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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<ProjectGuid>{6271B317-0737-489F-8319-67F0AC291D20}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MessengerRando</RootNamespace>
<AssemblyName>TheMessengerRandomizer</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<Version>0.15.12</Version>
<LangVersion>latest</LangVersion>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<Target Name="ValidateGamePath" BeforeTargets="PrepareForBuild">
<Error Condition="'$(GamePath)' == ''" Text="GamePath is not set. Set it in Directory.Build.props.user or pass /p:GamePath=..." />
<Error Condition="!Exists('$(GamePath)\TheMessenger_Data\Managed\Assembly-CSharp.dll')" Text="GamePath '$(GamePath)' does not look valid. Expected file not found: $(GamePath)\TheMessenger_Data\Managed\Assembly-CSharp.dll" />
</Target>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>$(GamePath)\Mods\TheMessengerRandomizerAP\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release\net35\TheMessengerRandomizerAP\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<Target Name="ZipMod" AfterTargets="PostBuildEvent" Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<ZipDirectory SourceDirectory="bin\Release\net35\" DestinationFile="bin\Release\TheMessengerRandomizerAP-$(Version).zip" Overwrite="true" />
</Target>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\MMHOOK_Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\Mono.Cecil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GamePath)\TheMessenger_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Archipelago\ArchipelagoClient.cs" />
<Compile Include="Archipelago\ArchipelagoData.cs" />
<Compile Include="Archipelago\DeathLinkInterface.cs" />
<Compile Include="Archipelago\ItemsAndLocationsHandler.cs" />
<Compile Include="Archipelago\TrackerManager.cs" />
<Compile Include="Exceptions\RandomizerException.cs" />
<Compile Include="GameOverrideManagers\LostWoodsManager.cs" />
<Compile Include="GameOverrideManagers\RandoBossManager.cs" />
<Compile Include="GameOverrideManagers\SkylandsGeneratorManager.cs" />
<Compile Include="GameOverrideManagers\RandoMusicManager.cs" />
<Compile Include="GameOverrideManagers\RandoPortalManager.cs" />
<Compile Include="GameOverrideManagers\RandoPowerSealManager.cs" />
<Compile Include="GameOverrideManagers\RandoLevelManager.cs" />
<Compile Include="GameOverrideManagers\RandoRoomManager.cs" />
<Compile Include="GameOverrideManagers\RandoShopManager.cs" />
<Compile Include="GameOverrideManagers\RandoTimeShardManager.cs" />
<Compile Include="GameOverrideManagers\FlavorDialogManager.cs" />
<Compile Include="GameOverrideManagers\TrapManager.cs" />
<Compile Include="Overrides\RandoCatacombLevelInitializer.cs" />
<Compile Include="RO\RandoItemRO.cs" />
<Compile Include="RO\LocationRO.cs" />
<Compile Include="Utils\Menus\ArchipelagoMenu.cs" />
<Compile Include="Utils\Menus\HintButtonInfo.cs" />
<Compile Include="Utils\Menus\HintMenu.cs" />
<Compile Include="Utils\Menus\RandoMenu.cs" />
<Compile Include="Utils\OptionsExporter.cs" />
<Compile Include="Utils\ReflectionHelpers.cs" />
<Compile Include="Utils\SeedGenerator.cs" />
<Compile Include="Utils\Constants\BossConstants.cs" />
<Compile Include="Utils\Constants\LevelConstants.cs" />
<Compile Include="Utils\Constants\RoomConstants.cs" />
<Compile Include="Utils\RandomizerOptions.cs" />
<Compile Include="Utils\RandoSave.cs" />
<Compile Include="Utils\ItemInfoExtensions.cs" />
<Compile Include="Utils\DialogChanger.cs" />
<Compile Include="Utils\RandomizerConstants.cs" />
<Compile Include="Utils\RandomizerStateManager.cs" />
<Compile Include="Utils\ItemRandomizerUtil.cs" />
<Compile Include="APRandomizerMain.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\UserConfig.cs" />
<Content Include="courier.toml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="wspp\win64\**\*.*" Link="%(RecursiveDir)%(Filename)%(Extension)">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<None Include="Directory.Build.props" />
<None Include="Directory.Build.props.user" />
<None Include="docs\BUILD_INSTRUCTIONS.md" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Archipelago.MultiClient.Net" Version="6.6.0" />
<PackageReference Include="Archipelago.MultiClient.Net.Analyzers" Version="1.3.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies.net35" Version="1.0.3">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>