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378 lines (367 loc) · 16.4 KB
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--[[--
by ALA @ 163UI
Please Keep WOW Addon open-source & Reduce barriers for others.
复用代码请在显著位置标注来源【ALA@网易有爱】
请勿加密、乱码、删除空格tab换行符、设置加载依赖
--]]--
----------------------------------------------------------------------------------------------------
local ADDON, NS = ...;
local L = setmetatable({ }, { __newindex = function(t, k, v) rawset(t, k, (v == true) and k or v); end});
local LOCALE = GetLocale();
if LOCALE == 'zhCN' then
L["UseBLZEquipmentManager"] = "3.40版本客户端自带装备管理器,ESC-界面-特色-启用装备管理器";
L["INVENTORY_IS_FULL"] = "背包已满!";
L["IN_COMBAT"] = "战斗状态中无法换装!";
L["BE_DEAD"] = "你已经死亡!";
L["Add a new outfit"] = "添加一个套装";
L["Delete this outfit?"] = "删除此套装?";
L["OK"] = "确定";
L["Cancel"] = "取消";
L["Save"] = "保存";
L["Equip"] = "装备";
L["Style"] = "风格";
L["UseMacro"] = "自动创建宏";
L["UseMacro_false"] = "不自动创建宏";
L["useBar"] = "显示按钮";
L["useBar_false"] = "隐藏按钮";
L["Style_TC"] = "文字+图标风格";
L["Style_T"] = "图标风格";
L["Style_C"] = "文字风格";
L["Take_Off_All"] = "一键脱光";
L["Take_Off_All_ButtonText"] = "脱";
L["Take-off-all On Right"] = "一键脱光按钮在\124cffff0000右边\124r";
L["Take-off-all On Left"] = "一键脱光按钮在\124cffff0000左边\124r";
L["takeoffAll_include_neck_finger_and_trinket"] = "一键脱光\124cffff0000包括\124r戒指饰品披风和耐久度为0的装备";
L["takeoffAll_include_neck_finger_and_trinket_false"] = "一键脱光\124cffff0000不包括\124r戒指饰品披风和耐久度为0的装备";
L["show_outfit_in_tooltip"] = "在物品提示中\124cffff0000显示\124r保存的套装信息";
L["show_outfit_in_tooltip_false"] = "在物品提示中\124cffff0000不显示\124r保存的套装信息";
L["multi_lines"] = "按钮分多行";
L["multi_lines_false"] = "按钮放在一排";
L["reset_pos"] = "重置快速切换栏的位置";
L["CTRL-DRAG-TO-MOVE"] = "\124cffff40ff按住ctrl拖动来移动位置,保存为账号通用位置\124r\n\124cffff40ff按住shift拖动来移动位置,保存为角色专用位置\124r";
L["WAITING_FOR_REGEN_ENABLED"] = "战斗结束时更新";
L["IN_OUTFIT"] = "装备配置方案:";
L["TOOLTIP_MISSING"] = " 缺失";
L["IN_BAG"] = "在背包中"
L["CURRENT_OUTFIT"] = "当前装备中";
L["SHOULD_TAKE_OFF"] = "应脱下";
L["UP_TO_120_MACROS"] = "当前帐号有超过|cff00ff00120|r个宏,[|cffff7f00alaGearMan|r]不会创建装备切换宏(不影响插件功能)。";
L.slot = {
[0] = "子弹",
[1] = "头部",
[2] = "颈部",
[3] = "肩部",
[4] = "衬衣",
[5] = "胸甲",
[6] = "腰带",
[7] = "腿部",
[8] = "靴子",
[9] = "护腕",
[10] = "手套",
[11] = "戒指1",
[12] = "戒指2",
[13] = "饰品1",
[14] = "饰品2",
[15] = "披风",
[16] = "主手",
[17] = "副手",
[18] = "远程",
[19] = "战袍",
};
_G.BINDING_HEADER_ALAGEARMAN_QUICK = "<\124cff00ff00alaGearMan\124r>一键换装";
_G.BINDING_NAME_ALAGEARMAN_QUICK_1 = "套装1";
_G.BINDING_NAME_ALAGEARMAN_QUICK_2 = "套装2";
_G.BINDING_NAME_ALAGEARMAN_QUICK_3 = "套装3";
_G.BINDING_NAME_ALAGEARMAN_QUICK_4 = "套装4";
_G.BINDING_NAME_ALAGEARMAN_QUICK_5 = "套装5";
_G.BINDING_NAME_ALAGEARMAN_QUICK_6 = "套装6";
_G.BINDING_NAME_ALAGEARMAN_QUICK_7 = "套装7";
_G.BINDING_NAME_ALAGEARMAN_QUICK_8 = "套装8";
_G.BINDING_NAME_ALAGEARMAN_QUICK_9 = "套装9";
_G.BINDING_NAME_ALAGEARMAN_QUICK_X = "一键脱光";
elseif LOCALE == 'zhTW' then
L["UseBLZEquipmentManager"] = "3.40版本客户端自带装备管理器,ESC-界面-特色-启用装备管理器";
L["INVENTORY_IS_FULL"] = "背包已滿!";
L["IN_COMBAT"] = "戰鬥狀態中無法換裝!";
L["BE_DEAD"] = "你已經死亡!";
L["Add a new outfit"] = "添加一個套裝";
L["Delete this outfit?"] = "刪除此套裝?";
L["OK"] = "確定";
L["Cancel"] = "取消";
L["Save"] = "保存";
L["Equip"] = "裝備";
L["Style"] = "風格";
L["UseMacro"] = "自動創建宏";
L["UseMacro_false"] = "不自動創建宏";
L["useBar"] = "顯示按鈕";
L["useBar_false"] = "隱藏按鈕";
L["Style_TC"] = "文字+圖標風格";
L["Style_T"] = "圖標風格";
L["Style_C"] = "文字風格";
L["Take_Off_All"] = "一鍵脫光";
L["Take_Off_All_ButtonText"] = "脫";
L["Take-off-all On Right"] = "一鍵脫光按鈕在\124cffff0000右邊\124r";
L["Take-off-all On Left"] = "一鍵脫光按鈕在\124cffff0000左邊\124r";
L["takeoffAll_include_neck_finger_and_trinket"] = "一鍵脫光\124cffff0000包括\124r戒指飾品披風和耐久度為0的裝備";
L["takeoffAll_include_neck_finger_and_trinket_false"] = "一鍵脫光\124cffff0000不包括\124r戒指飾品披風和耐久度為0的裝備";
L["show_outfit_in_tooltip"] = "在鼠標提示中\124cffff0000顯示\124r保存的套裝信息";
L["show_outfit_in_tooltip_false"] = "在鼠標提示中\124cffff0000不顯示\124r保存的套裝信息";
L["multi_lines"] = "按鈕分多行擺放";
L["multi_lines_false"] = "按鈕全部放在一行";
L["reset_pos"] = "重置快速切換欄的位置";
L["CTRL-DRAG-TO-MOVE"] = "\124cffff40ff按住ctrl拖動來移動位置,保存爲賬號通用位置\124r\n\124cffff40ff按住shift拖動來移動位置,保存爲角色專用位置\124r";
L["WAITING_FOR_REGEN_ENABLED"] = "戰鬥結束時更新";
L["IN_OUTFIT"] = "裝備配置方案:";
L["TOOLTIP_MISSING"] = " 缺失";
L["IN_BAG"] = "在背包中"
L["CURRENT_OUTFIT"] = "當前裝備中";
L["SHOULD_TAKE_OFF"] = "應脫下";
L["UP_TO_120_MACROS"] = "當前賬號有超過|cff00ff00120|r個宏,[|cffff7f00alaGearMan|r]不會創建裝備切換宏(不影響插件功能)。";
L.slot = {
[0] = "子彈",
[1] = "頭部",
[2] = "頸部",
[3] = "肩部",
[4] = "襯衣",
[5] = "胸甲",
[6] = "腰帶",
[7] = "腿部",
[8] = "靴子",
[9] = "護腕",
[10] = "手套",
[11] = "戒指1",
[12] = "戒指2",
[13] = "飾品1",
[14] = "飾品2",
[15] = "披風",
[16] = "主手",
[17] = "副手",
[18] = "遠程",
[19] = "戰袍",
};
_G.BINDING_HEADER_ALAGEARMAN_QUICK = "<\124cff00ff00alaGearMan\124r>一鍵換裝";
_G.BINDING_NAME_ALAGEARMAN_QUICK_1 = "套裝1";
_G.BINDING_NAME_ALAGEARMAN_QUICK_2 = "套裝2";
_G.BINDING_NAME_ALAGEARMAN_QUICK_3 = "套裝3";
_G.BINDING_NAME_ALAGEARMAN_QUICK_4 = "套裝4";
_G.BINDING_NAME_ALAGEARMAN_QUICK_5 = "套裝5";
_G.BINDING_NAME_ALAGEARMAN_QUICK_6 = "套裝6";
_G.BINDING_NAME_ALAGEARMAN_QUICK_7 = "套裝7";
_G.BINDING_NAME_ALAGEARMAN_QUICK_8 = "套裝8";
_G.BINDING_NAME_ALAGEARMAN_QUICK_9 = "套裝9";
_G.BINDING_NAME_ALAGEARMAN_QUICK_X = "一鍵脫光";
elseif LOCALE == "ruRU" then
L["UseBLZEquipmentManager"] = "The built-in GearManager could be enabled by step ESC-Inteface-Features";
L["INVENTORY_IS_FULL"] = "Инвентарь полон";
L["IN_COMBAT"] = "Не может измениться в бою!";
L["BE_DEAD"] = "You are DIED!";
L["Add a new outfit"] = "Добавить костюм";
L["Delete this outfit?"] = "Удалить этот костюм?";
L["OK"] = "Хорошо";
L["Cancel"] = "Отмена";
L["Save"] = "Сохранить";
L["Equip"] = "Экипировка";
L["Style"] = "Стиль";
L["UseMacro"] = "Auto Create Macro";
L["UseMacro_false"] = "Donot Create Macro";
L["useBar"] = "Show buttons";
L["useBar_false"] = "Hide Buttons";
L["Style_TC"] = "Стиль текста и значков";
L["Style_T"] = "Стиль иконок";
L["Style_C"] = "Стиль текста";
L["Take_Off_All"] = "Снять все снаряжение";
L["Take_Off_All_ButtonText"] = "С";
L["Take-off-all On Right"] = "button of \"Снять все снаряжение\" layed on the \124cffff0000right\124r";
L["Take-off-all On Left"] = "button of \"Снять все снаряжение\" layed on the \124cffff0000left\124r";
L["takeoffAll_include_neck_finger_and_trinket"] = "Снять все снаряжение включает в себя кольцо, акссесуар, плащ и снаряжение с продолжительностью 0%";
L["takeoffAll_include_neck_finger_and_trinket_false"] = "Снять все снаряжение \124cffff0000DONOT\124r включает в себя кольцо, акссесуар, плащ и снаряжение с продолжительностью 0%";
L["show_outfit_in_tooltip"] = "\124cffff0000Show\124r outfit info in tooltip";
L["show_outfit_in_tooltip_false"] = "\124cffff0000DONOT Show\124r outfit info in tooltip";
L["multi_lines"] = "Put quick buttons on multi lines";
L["multi_lines_false"] = "Put all quick buttons on one line";
L["reset_pos"] = "Reset position of quick bar";
L["CTRL-DRAG-TO-MOVE"] = "\124cffff40ffPress ctrl and left-drag to move, saving pos for account\124r\n\124cffff40ffPress shift and left-drag to move, saving pos for char\124r";
L["WAITING_FOR_REGEN_ENABLED"] = "Update after combat";
L["IN_OUTFIT"] = "Equipements Sets: ";
L["TOOLTIP_MISSING"] = " missing";
L["IN_BAG"] = "in bag"
L["CURRENT_OUTFIT"] = "Current Equiped";
L["SHOULD_TAKE_OFF"] = "Should take off";
L["UP_TO_120_MACROS"] = "There are more than |cff00ff00120|r macors.[|cffff7f00alaGearMan|r] won't create macro of set switch.";
L.slot = {
[0] = "Ammo",
[1] = "Head",
[2] = "Neck",
[3] = "Shoulder",
[4] = "Skirt",
[5] = "Chest",
[6] = "Waist",
[7] = "Leg",
[8] = "Feet",
[9] = "Wrist",
[10] = "Glove",
[11] = "Finger1",
[12] = "Finger2",
[13] = "Trinet1",
[14] = "Trinet2",
[15] = "Cloak",
[16] = "Weapon MH",
[17] = "OffHand",
[18] = "Ranged",
[19] = "Tabard",
};
_G.BINDING_HEADER_ALAGEARMAN_QUICK = "<\124cff00ff00alaGearMan\124r>";
_G.BINDING_NAME_ALAGEARMAN_QUICK_1 = "The 1st outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_2 = "The 2nd outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_3 = "The 3rd outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_4 = "The 4th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_5 = "The 4th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_6 = "The 6th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_7 = "The 7th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_8 = "The 8th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_9 = "The 9th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_X = "Снять все снаряжение";
elseif LOCALE == "koKR" then
L["UseBLZEquipmentManager"] = "The built-in GearManager could be enabled by step ESC-Inteface-Features";
L["INVENTORY_IS_FULL"] = "가방이 꽉 찼습니다.";
L["IN_COMBAT"] = "전투중!";
L["BE_DEAD"] = "당신은 죽었습니다.!";
L["Add a new outfit"] = "새로운 세트 추가";
L["Delete this outfit?"] = "이 조합를 삭제하시겠습니까?";
L["OK"] = "OK";
L["Cancel"] = "취소";
L["Save"] = "저장";
L["Equip"] = "착용";
L["Style"] = "모양";
L["UseMacro"] = "Auto Create Macro";
L["UseMacro_false"] = "Donot Create Macro";
L["useBar"] = "버튼 표시";
L["useBar_false"] = "버튼 숨기기";
L["Style_TC"] = "글자 & 아이콘";
L["Style_T"] = "아이콘 스타일";
L["Style_C"] = "숫자 스타일";
L["Take_Off_All"] = "장비 벗기";
L["Take_Off_All_ButtonText"] = "С";
L["Take-off-all On Right"] = "장비 벗기 아이콘-\124cffff0000끝으로\124r";
L["Take-off-all On Left"] = "장비 벗기 아이콘-\124cffff0000앞으로\124r";
L["takeoffAll_include_neck_finger_and_trinket"] = "[장비 벗기] 선택시 내구도 0%인 장비도 <반지, 장신구, 망토 등>\124cffff0000같이 벗기\124r";
L["takeoffAll_include_neck_finger_and_trinket_false"] = "[장비 벗기] 선택시 내구도 0%인 장비는 <반지, 장신구, 망토 등>-\124cffff0000빼고 벗기\124r";
L["show_outfit_in_tooltip"] = "\124cffff0000툴팁의 복장 정보\124r 보임";
L["show_outfit_in_tooltip_false"] = "\124cffff0000툴팁의 복장 정보\124r 안보임";
L["multi_lines"] = "단축버튼 여러줄로 배치";
L["multi_lines_false"] = "단축버튼을 한 줄에 배치";
L["reset_pos"] = "단축아이콘 위치 재설정";
L["CTRL-DRAG-TO-MOVE"] = "\124cffff40ffCtrl+왼쪽 드래그 - 계정 전체 위치저장\124r\n\124cffff40ffShift+왼쪽 이동 - 케릭별 위치 저장\124r\n\124cffff40ffCtrl+휠 - 아이콘 크기\124r";
L["WAITING_FOR_REGEN_ENABLED"] = "전투 후 업데이트";
L["IN_OUTFIT"] = "장비 세트: ";
L["TOOLTIP_MISSING"] = " 없음";
L["IN_BAG"] = "|cff00ff00-가방에|r"
L["CURRENT_OUTFIT"] = "착용중";
L["SHOULD_TAKE_OFF"] = "|cff00ff00_|r|cffff00cc장비(방패)없음|r";
L["UP_TO_120_MACROS"] = "There are more than |cff00ff00120|r macors.[|cffff7f00alaGearMan|r] won't create macro of set switch.";
L.slot = {
[0] = "투사체",
[1] = "머리",
[2] = "목",
[3] = "어께",
[4] = "속옷",
[5] = "가슴",
[6] = "허리",
[7] = "다리",
[8] = "신발",
[9] = "손목",
[10] = "장갑",
[11] = "반지1",
[12] = "반지2",
[13] = "장신구1",
[14] = "장신구2",
[15] = "망토",
[16] = "주장비",
[17] = "보조장비",
[18] = "원거리",
[19] = "겉옷",
};
_G.BINDING_HEADER_ALAGEARMAN_QUICK = "<\124cff00ff00alaGearMan\124r>";
_G.BINDING_NAME_ALAGEARMAN_QUICK_1 = "1번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_2 = "2번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_3 = "3번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_4 = "4번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_5 = "5번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_6 = "6번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_7 = "7번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_8 = "8번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_9 = "9번";
_G.BINDING_NAME_ALAGEARMAN_QUICK_X = "장비벗기";
else
L["UseBLZEquipmentManager"] = "The built-in GearManager could be enabled by step ESC-Inteface-Features";
L["INVENTORY_IS_FULL"] = "Inventory is full";
L["IN_COMBAT"] = "In Combat";
L["BE_DEAD"] = "You are DIED!";
L["Add a new outfit"] = true;
L["Delete this outfit?"] = true;
L["OK"] = true;
L["Cancel"] = true;
L["Save"] = true;
L["Equip"] = true;
L["Style"] = true;
L["UseMacro"] = "Auto Create Macro";
L["UseMacro_false"] = "Donot Create Macro";
L["useBar"] = "Show buttons";
L["useBar_false"] = "Hide Buttons";
L["Style_TC"] = "Text & Texture";
L["Style_T"] = "Text Only";
L["Style_C"] = "Texture Only";
L["Take_Off_All"] = "Stripping";
L["Take_Off_All_ButtonText"] = "S";
L["Take-off-all On Right"] = "Stripping button On \124cffff0000Right\124r";
L["Take-off-all On Left"] = "Stripping button On \124cffff0000Left\124r";
L["takeoffAll_include_neck_finger_and_trinket"] = "Stripping \124cffff0000DONOT INCLUDES\124r finger, trinket, cloak and duration 0% gear";
L["takeoffAll_include_neck_finger_and_trinket_false"] = "Stripping \124cffff0000DONOT INCLUDES\124r finger, trinket, cloak and duration 0% gear";
L["show_outfit_in_tooltip"] = "\124cffff0000Show\124r outfit info in tooltip";
L["show_outfit_in_tooltip_false"] = "\124cffff0000DONOT Show\124r outfit info in tooltip";
L["multi_lines"] = "Put quick buttons on multi lines";
L["multi_lines_false"] = "Put all quick buttons on one line";
L["reset_pos"] = "Reset position of quick bar";
L["CTRL-DRAG-TO-MOVE"] = "\124cffff40ffPress ctrl and left-drag to move, saving pos for account\124r\n\124cffff40ffPress shift and left-drag to move, saving pos for char\124r";
L["WAITING_FOR_REGEN_ENABLED"] = "Update after combat";
L["IN_OUTFIT"] = "Equipements Sets: ";
L["TOOLTIP_MISSING"] = " missing";
L["IN_BAG"] = "in bag"
L["CURRENT_OUTFIT"] = "Current Equiped";
L["SHOULD_TAKE_OFF"] = "Should take off";
L["UP_TO_120_MACROS"] = "There are more than |cff00ff00120|r macors.[|cffff7f00alaGearMan|r] won't create macro of set switch.";
L.slot = {
[0] = "Ammo",
[1] = "Head",
[2] = "Neck",
[3] = "Shoulder",
[4] = "Skirt",
[5] = "Chest",
[6] = "Waist",
[7] = "Leg",
[8] = "Feet",
[9] = "Wrist",
[10] = "Glove",
[11] = "Finger1",
[12] = "Finger2",
[13] = "Trinet1",
[14] = "Trinet2",
[15] = "Cloak",
[16] = "MainHand",
[17] = "OffHand",
[18] = "Ranged",
[19] = "Tabard",
};
_G.BINDING_HEADER_ALAGEARMAN_QUICK = "<\124cff00ff00alaGearMan\124r>";
_G.BINDING_NAME_ALAGEARMAN_QUICK_1 = "The 1st outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_2 = "The 2nd outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_3 = "The 3rd outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_4 = "The 4th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_5 = "The 4th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_6 = "The 6th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_7 = "The 7th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_8 = "The 8th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_9 = "The 9th outfit";
_G.BINDING_NAME_ALAGEARMAN_QUICK_X = "Stripping";
end
NS.L = L;