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import json
import os
import subprocess
import sys
import threading
import time
import gi
import minecraft_launcher_lib as mc
from dotenv import load_dotenv
from gi.repository import Adw, Gio, Gtk, WebKit
from minecraft_launcher_lib.types import CallbackDict, MinecraftOptions
from user_data import UserData, save, user_data
APP_ID = "github.klazkin.muncher"
### PRECOMPILE BLUEPRINT
blueprints = ["main", "login", "main_v2"]
for b in blueprints:
print(f"compiling: {b}")
os.system(f"rm {b}.ui")
os.system(f"blueprint-compiler compile {b}.blp >> {b}.ui")
### SETUP DOTENV
assert load_dotenv()
CLIENT_ID = os.environ["CLIENT_ID"]
REDIRECT_HOST = os.environ["REDIRECT_HOST"]
REDIRECT_PORT = int(os.environ["REDIRECT_PORT"])
REDIRECT_URI = f"http://{REDIRECT_HOST}:{REDIRECT_PORT}"
gi.require_version("Gtk", "4.0")
gi.require_version("Adw", "1")
### APPLICATION
class Application(Adw.Application):
def __init__(self, *args, **kwargs):
super().__init__(
*args,
application_id=APP_ID,
**kwargs,
)
def do_activate(self):
self.window: Adw.ApplicationWindow = (
MuncherWindow(application=self)
if user_data # this is a crime, ideally should check againts MS api if token is valid?
else LoginWindow(application=self)
)
self.window.present()
@Gtk.Template(filename="main_v2.ui")
class MainV2(Adw.ApplicationWindow):
__gtype_name__ = "MainV2"
def __init__(self, **kwargs):
super().__init__(**kwargs)
@Gtk.Template(filename="login.ui")
class LoginWindow(Adw.ApplicationWindow):
__gtype_name__ = "LoginWindow"
web_view: WebKit.WebView = Gtk.Template.Child()
browser_link: Gtk.LinkButton = Gtk.Template.Child()
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.app: Application = kwargs["application"]
login_url = mc.microsoft_account.get_login_url(CLIENT_ID, REDIRECT_URI)
self.web_view.load_uri(login_url)
self.browser_link.set_uri(login_url)
thread = threading.Thread(
target=self.listen_to_auth,
daemon=True,
)
thread.start()
def listen_to_auth(self):
import flask
app = flask.Flask(__name__)
@app.route("/", methods=["GET"])
def webhook():
code = flask.request.args["code"]
if not code:
return "Error! Something went wrong, code missing from redirect."
self.on_login_accepted(code)
return "Auth completed! You may return to the launcher." # TODO really fancy page that says the exact same thing
app.run(host=REDIRECT_HOST, port=REDIRECT_PORT)
def on_login_accepted(self, auth_code: str):
try:
login_result = mc.microsoft_account.complete_login(
CLIENT_ID, None, REDIRECT_URI, str(auth_code), None
)
print("logged in")
login_data: UserData = {
"username": login_result["name"],
"token": login_result["access_token"],
"uuid": login_result["id"],
"data_version": 1,
}
save(login_data)
except Exception as e:
print("Login failed:", e)
raise RuntimeError("Login failure.")
## todo fix this jank
self.app.window = MuncherWindow(application=self.app)
self.app.window.present()
self.close()
@Gtk.Template(filename="main.ui")
class MuncherWindow(Adw.ApplicationWindow):
__gtype_name__ = "MuncherWindow"
button_play: Adw.SplitButton = Gtk.Template.Child()
button_play_content: Adw.SplitButton = Gtk.Template.Child()
button_play_spinner: Adw.Spinner = Gtk.Template.Child()
version_popover: Gtk.Popover = Gtk.Template.Child()
spinner_label: Gtk.Label = Gtk.Template.Child()
install_progress_bar: Gtk.ProgressBar = Gtk.Template.Child()
version_list: Gtk.ListView = Gtk.Template.Child()
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.app: Application = kwargs["application"]
self.minecraft_directory = mc.utils.get_minecraft_directory()
self.selected_version = mc.utils.get_latest_version()["release"]
available_versions = mc.utils.get_available_versions(self.minecraft_directory)
available_versions_flat = list(map(lambda v: v["id"], available_versions))
self.version_list_model = Gtk.StringList.new(available_versions_flat)
self.version_select_model = Gtk.SingleSelection(model=self.version_list_model)
self.version_select_model.set_selected(
available_versions_flat.index(self.selected_version)
)
self.version_list.set_model(self.version_select_model)
self.version_select_model.connect(
"selection-changed", self.on_selection_changed
)
self.button_play.connect("clicked", self.on_play_pressed)
self.button_play_content.set_label(f"Play {self.selected_version}")
self.progress_bar_max = 0
action = Gio.SimpleAction.new("about", None)
action.connect("activate", self.on_about)
self.add_action(action)
def on_selection_changed(self, *_):
selected_version = self.version_list_model.get_string(
self.version_select_model.get_selected()
)
if selected_version is None:
print(f"invalid version id {self.version_select_model.get_selected()}")
return
self.version_popover.set_visible(False)
self.selected_version = selected_version
self.button_play_content.set_label(
f"Play {self.selected_version}"
) # todo use connections to keep updated?
def on_play_pressed(self, _):
self.button_play.set_sensitive(False)
self.button_play_spinner.set_visible(True)
self.button_play_content.set_visible(False)
thread = threading.Thread(
target=self.start_game,
daemon=True,
)
thread.start()
def on_about(self, *args):
dialog = Adw.AboutDialog(
application_name="Munhcer",
developer_name="Klazkin",
version="0.0.1", # TODO extract from config
comments="Minimalistic Minecraft launcher built for the GNOME ecosystem",
license_type=Gtk.License.GPL_3_0_ONLY,
)
dialog.present(self)
def start_game(self):
self.progress_bar_max = 0 # reset
def set_status(status: str):
self.install_progress_bar.set_text(
f"{status.split(' ')[0]}..."
) # FIXME hack
def set_progress(progress: int):
if self.progress_bar_max != 0:
self.install_progress_bar.set_visible(True)
self.install_progress_bar.set_fraction(progress / self.progress_bar_max)
def set_max(new_max: int):
self.progress_bar_max = new_max
install_callbacks: CallbackDict = {
"setStatus": set_status,
"setProgress": set_progress,
"setMax": set_max,
}
self.spinner_label.set_label("Downloading...")
mc.install.install_minecraft_version(
self.selected_version, self.minecraft_directory, install_callbacks
)
self.spinner_label.set_label("Launching...")
self.install_progress_bar.set_visible(False)
# FIXME create separate debug mode
# options = mc.utils.generate_test_options()
if user_data is None:
raise RuntimeError("UserData cannot be null")
options: MinecraftOptions = {
"launcherName": "muncher",
"username": user_data["username"],
"uuid": user_data["uuid"],
"token": user_data["token"],
}
minecraft_command = mc.command.get_minecraft_command(
self.selected_version, self.minecraft_directory, options
)
subprocess.Popen(minecraft_command, start_new_session=True)
time.sleep(3)
self.app.quit()
if __name__ == "__main__":
app = Application()
app.run(sys.argv)