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name: Unity Build
on:
workflow_dispatch:
push:
branches:
- build
paths:
- "Assets/**/*"
- "Packages/**/*"
- "ProjectSettings/**/*"
- .github/workflows/main.yml
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true # cancel if a new push is made
permissions:
actions: read
pull-requests: write
checks: write
id-token: write
contents: write
jobs:
buildWebGL:
name: Build For WebGL
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v4
- name: Clean up Docker to free up space
run: docker system prune -af
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# Build
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: WebGL
buildName: Project_TRT
# Output
- name: Upload WebGL Build Artifact
uses: actions/upload-artifact@v4.3.3
with:
name: Project_TRT-WebGL
path: ${{ vars.BUILD_PATH }}
if-no-files-found: warn
buildWindows:
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v4
- name: Clean up Docker to free up space
run: docker system prune -af
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# Build
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: StandaloneWindows64
buildName: Project_TRT
# Output
- name: Upload Windows Build Artifact
uses: actions/upload-artifact@v4.3.3
with:
name: Project_TRT-Windows
path: ${{ vars.BUILD_PATH }}
if-no-files-found: warn
buildMacOS:
runs-on: ubuntu-latest
strategy:
fail-fast: false
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v4
- name: Clean up Docker to free up space
run: docker system prune -af
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# Build
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: StandaloneOSX
buildName: Project_TRT
# Output
- name: Upload MacOS Build Artifact
uses: actions/upload-artifact@v4.3.3
with:
name: Project_TRT-MacOS
path: ${{ vars.BUILD_PATH }}
if-no-files-found: warn