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Rewards and Auxiliary Tasks Discussion  #85

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@JaCoderX

In many of the RL research fields 'Hard Exploration' is a big problem as the agent need to make many steps before it sees a reward, which in term cripple the ability to learn in an efficient way. One of the ways researchers in other fields are tackling this problem (except for developing a good reward shaping function), is by introducing various auxiliary tasks to help the agent achieve the main goal (like in the case of UNREAL).

@Kismuz , I have a couple of questions/thoughts that maybe from your experience and knowledge you can answer.

  1. Would you say that 'Trading' have characteristic of 'Hard Exploration' problem?
  2. Is any of the UNREAL auxiliary tasks (Pixel Control/Reward Prediction/Value Replay) gives good result / worth using for 'Trading'?

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