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Copy pathBugEscape.bas
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Copy pathBugEscape.bas
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1965 lines (1632 loc) · 73.6 KB
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option base 1
import raylib as rl
'import raylibc as c
dim c
c.BLACK = [0, 0, 0]
c.WHITE = [255, 255, 255]
c.KEY_Q = 81
c.KEY_ESCAPE = 256
c.KEY_SPACE = 32
c.KEY_ENTER = 257
c.KEY_DOWN = 264
c.KEY_UP = 265
c.KEY_LEFT = 263
c.KEY_RIGHT = 262
PATH_TO_SETTINGS = "./"
if(instr(sbver, "Win"))
PATH_TO_SETTINGS = home() + "\\AppData\\Roaming\\SmallBASIC\\BugEscape\\"
elseif(instr(sbver, "Unix"))
PATH_TO_SETTINGS = home() + "/.config/SmallBASIC/BugEscape/"
endif
const PATH_TO_DATA = "./DATA/"
try
tload PATH_TO_SETTINGS + "SETTINGS.DAT", Settings
Settings = array(Settings[1])
catch
Settings = {MusicVolume:10, SoundVolume:10, Fullscreen:"OFF", WindowScale:1}
if(instr(sbver, "Win"))
if(!isdir(home() + "\\AppData\\Roaming\\SmallBASIC")) then mkdir(home() + "\\AppData\\Roaming\\SmallBASIC")
elseif(instr(sbver, "Unix"))
if(!isdir(home() + "/.config/SmallBASIC")) then mkdir(home() + "/.config/SmallBASIC")
endif
if(!isdir(PATH_TO_SETTINGS)) then mkdir(PATH_TO_SETTINGS)
tsave(PATH_TO_SETTINGS + "SETTINGS.DAT", Settings)
end try
'Settings = {MusicVolume:10, SoundVolume:10, Fullscreen:"OFF", WindowScale:1}
TILE_SIZE = 32 * Settings.WindowScale
TILE_SCALE = Settings.WindowScale
const BOARD_SIZE_X = 30
const BOARD_SIZE_Y = 15
SCREEN_X = BOARD_SIZE_X * TILE_SIZE
SCREEN_Y = BOARD_SIZE_Y * (TILE_SIZE + 2*TILE_SCALE)
const NUMBER_OF_BONUSES = 4
const NUMBER_OF_EXIT = 4
const ANIMATION_TIME = 0.2 ' seconds
const PLAYER_SPEED = 2
const ENEMY_SPEED = 20
const COLORS = [[36,38,114], [43,89,183], [53,174,235], [126,213,233], [244,233,233], [249,210,168], [249,184,124], [217,129,72], [141,105,112], [101,78,104], [25,13,20], [57,50,56], [97,99,107], [145,151,157], [196,208,216], [10,52,34], [32,102,36], [63,156,44], [181,206,45], [249,229,84], [253,193,26], [255,117,36], [233,54,43], [148,20,45], [84,14,53], [127,54,135], [189,85,150], [255,130,124], [249,170,139], [170,74,38], [116,27,11], [72,14,4]]
' SCORE_HEIGHT = TILE_SIZE
const BONUS_SCORE_1 = 10
const BONUS_SCORE_2 = 20
const BONUS_STEPS = 20
const GAMESTATE_LEVEL_IS_RUNNING = 1
const GAMESTATE_PLAYER_IS_DEAD = 2
const GAMESTATE_MENU = 3
const GAMESTATE_NEXT_LEVEL = 4
const GAMESTATE_QUIT_GAME = 5
const GAMESTATE_PLAYER_WILL_DIE_ANIMATION = 6
const GAMESTATE_PLAYER_IS_MOVING = 7
const GAMESTATE_PLAYER_DIED = 8
const GAMESTATE_GAME_OVER = 9
const GAMESTATE_PLAYER_COLLECT_BONUS = 10
const GAMESTATE_PLAYER_AT_EXIT = 11
const GAMESTATE_LEVEL_FINISHED = 12
const GAMESTATE_CREDITS = 13
const GAMESTATE_SETTINGS = 14
const GAMESTATE_GAME_FINISHED = 15
const GAMESTATE_INTRO = 16
const GAMESTATE_USERFILE = 17
const GAMESTATE_TOGGLE_FLAG = 18
GameState = GAMESTATE_INTRO
dim Board
dim Tiles
dim LettersBug
dim LettersEscape
dim Bug
dim MenuBG
dim Enemies
dim Sounds
dim Music
Player = {PositionX:1,PositionY:1, StartPosition: [0,0], Tile: 1, StartTile:1, TileUp:1, TileDown:1, TileLeft:1, TileRight:1, PlayerMoving:{x:0, y:0, s:0}, Footsteps:0, Lives: 3, Score: 0, Steps:0, TileFlag: 0, FlagPosition: 1}
Bonus = {TileBonus1:1, TileBonus2:1, TileBonus3:1, TileBonusLive:1}
LevelExit = {TileUp:1, TileDown:1, TileLeft:1, TileRight:1}
Enemy = {TileEnemy1:1, TileEnemy2:1}
ZeroTile = 0
TrapCounter = 0
DeltaTime = 0.1
UserLevelPath = home()
UserLevelFile = 0
NumberOfEnemies = 0
MusicPlaying = true
' Init raylib
rl.InitWindow(SCREEN_X, SCREEN_Y, "Bug Escape")
if(Settings.Fullscreen == "ON")
SetFullScreen()
endif
rl.SetTargetFPS(60)
rl.HideCursor()
rl.SetExitKey(c.KEY_Q)
rl.InitAudioDevice()
LoadSounds()
LoadMusic()
Font = rl.LoadFontEx(PATH_TO_DATA + "FONTS/GravityBold8.ttf", 8, 250) ' Change to 512
LoadGUIImages()
tload PATH_TO_DATA + "LEVELS/LIST.TXT", LevelList
Print LevelList
CurrentLevel = 1
MaxLevel = ubound(LevelList)
' Load level from command line
' sbasic bugescape.bas level.lvl
if(Command != "")
' Check for -m ./ and remove it
if(left(Command, 5,) == "-m ./")
Parameter = mid(Command, 7)
else
Parameter = Command
endif
' What kind of parameter: user-level or level-list?
if(right(Parameter,3) == "LVL")
If(!IsFile(Parameter)) then throw("File not found")
UserLevelFile = Parameter
LoadLevel(UserLevelFile, TRUE)
GameState = GAMESTATE_LEVEL_IS_RUNNING
elseif(right(Parameter,3) == "TXT")
If(!IsFile(Parameter)) then throw("File not found")
tload Parameter, LevelList
CurrentLevel = 1
MaxLevel = ubound(LevelList)
LoadLevel(LevelList[1], FALSE)
GameState = GAMESTATE_LEVEL_IS_RUNNING
endif
endif
while(GameState != GAMESTATE_QUIT_GAME AND !rl.WindowShouldClose())
select case GameState
case GAMESTATE_INTRO
DoIntro()
case GAMESTATE_MENU
DoMenu()
case GAMESTATE_USERFILE
DoUserFile()
case GAMESTATE_SETTINGS
DoSettings()
case GAMESTATE_HIGHSCORE
DoHighscore()
case GAMESTATE_CREDITS
DoCredits()
case GAMESTATE_LEVEL_IS_RUNNING
DoGameLoop()
case GAMESTATE_LEVEL_FINISHED
DoScoreUpdate()
if(UserLevelFile != 0)
GameState = GAMESTATE_USERFILE
else
CurrentLevel++
NewLevel()
endif
case GAMESTATE_GAME_OVER
if(DoGameOver() == 1) ' Restart Level
Player.Lives = 3
Player.Score = 0
Player.Steps = 0
NewLevel()
UpdateTrapCounter()
else
if(UserLevelFile != 0)
GameState = GAMESTATE_USERFILE
else
DoHighscore()
GameState = GAMESTATE_MENU
endif
endif
case GAMESTATE_GAME_FINISHED
DoEndOfFun()
DoHighscore()
Gamestate = GAMESTATE_MENU
end select
wend
UnloadTextures()
UnloadSounds()
UnloadMusic()
UnloadFonts()
rl.CloseWindow()
rl.CloseAudioDevice()
'#############################################
sub EnemyHitPlayer()
for ii = 1 to NumberOfEnemies
if(Enemies[ii].x = Player.PositionX AND Enemies[ii].y = Player.PositionY)
GameState = GAMESTATE_PLAYER_WILL_DIE_ANIMATION
endif
next
end
sub DrawEnemies()
for ii = 1 to NumberOfEnemies
Enemies[ii].MovingVector.s = Enemies[ii].MovingVector.s - DeltaTime * ENEMY_SPEED * TILE_SCALE
if(Enemies[ii].MovingVector.s <= 0)
Enemies[ii].x = Enemies[ii].x - Enemies[ii].MovingVector.x
Enemies[ii].y = Enemies[ii].y - Enemies[ii].MovingVector.y
bb = GetBoardIndex(Enemies[ii].x, Enemies[ii].y)
if(bb < 0 OR Board[bb].Block)
Enemies[ii].MovingVector.x = -Enemies[ii].MovingVector.x
Enemies[ii].MovingVector.y = -Enemies[ii].MovingVector.y
Enemies[ii].x = Enemies[ii].x - 2*Enemies[ii].MovingVector.x
Enemies[ii].y = Enemies[ii].y - 2*Enemies[ii].MovingVector.y
endif
Enemies[ii].MovingVector.s = TILE_SIZE
endif
tile = Tiles[Enemies[ii].Enemy_Tile]
pos.x = (Enemies[ii].x - 1) * TILE_SIZE
pos.y = Enemies[ii].y * TILE_SIZE ' SCORE_HEIGHT
pos.x = pos.x + Enemies[ii].MovingVector.x * Enemies[ii].MovingVector.s
pos.y = pos.y + Enemies[ii].MovingVector.y * Enemies[ii].MovingVector.s
'rl.DrawTextureEx(tile.Texture, pos, 0, TILE_SCALE, c.WHITE)
if(Enemies[ii].MovingVector.x < 0 OR Enemies[ii].MovingVector.y < 0 )
rl.DrawTexturePro(tile.Texture, [0,0,-31,31], [pos.x,pos.y, 31*TILE_SCALE, 31*TILE_SCALE], [0,0], 0, c.WHITE)
else
rl.DrawTextureEx(tile.Texture, pos, 0, TILE_SCALE, c.WHITE)
endif
if(AnimationTimer == ANIMATION_TIME) then Enemies[ii].Enemy_Tile = tile.next
next
end
sub DoEndOfFun()
local AnimationTimer, x, y, col, KeyPressed = 0, TextString
TextString = "CONGRATULATIONS! YOU REACHED THE END OF THE WORLD. THANK YOU FOR PLAYING BUG ESCAPE. MAYBE IT IS TIME TO CREATE YOUR OWN WORLD. SMALLBASIC (SMALLBASIC.GITHUB.IO) WILL BE A GREAT STARTING POINT."
x = SCREEN_X
y = SCREEN_Y/2 - TILE_SIZE
col = 1
rl.PollInputEvents()
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE) OR rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER)) then
KeyPressed = 1
endif
x = x - 200 * DeltaTime
if(x < -5100) then x = SCREEN_X
if(AnimationTimer > 0.1)
AnimationTimer = 0
col++
if(col == 11) then col = 16
if(col > 32) then col = 1
endif
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
rl.DrawTextEx(Font, TextString, [x, y], TILE_SIZE, 2, Colors[col])
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer += DeltaTime
Until(KeyPressed)
end
sub NewLevel()
if(UserLevelFile != 0) ' UserLevel
GameState = GAMESTATE_LEVEL_IS_RUNNING
LoadLevel(UserLevelFile, TRUE)
elseif(CurrentLevel > MaxLevel)
GameState = GAMESTATE_GAME_FINISHED
else
LoadLevel(LevelList[CurrentLevel], FALSE)
GameState = GAMESTATE_LEVEL_IS_RUNNING
endif
end
sub DoUserFile()
local f, FileList, temp, ii, ListPosition, AppPath, FileListLength, ListOffset, MaxFiles
const MAXFILES = 25
AppPath = cwd
chdir(UserLevelPath)
local func GetFileList()
local AllFiles, FileList, f
dim FileList
AllFiles = Files("*")
sort AllFiles
temp.file = ".."
temp.type = "D"
FileList << temp
for f in AllFiles
if(left(f, 1) != ".")
if(isdir(f)) then
temp.file = f
temp.type = "D"
FileList << temp
else
'if(right(f,3) == "LVL" or right(f,3) == "lvl")
temp.file = f
temp.type = "F"
FileList << temp
'endif
endif
endif
next
return FileList
end
ListPosition = 1
ListOffset = 0
FileList = GetFileList()
FileListLength = ubound(FileList)
rl.PollInputEvents() ' Call for update keys, otherwise SB dosen't
' realize, that RETURN is not pressed anymore
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE)) then
Gamestate = GAMESTATE_MENU
endif
if(rl.WindowShouldClose()) then Gamestate = GAMESTATE_QUIT_GAME
if(rl.IsKeyPressed(c.KEY_DOWN))
if(ListPosition < len(FileList)) then ListPosition++
ListOffset = (MaxFiles - 1) * (ListPosition \ MAXFILES)
rl.PlaySound(Sounds.Ping)
endif
if(rl.IsKeyPressed(c.KEY_UP))
if(ListPosition > 1) then ListPosition--
ListOffset = (MaxFiles - 1) * (ListPosition \ MAXFILES)
rl.PlaySound(Sounds.Ping)
endif
if(rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER))
rl.PlaySound(Sounds.Ping)
if(FileList[ListPosition].type == "D")
chdir(FileList[ListPosition].file)
FileList = GetFileList()
ListPosition = 1
FileListLength = ubound(FileList)
ListOffset = 0
endif
if(FileList[ListPosition].type == "F")
UserLevelPath = cwd()
chdir(AppPath)
UserLevelFile = UserLevelPath + FileList[ListPosition].file
LoadLevel(UserLevelFile, TRUE)
GameState = GAMESTATE_LEVEL_IS_RUNNING
endif
endif
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
ii = 0
while(ii < MAXFILES)
ii++
if(ii + ListOffset > FileListLength) then exit
f = FileList[ii + ListOffset]
if(f.type == "D") then
rl.DrawTextEx(Font, "[" + f.file + "]" , [TILE_SIZE*11, TILE_SIZE/2 * (ii + 2)], 0.4 * TILE_SIZE, 2, Colors[27])
else
rl.DrawTextEx(Font, f.file, [TILE_SIZE*11, TILE_SIZE/2 * (ii + 2)], 0.4 * TILE_SIZE, 2, Colors[26])
endif
wend
rl.DrawTextEx(Font, ">>" , [TILE_SIZE*10, TILE_SIZE/2 * (ListPosition - ListOffset + 2)], 0.4 * TILE_SIZE, 2, Colors[27])
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer += DeltaTime
UpdateMusic()
Until(Gamestate != GAMESTATE_USERFILE)
chdir AppPath
end
sub DoIntro()
local AnimationTimer, IntroImage, HelpImage, x, y, TempMusicVolume, KeyPressed = false
IntroImage = rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/IntroImage.png")
HelpImage = rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/Help.png")
TempMusicVolume = Settings.MusicVolume
Settings.MusicVolume = 10
MusicPlaying = true
rl.SetMusicVolume(Music.Tracks[Music.CurrentTrack], 0.25)
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE) OR rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER)) then
KeyPressed = true
endif
if(rl.WindowShouldClose()) then Gamestate = GAMESTATE_QUIT_GAME
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
rl.DrawTextEx(Font, " J7M" , [TILE_SIZE*11, TILE_SIZE*2], TILE_SIZE, 2, Colors[27])
rl.DrawTextEx(Font, " PRESENTS", [TILE_SIZE*12.2, TILE_SIZE*3.5], 0.5*TILE_SIZE, 2, Colors[26])
if(AnimationTimer > 0.5) ' BUG text from left side
x = 1000*(AnimationTimer - 0.5)
if(x > TILE_SIZE*5.5) then x = TILE_SIZE * 5.5
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3)
rl.DrawTextureEx(LettersBug[1], [x, y], 0, TILE_SCALE, c.WHITE)
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+2*pi/9)
rl.DrawTextureEx(LettersBug[2], [x + 2*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+4*pi/9)
rl.DrawTextureEx(LettersBug[3], [x + 4*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
endif
if(AnimationTimer > 1.5) ' TRAP text from left side
x = SCREEN_X + 2*TILE_SIZE - 1000*(AnimationTimer - 1.5)
if(x < TILE_SIZE*12.5) then x = TILE_SIZE * 12.5
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+6*pi/9)
rl.DrawTextureEx(LettersEscape[1], [x, y], 0, TILE_SCALE, c.WHITE)
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+8*pi/9)
rl.DrawTextureEx(LettersEscape[2], [x + 2*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+10*pi/9)
rl.DrawTextureEx(LettersEscape[3], [x + 4*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+12*pi/9)
rl.DrawTextureEx(LettersEscape[4], [x + 6*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+14*pi/9)
rl.DrawTextureEx(LettersEscape[5], [x + 8*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = 5*TILE_SIZE + 0.25*TILE_SIZE*sin(AnimationTimer*3+16*pi/9)
rl.DrawTextureEx(LettersEscape[6], [x + 10*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
endif
if(AnimationTimer > 3) ' Intro image
rl.DrawTextureEx(IntroImage, [TILE_SIZE * 12, TILE_SIZE * 8], 0, TILE_SCALE, c.WHITE)
endif
if(AnimationTimer > 4)
if( ((AnimationTimer*100) % 10) > 5)
rl.DrawTextEx(Font, ">> PRESS BUTTON << ", [TILE_SIZE * 11, TILE_SIZE * 15], TILE_SIZE/2, 2, COLORS[23])
endif
endif
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer += DeltaTime
UpdateMusic()
Until(KeyPressed)
KeyPressed = false
AnimationTimer = 0
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE) OR rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER))
KeyPressed = true
endif
if(rl.WindowShouldClose()) then Gamestate = GAMESTATE_QUIT_GAME
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
rl.DrawTextureEx(HelpImage, [TILE_SIZE * 5, TILE_SIZE*0.5], 0, TILE_SCALE, c.WHITE)
if(AnimationTimer > 0.5)
rl.DrawTextEx(Font, "FIND YOUR WAY BACK HOME", [TILE_SIZE*11, TILE_SIZE*0.7], TILE_SIZE/2, 2, Colors[3])
endif
if(AnimationTimer > 1)
rl.DrawTextEx(Font, "AND AVOID HIDDEN TRAPS", [TILE_SIZE*11, TILE_SIZE*1.7], TILE_SIZE/2, 2, Colors[3])
endif
if(AnimationTimer > 1.5)
rl.DrawTextEx(Font, "USE ARROW KEYS OR D-PAD", [TILE_SIZE*11, TILE_SIZE*2.7], TILE_SIZE/2, 2, Colors[3])
endif
if(AnimationTimer > 2.5)
rl.DrawTextEx(Font, "USE YOUR SIXTH SENSE", [TILE_SIZE*11, TILE_SIZE*4.7], TILE_SIZE/2, 2, Colors[4])
endif
if(AnimationTimer > 3)
rl.DrawTextEx(Font, "TO FEEL THE TRAPS", [TILE_SIZE*11, TILE_SIZE*5.7], TILE_SIZE/2, 2, Colors[4])
endif
if(AnimationTimer > 4)
rl.DrawTextEx(Font, "PRESS SPACE OR FIRE TO", [TILE_SIZE*11, TILE_SIZE*7.7], TILE_SIZE/2, 2, Colors[6])
endif
if(AnimationTimer > 4.5)
rl.DrawTextEx(Font, "PLACE OR REMOVE A LITTLE REMINDER ", [TILE_SIZE*11, TILE_SIZE*8.7], TILE_SIZE/2, 2, Colors[6])
endif
if(AnimationTimer > 5.5)
rl.DrawTextEx(Font, "10 POINTS", [TILE_SIZE*11, TILE_SIZE*10.7], TILE_SIZE/2, 2, Colors[20])
endif
if(AnimationTimer > 6.0)
rl.DrawTextEx(Font, "20 POINTS", [TILE_SIZE*11, TILE_SIZE*11.7], TILE_SIZE/2, 2, Colors[23])
endif
if(AnimationTimer > 6.5)
rl.DrawTextEx(Font, "20 STEPS", [TILE_SIZE*11, TILE_SIZE*12.7], TILE_SIZE/2, 2, Colors[27])
endif
if(AnimationTimer > 7)
rl.DrawTextEx(Font, "EXTRA LIVE", [TILE_SIZE*11, TILE_SIZE*13.7], TILE_SIZE/2, 2, Colors[28])
endif
if(AnimationTimer > 9)
if( ((AnimationTimer*100) % 10) > 5)
rl.DrawTextEx(Font, ">> PRESS BUTTON << ", [TILE_SIZE * 11, TILE_SIZE * 15], TILE_SIZE/2, 2, COLORS[23])
endif
endif
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer += DeltaTime
UpdateMusic()
Until(KeyPressed)
Gamestate = GAMESTATE_MENU
rl.UnloadTexture(IntroImage)
rl.UnloadTexture(HelpImage)
Settings.MusicVolume = TempMusicVolume
rl.SetMusicVolume(Music.Tracks[Music.CurrentTrack], Settings.MusicVolume / 10 * 0.25)
if(Settings.MusicVolume == 0) then MusicPlaying = false
end
sub LoadGUIImages()
LettersBug << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/B.png")
LettersBug << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/U.png")
LettersBug << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/G.png")
LettersEscape << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/E.png")
LettersEscape << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/S.png")
LettersEscape << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/C.png")
LettersEscape << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/A.png")
LettersEscape << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/P.png")
LettersEscape << rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/E.png")
Bug = rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/bug.png")
MenuBG = rl.LoadTexture(PATH_TO_DATA + "GRAPHICS/MenuBG.png")
end
func DoGameOver()
local KeyPressed = 0, SelectedEntry = 1
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE)) then
KeyPressed = 1
SelectedEntry = 2
endif
if(rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER))
KeyPressed = 1
endif
if(rl.IsKeyPressed(c.KEY_LEFT))
SelectedEntry = 1
endif
if(rl.IsKeyPressed(c.KEY_RIGHT))
SelectedEntry = 2
endif
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
rl.DrawTextEx(Font, "LAST LIFE LOST" , [TILE_SIZE*9, TILE_SIZE*5], TILE_SIZE, 2, Colors[27])
rl.DrawTextEx(Font, " GAME OVER" , [TILE_SIZE*9, TILE_SIZE*7], TILE_SIZE, 2, Colors[26])
rl.DrawTextEx(Font, "RESTART LEVEL BACK TO MENU" , [TILE_SIZE*4, TILE_SIZE*10], TILE_SIZE*0.75, 2, Colors[25])
rl.DrawTextEx(Font, ">>" , [TILE_SIZE*(2.5 + 12*(SelectedEntry - 1)), TILE_SIZE*(10)], TILE_SIZE*0.75, 2, Colors[25])
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer -= DeltaTime
Until(KeyPressed)
return SelectedEntry
end
sub DoSettings()
local OffsetX, Size, Selection, SettingsState, SETTINGS_MUSIC_VOLUME, SETTINGS_SOUND_VOLUME, SETTINGS_WINDOW_SIZE, WindowSize
OffsetX = TILE_SIZE * 9
Size = TILE_SIZE/2
Selection = 1
SettingsState = 0
WindowSize = Settings.WindowScale
const SETTINGS_MUSIC_VOLUME = 1
const SETTINGS_SOUND_VOLUME = 2
const SETTINGS_WINDOW_SIZE = 3
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE)) then
GameState = GAMESTATE_MENU
endif
if(rl.WindowShouldClose()) then Gamestate = GAMESTATE_QUIT_GAME
if(rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER))
select case Selection
case 1 ' Fullscreen
if(Settings.Fullscreen == "ON")
Settings.Fullscreen = "OFF"
SetWindowScreen()
Size = TILE_SIZE/2
OffsetX = TILE_SIZE * 10
else
Settings.Fullscreen = "ON"
SetFullScreen()
Size = TILE_SIZE/2
OffsetX = TILE_SIZE * 10
endif
case 2 ' Music volume
if(SettingsState == SETTINGS_MUSIC_VOLUME)
SettingsState = 0
else
SettingsState = SETTINGS_MUSIC_VOLUME
endif
case 3 ' Sound volume
if(SettingsState == SETTINGS_SOUND_VOLUME)
SettingsState = 0
else
SettingsState = SETTINGS_SOUND_VOLUME
endif
case 4 ' Window size
if(Settings.Fullscreen != "ON")
if(SettingsState == SETTINGS_WINDOW_SIZE)
SettingsState = 0
else
SettingsState = SETTINGS_WINDOW_SIZE
endif
endif
end select
rl.PlaySound(Sounds.Ping)
endif
if(rl.IsKeyPressed(c.KEY_UP)) then
select case SettingsState
case SETTINGS_MUSIC_VOLUME
if(Settings.MusicVolume < 10) then Settings.MusicVolume++
rl.SetMusicVolume(Music.Tracks[Music.CurrentTrack], Settings.MusicVolume / 10 * 0.25)
MusicPlaying = true
case SETTINGS_SOUND_VOLUME
if(Settings.SoundVolume < 10) then Settings.SoundVolume++
rl.SetMasterVolume(Settings.SoundVolume / 10)
case SETTINGS_WINDOW_SIZE
if(WindowSize < 5)
WindowSize+=0.1
Settings.WindowScale = WindowSize
TILE_SIZE = 32 * WindowSize
TILE_SCALE = TILE_SIZE / 32
SCREEN_X = BOARD_SIZE_X * TILE_SIZE
SCREEN_Y = BOARD_SIZE_Y * (TILE_SIZE + 2)
Size = TILE_SIZE/2
OffsetX = TILE_SIZE * 10
rl.SetWindowSize(SCREEN_X, SCREEN_Y)
'if(Settings.Fullscreen != "ON") then rl.SetWindowSize(SCREEN_X, SCREEN_Y)
endif
case else
Selection--
if(Selection < 1) then Selection = 4
end select
rl.PlaySound(Sounds.Ping)
endif
if(rl.IsKeyPressed(c.KEY_DOWN)) then
select case SettingsState
case SETTINGS_MUSIC_VOLUME
if(Settings.MusicVolume > 0) then Settings.MusicVolume--
rl.SetMusicVolume(Music.Tracks[Music.CurrentTrack], Settings.MusicVolume / 10 * 0.25)
if(Settings.MusicVolume == 0) then MusicPlaying = false
case SETTINGS_SOUND_VOLUME
if(Settings.SoundVolume > 0) then Settings.SoundVolume--
rl.SetMasterVolume(Settings.SoundVolume / 10)
case SETTINGS_WINDOW_SIZE
if(WindowSize > 0.5)
WindowSize-=0.1
Settings.WindowScale = WindowSize
TILE_SIZE = 32 * WindowSize
TILE_SCALE = TILE_SIZE / 32
SCREEN_X = BOARD_SIZE_X * TILE_SIZE
SCREEN_Y = BOARD_SIZE_Y * (TILE_SIZE + 2)
Size = TILE_SIZE/2
OffsetX = TILE_SIZE * 10
rl.SetWindowSize(SCREEN_X, SCREEN_Y)
endif
case else
Selection++
if(Selection > 4) then Selection = 1
end select
rl.PlaySound(Sounds.Ping)
endif
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
rl.DrawTextEx(Font, "SETTINGS" , [TILE_SIZE*11.5, TILE_SIZE], Size*2, 2, Colors[28])
rl.DrawTextEx(Font, " FULLSCREEN:", [OffsetX, TILE_SIZE * 5], Size, 2, COLORS[25])
rl.DrawTextEx(Font, Settings.Fullscreen, [OffsetX + 9*TILE_SIZE, TILE_SIZE * 5], Size, 2, COLORS[25])
rl.DrawTextEx(Font, " MUSIC VOLUME:", [OffsetX, TILE_SIZE * 6], Size, 2, COLORS[26])
rl.DrawTextEx(Font, " MASTER VOLUME:", [OffsetX, TILE_SIZE * 7], Size, 2, COLORS[27])
rl.DrawTextEx(Font, " WINDOW SIZE:", [OffsetX, TILE_SIZE * 8], Size, 2, COLORS[28])
if(SettingsState == SETTINGS_MUSIC_VOLUME)
if(AnimationTimer < ANIMATION_TIME/2)
rl.DrawTextEx(Font, Settings.MusicVolume, [OffsetX + 9*TILE_SIZE, TILE_SIZE * 6], Size, 2, COLORS[26])
endif
else
rl.DrawTextEx(Font, Settings.MusicVolume, [OffsetX + 9*TILE_SIZE, TILE_SIZE * 6], Size, 2, COLORS[26])
endif
if(SettingsState == SETTINGS_SOUND_VOLUME)
if(AnimationTimer < ANIMATION_TIME/2)
rl.DrawTextEx(Font, Settings.SoundVolume, [OffsetX + 9*TILE_SIZE, TILE_SIZE * 7], Size, 2, COLORS[27])
endif
else
rl.DrawTextEx(Font, Settings.SoundVolume, [OffsetX + 9*TILE_SIZE, TILE_SIZE * 7], Size, 2, COLORS[27])
endif
if(SettingsState == SETTINGS_WINDOW_SIZE)
if(AnimationTimer < ANIMATION_TIME/2)
rl.DrawTextEx(Font, str(WindowSize), [OffsetX + 9*TILE_SIZE, TILE_SIZE * 8], Size, 2, COLORS[28])
endif
else
rl.DrawTextEx(Font, str(WindowSize), [OffsetX + 9*TILE_SIZE, TILE_SIZE * 8], Size, 2, COLORS[28])
endif
if(AnimationTimer < ANIMATION_TIME/2)
rl.DrawTextEx(Font, ">>", [OffsetX, TILE_SIZE * (Selection + 4)], Size, 2, COLORS[Selection + 24])
if(AnimationTimer < 0) then AnimationTimer = ANIMATION_TIME
endif
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer -= DeltaTime
UpdateMusic()
Until(GameState != GAMESTATE_SETTINGS)
try
tsave(PATH_TO_SETTINGS + "SETTINGS.DAT", Settings)
catch
LOGPRINT "Can't save settings."
end try
end
sub DoMenu()
local OffsetX, Size, Selection, x, y, BugPosition, t
OffsetX = TILE_SIZE * 12
Size = TILE_SIZE/2
Selection = 1
CurrentLevel = 1
AnimationTimer = 0
UserLevelFile = 0
Player.Score = 0
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE) or rl.WindowShouldClose()) then
GameState = GAMESTATE_QUIT_GAME
endif
if(rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER))
select case Selection
case 1 ' Start
LoadLevel(LevelList[1], FALSE)
GameState = GAMESTATE_LEVEL_IS_RUNNING
case 2 ' User Level
GameState = GAMESTATE_USERFILE
case 3 ' Settings
GameState = GAMESTATE_SETTINGS
case 4 ' Highscore
GameState = GAMESTATE_HIGHSCORE
case 5 ' Credits
GameState = GAMESTATE_CREDITS
case 6 ' Editor
if(instr(sbver, "Win"))
exec("editor.bat")
else
exec(enclose("./sbasicg -r editor.bas"))
endif
case 7 ' exit
GameState = GAMESTATE_QUIT_GAME
end select
endif
if(rl.IsKeyPressed(c.KEY_UP)) then
rl.PlaySound(Sounds.Ping)
Selection--
if(Selection < 1) then Selection = 7
endif
if(rl.IsKeyPressed(c.KEY_DOWN)) then
rl.PlaySound(Sounds.Ping)
Selection++
if(Selection > 7) then Selection = 1
endif
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
x = TILE_SIZE * 5.5
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3)
rl.DrawTextureEx(LettersBug[1], [x, y], 0, TILE_SCALE, c.WHITE)
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+2*pi/9)
rl.DrawTextureEx(LettersBug[2], [x + 2*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+4*pi/9)
rl.DrawTextureEx(LettersBug[3], [x + 4*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
x = TILE_SIZE * 12.5
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+6*pi/9)
rl.DrawTextureEx(LettersEscape[1], [x, y], 0, TILE_SCALE, c.WHITE)
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+8*pi/9)
rl.DrawTextureEx(LettersEscape[2], [x + 2*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+10*pi/9)
rl.DrawTextureEx(LettersEscape[3], [x + 4*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+12*pi/9)
rl.DrawTextureEx(LettersEscape[4], [x + 6*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+14*pi/9)
rl.DrawTextureEx(LettersEscape[5], [x + 8*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
y = TILE_SIZE + 0.25*TILE_SIZE*sin(t*3+16*pi/9)
rl.DrawTextureEx(LettersEscape[6], [x + 10*TILE_SIZE, y], 0, TILE_SCALE, c.WHITE)
rl.DrawTextureEx(MenuBG, [4.25*TILE_SIZE, 4*TILE_SIZE], 0, TILE_SCALE, c.WHITE)
rl.DrawRectangle(TILE_SIZE * 11, TILE_SIZE * 4, TILE_SIZE*9, TILE_SIZE*12, rl.ColorAlpha(c.BLACK, 0.8))
rl.DrawTextEx(Font, " START ", [OffsetX, TILE_SIZE * 6], Size, 2, COLORS[3])
rl.DrawTextEx(Font, " USER LEVELS ", [OffsetX, TILE_SIZE * 7], Size, 2, COLORS[4])
rl.DrawTextEx(Font, " SETTINGS ", [OffsetX, TILE_SIZE * 8], Size, 2, COLORS[5])
rl.DrawTextEx(Font, " HIGHSCORE ", [OffsetX, TILE_SIZE * 9], Size, 2, COLORS[6])
rl.DrawTextEx(Font, " CREDITS ", [OffsetX, TILE_SIZE * 10], Size, 2, COLORS[7])
rl.DrawTextEx(Font, " EDITOR ", [OffsetX, TILE_SIZE * 11], Size, 2, COLORS[8])
rl.DrawTextEx(Font, " EXIT ", [OffsetX, TILE_SIZE * 12], Size, 2, COLORS[9])
if(AnimationTimer < ANIMATION_TIME/2)
rl.DrawTextEx(Font, ">>", [OffsetX, TILE_SIZE * (Selection + 5)], Size, 2, COLORS[Selection + 2])
if(AnimationTimer < 0) then AnimationTimer = ANIMATION_TIME
endif
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer -= DeltaTime
t += DeltaTime
UpdateMusic()
Until(GameState != GAMESTATE_MENU)
end
sub DoCredits
local OffsetX, Size, Selection, CreditColors
OffsetX = TILE_SIZE * 5
Size = TILE_SIZE/2
dim CreditColors[9]
CreditColors[1] = COLORS[2]
CreditColors[2] = COLORS[3]
CreditColors[3] = COLORS[4]
CreditColors[4] = COLORS[5]
CreditColors[5] = COLORS[21]
CreditColors[6] = COLORS[22]
CreditColors[7] = COLORS[23]
CreditColors[8] = COLORS[26]
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE) OR rl.IsKeyPressed(c.KEY_SPACE) OR rl.IsKeyPressed(c.KEY_ENTER)) then
GameState = GAMESTATE_MENU
endif
if(AnimationTimer < 0 ) then
AnimationTimer = 0.1
TempColor = CreditColors[8]
for ii = 8 to 2 step -1
CreditColors[ii] = CreditColors[ii - 1]
next
CreditColors[1] = TempColor
end if
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
rl.DrawTextEx(Font, "CREDITS" , [TILE_SIZE*12, TILE_SIZE], Size*2, 2, Colors[27])
rl.DrawTextEx(Font, ">> IDEA, GRAPHICS, SOUNDS, PROGRAMMING <<", [OffsetX, TILE_SIZE * 4], Size, 2, CreditColors[1])
rl.DrawTextEx(Font, " J7M", [OffsetX, TILE_SIZE * 5], Size, 2, Colors[29])
rl.DrawTextEx(Font, " >> LEVEL DESIGN <<", [OffsetX, TILE_SIZE * 6], Size, 2, CreditColors[2])
rl.DrawTextEx(Font, " J7M, HRKARLY", [OffsetX, TILE_SIZE * 7], Size, 2, Colors[29])
rl.DrawTextEx(Font, " >> POWERED BY <<", [OffsetX, TILE_SIZE * 8], Size, 2, CreditColors[3])
rl.DrawTextEx(Font, " SMALLBASIC -> SMALLBASIC.GITHUB.IO", [OffsetX, TILE_SIZE * 9], Size, 2, Colors[29])
rl.DrawTextEx(Font, " RAYLIB, LINUX, PIXELORAMA, GEANY", [OffsetX, TILE_SIZE * 10], Size, 2, Colors[29])
rl.DrawTextEx(Font, " >> MUSIC <<", [OffsetX, TILE_SIZE * 11], Size, 2, CreditColors[4])
rl.DrawTextEx(Font, "Retro Indie Josh -> retroindiejosh.itch.io", [OffsetX, TILE_SIZE * 12], Size, 2, Colors[29])
rl.DrawTextEx(Font, " (CC BY 4.0 Deed)", [OffsetX, TILE_SIZE * 13], Size, 2, Colors[29])
rl.EndDrawing
DeltaTime = rl.GetFrameTime()
AnimationTimer -= DeltaTime
UpdateMusic()
Until(GameState != GAMESTATE_CREDITS)
end
sub DoGameLoop()
AnimationTimer = 0
Repeat
if(rl.IsKeyPressed(c.KEY_ESCAPE)) then
GameState = GAMESTATE_MENU
rl.PollInputEvents()
endif
if(rl.WindowShouldClose()) then Gamestate = GAMESTATE_QUIT_GAME
select case GameState
case GAMESTATE_LEVEL_IS_RUNNING
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
DrawScore()
DrawBoard()
DrawPlayer()
DrawTrapCounter()
DrawEnemies()
EnemyHitPlayer()
SoundEnemies()
rl.EndDrawing
GameLoop_UpdateKeys()
case GAMESTATE_PLAYER_IS_MOVING
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
SoundTrap()
DrawScore()
DrawBoard()
DrawPlayerIsMoving()
DrawTrapCounter()
DrawEnemies()
EnemyHitPlayer()
rl.EndDrawing
case GAMESTATE_PLAYER_WILL_DIE_ANIMATION
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
SoundPlayerWillDie()
DrawScore()
DrawBoard()
DrawPlayerWillDie()
DrawEnemies()
rl.EndDrawing
case GAMESTATE_PLAYER_COLLECT_BONUS
rl.BeginDrawing()
rl.ClearBackground(c.BLACK)
SoundBonus()
DrawScore()
DrawBoard()