Skip to content
This repository was archived by the owner on Aug 9, 2023. It is now read-only.

SteamVR's folder not being found shouldn't close the app #13

Description

@AuroraNemoia

Since it's possible to install the driver without knowing the path to the SteamVR folder to get the vrpathreg binary, not being able to parse where SteamVR is installed should still allow for installation to go on.

If anything, replacing the check with one that ensures openvrpaths.vrpath exists seems like a more reliable option. Since this is actually what we're really looking for.

In a case like this, a variable should be set to stop the installer from attempting the removal of manually copied drivers to avoid errors.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions