In many of the RL research fields 'Hard Exploration' is a big problem as the agent need to make many steps before it sees a reward, which in term cripple the ability to learn in an efficient way. One of the ways researchers in other fields are tackling this problem (except for developing a good reward shaping function), is by introducing various auxiliary tasks to help the agent achieve the main goal (like in the case of UNREAL).
@Kismuz , I have a couple of questions/thoughts that maybe from your experience and knowledge you can answer.
- Would you say that 'Trading' have characteristic of 'Hard Exploration' problem?
- Is any of the UNREAL auxiliary tasks (Pixel Control/Reward Prediction/Value Replay) gives good result / worth using for 'Trading'?
In many of the RL research fields 'Hard Exploration' is a big problem as the agent need to make many steps before it sees a reward, which in term cripple the ability to learn in an efficient way. One of the ways researchers in other fields are tackling this problem (except for developing a good reward shaping function), is by introducing various auxiliary tasks to help the agent achieve the main goal (like in the case of UNREAL).
@Kismuz , I have a couple of questions/thoughts that maybe from your experience and knowledge you can answer.