+1] = ReadByte(riku_party_stat + 0x34 + 0x2*i)
characters_items_reload[13][i+1] = ReadByte(riku_party_stat + 0x44 + 0x2*i)
--remove items
WriteByte(sora_party_stat + 0x44 + 0X2*i, 0)
WriteByte(sora_party_stat + 0x34 + 0X2*i, 0)
WriteByte(donald_party_stat + 0x44 + 0X2*i, 0)
WriteByte(donald_party_stat + 0x34 + 0X2*i, 0)
WriteByte(goofy_party_stat + 0x44 + 0X2*i, 0)
WriteByte(goofy_party_stat + 0x34 + 0X2*i, 0)
WriteByte(mickey_party_stat + 0x44 + 0X2*i, 0)
WriteByte(mickey_party_stat + 0x34 + 0X2*i, 0)
WriteByte(auron_party_stat + 0x44 + 0X2*i, 0)
WriteByte(auron_party_stat + 0x34 + 0X2*i, 0)
WriteByte(mulan_party_stat + 0x44 + 0X2*i, 0)
WriteByte(mulan_party_stat + 0x34 + 0X2*i, 0)
WriteByte(aladdin_party_stat + 0x44 + 0X2*i, 0)
WriteByte(aladdin_party_stat + 0x34 + 0X2*i, 0)
WriteByte(jack_sparrow_party_stat + 0x44 + 0X2*i, 0)
WriteByte(jack_sparrow_party_stat + 0x34 + 0X2*i, 0)
WriteByte(beast_party_stat + 0x44 + 0X2*i, 0)
WriteByte(beast_party_stat + 0x34 + 0X2*i, 0)
WriteByte(jack_skellington_party_stat + 0x44 + 0X2*i, 0)
WriteByte(jack_skellington_party_stat + 0x34 + 0X2*i, 0)
WriteByte(simba_party_stat + 0x44 + 0X2*i, 0)
WriteByte(simba_party_stat + 0x34 + 0X2*i, 0)
WriteByte(tron_party_stat + 0x44 + 0X2*i, 0)
WriteByte(tron_party_stat + 0x34 + 0X2*i, 0)
WriteByte(riku_party_stat + 0x44 + 0X2*i, 0)
WriteByte(riku_party_stat + 0x34 + 0X2*i, 0)
end
refill_items = true
end
end
function refill_item()
if (not (characters_items[1][1] == nil)) and refill_items then
refill_items = false
for i = 0, 7 do
WriteByte(sora_party_stat + 0x34 + 0x2*i, characters_items[1][i+1])
WriteByte(sora_party_stat + 0x44 + 0x2*i, characters_items_reload[1][i+1])
WriteByte(donald_party_stat + 0x34 + 0x2*i, characters_items[2][i+1])
WriteByte(donald_party_stat + 0x44 + 0x2*i, characters_items_reload[2][i+1])
WriteByte(goofy_party_stat + 0x34 + 0x2*i, characters_items[3][i+1])
WriteByte(goofy_party_stat + 0x44 + 0x2*i, characters_items_reload[3][i+1])
WriteByte(mickey_party_stat + 0x34 + 0x2*i, characters_items[4][i+1])
WriteByte(mickey_party_stat + 0x44 + 0x2*i, characters_items_reload[4][i+1])
WriteByte(auron_party_stat + 0x34 + 0x2*i, characters_items[5][i+1])
WriteByte(auron_party_stat + 0x44 + 0x2*i, characters_items_reload[5][i+1])
WriteByte(mulan_party_stat + 0x34 + 0x2*i, characters_items[6][i+1])
WriteByte(mulan_party_stat + 0x44 + 0x2*i, characters_items_reload[6][i+1])
WriteByte(aladdin_party_stat + 0x34 + 0x2*i, characters_items[7][i+1])
WriteByte(aladdin_party_stat + 0x44 + 0x2*i, characters_items_reload[7][i+1])
WriteByte(jack_sparrow_party_stat + 0x34 + 0x2*i, characters_items[8][i+1])
WriteByte(jack_sparrow_party_stat + 0x44 + 0x2*i, characters_items_reload[8][i+1])
WriteByte(beast_party_stat + 0x34 + 0x2*i, characters_items[9][i+1])
WriteByte(beast_party_stat + 0x44 + 0x2*i, characters_items_reload[9][i+1])
WriteByte(jack_skellington_party_stat + 0x34 + 0x2*i, characters_items[10][i+1])
WriteByte(jack_skellington_party_stat + 0x44 + 0x2*i, characters_items_reload[10][i+1])
WriteByte(simba_party_stat + 0x34 + 0x2*i, characters_items[11][i+1])
WriteByte(simba_party_stat + 0x44 + 0x2*i, characters_items_reload[11][i+1])
WriteByte(tron_party_stat + 0x34 + 0x2*i, characters_items[12][i+1])
WriteByte(tron_party_stat + 0x44 + 0x2*i, characters_items_reload[12][i+1])
WriteByte(riku_party_stat + 0x34 + 0x2*i, characters_items[13][i+1])
WriteByte(riku_party_stat + 0x44 + 0x2*i, characters_items_reload[13][i+1])
end
end
end
function toggle_form()
if is_no_form then
if not is_code_printed then
is_code_printed = true
is_no_form = false
remove_no_form()
ConsolePrint("No form disabled")
end
else
if not is_code_printed then
is_code_printed = true
is_no_form = true
apply_no_form()
ConsolePrint("No form enabled")
end
end
end
function apply_no_form()
if drive_cost[1][1] == nil then
drive_cost[1][1] = ReadByte(valor_cost + rando_offset, true)
drive_cost[2][1] = ReadByte(auto_valor_cost + rando_offset, true)
drive_cost[1][2] = ReadByte(wisdom_cost + rando_offset, true)
drive_cost[2][2] = ReadByte(wisdom_cost + rando_offset, true)
drive_cost[1][3] = ReadByte(limit_cost + rando_offset, true)
drive_cost[2][3] = ReadByte(auto_limit_cost + rando_offset, true)
drive_cost[1][4] = ReadByte(master_cost + rando_offset, true)
drive_cost[2][4] = ReadByte(auto_master_cost + rando_offset, true)
drive_cost[1][5] = ReadByte(final_cost + rando_offset, true)
drive_cost[2][5] = ReadByte(auto_final_cost + rando_offset, true)
end
WriteByte(valor_cost + rando_offset, 10, true)
WriteByte(auto_valor_cost + rando_offset, 10, true)
WriteByte(wisdom_cost + rando_offset, 10, true)
WriteByte(auto_wisdom_cost + rando_offset, 10, true)
WriteByte(limit_cost + rando_offset, 10, true)
WriteByte(auto_limit_cost + rando_offset, 10, true)
WriteByte(master_cost + rando_offset, 10, true)
WriteByte(auto_master_cost + rando_offset, 10, true)
WriteByte(final_cost + rando_offset, 10, true)
WriteByte(auto_final_cost + rando_offset, 10, true)
end
function remove_no_form()
if not (drive_cost[1][1] == nil) then
WriteByte(valor_cost + rando_offset, drive_cost[1][1], true)
WriteByte(auto_valor_cost + rando_offset, drive_cost[2][1], true)
WriteByte(wisdom_cost + rando_offset, drive_cost[1][2], true)
WriteByte(auto_wisdom_cost + rando_offset, drive_cost[2][2], true)
WriteByte(limit_cost + rando_offset, drive_cost[1][3], true)
WriteByte(auto_limit_cost + rando_offset, drive_cost[2][3], true)
WriteByte(master_cost + rando_offset, drive_cost[1][4], true)
WriteByte(auto_master_cost + rando_offset, drive_cost[2][4], true)
WriteByte(final_cost + rando_offset, drive_cost[1][5], true)
WriteByte(auto_final_cost + rando_offset, drive_cost[2][5], true)