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489 lines (408 loc) · 11.3 KB
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/*
* toolKit.cpp
*
* Created on: 14 ���� 2015
* Author: Lior
*/
#include "toolKit.h"
//TODO i looked at everything as if it can receive values 0-5. we must check this is the case
//sets everything to 0, decision bit to 1
PartialSolution::PartialSolution()
{
for (int row = 0; row < ARR_SIZE; row++)
{
for (int col = 0; col < ARR_SIZE; col++)
{
solArr[row][col].set();
solArr[row][col].set(DECISION_BIT, false);
}
}
}
//copy constructor-if we need one
PartialSolution::PartialSolution(PartialSolution *part)
{
for (int row = 0; row < ARR_SIZE; row++)
{
for (int col = 0; col < ARR_SIZE; col++)
{
solArr[row][col] = part->solArr[row][col];
}
}
}
bool PartialSolution::isOptionDecided(int row, int option)
{
for (int col = 0; col < ARR_SIZE; ++col)
{
if (getOptionForCell(row, col, option) && isCellDecided(row, col))
{
return true;
}
}
return false;
}
bool PartialSolution::isCellDecided(int row, int col)
{
return solArr[row][col][DECISION_BIT];
}
void PartialSolution::setDecisionBit(int row, int col, bool trueFalse)
{
solArr[row][col].set(DECISION_BIT, trueFalse);
}
void PartialSolution::chooseOptionForCell(int row, int col, int option, bool useForwardChecking)
{
setDecisionBit(row,col,true);
for (int other=0;other<ARR_SIZE;++other)
{
if (other!=option){
setOptionForCell(row, col, other, false);
}
}
if (useForwardChecking)
{
for (int other = 0; other < ARR_SIZE; ++other)
{
if (other != col)
{
setOptionForCell(row, other, option, false);
}
}
}
}
bool PartialSolution::allDecided()
{
for (int row = 0; row < ARR_SIZE; row++)
{
for (int col = 0; col < ARR_SIZE; col++)
{
if (!solArr[row][col][DECISION_BIT]) return false;
}
}
return true;
}
bool PartialSolution::isOneOptionLeftForCell(int row, int col)
{
return (this->NumOFOptionsForCell(row, col) == 1);
}
int PartialSolution::getFirstCellForOption(int row, int option)
{
for (int col = 0; col < ARR_SIZE; ++col)
{
if (!isCellDecided(row, col) && getOptionForCell(row, col, option))
{
return col;
}
}
return -1;
}
int PartialSolution::getFirstOptionForCell(int row, int col)
{
for (int option=0;option<ARR_SIZE;++option)
{
if (solArr[row][col][option])
{
return option;
}
}
return -1;
}
int PartialSolution::numOfCellsForOption(int row, int option)
{
int count = 0;
for (int i = 0; i < ARR_SIZE; ++i)
{
if (solArr[row][i][option])
{
count++;
}
}
return count;
}
int PartialSolution::NumOFOptionsForCell(int row, int col)
{
int count = 0;
for (int i = 0; i < ARR_SIZE; i++)
{
if (solArr[row][col][i])
{
count++;
}
}
return count;
}
bool PartialSolution::setOptionForCell(int row, int col, int option, bool value)
{
if ((option > 5) || (option < 0))
{
return false;
}
solArr[row][col].set(option, value);
return true;
}
bool PartialSolution::getOptionForCell(int row, int col, int option)
{
//if ((option>5) || (option <0)) return false;
//TODO throw exception? im lazy. lets not call this with a bad option ok? ok
return solArr[row][col][option];
}
Constraint::Constraint(Rule *rule)
{
std::vector<int> param = rule->parameterList();
std::string className = rule->className();
if (className == "NearRule")
{
int thing1[2];
int thing2[2];
thing1[0] = param[0];
thing1[1] = param[1];
thing2[0] = param[2];
thing2[1] = param[3];
//TODO check this is the correct order of input
rows.push_back(thing1[0]);
rows.push_back(thing2[0]);
things.push_back(thing1[1]);
things.push_back(thing2[1]);
std::vector<int> temp;
for (int i = 0; i < ARR_SIZE - 1; ++i)
{
temp.push_back(i);
temp.push_back(i + 1);
permutations.push_back(temp);
temp.clear();
temp.push_back(i + 1);
temp.push_back(i);
permutations.push_back(temp);
temp.clear();
}
}
else if (className == "DirectionRule")
{
int row1 = param[0];
int thing1 = param[1];
int row2 = param[2];
int thing2 = param[3];
rows.push_back(row1);
rows.push_back(row2);
things.push_back(thing1);
things.push_back(thing2);
std::vector<int> temp;
for (int first = 0; first < ARR_SIZE; first++)
{
for (int second = first + 1; second < ARR_SIZE; second++)
{
temp.push_back(first);
temp.push_back(second);
permutations.push_back(temp);
temp.clear();
}
}
}
else if (className == "OpenRule")
{
int row = param[0];
int col = param[1];
int thing = param[2];
rows.push_back(row);
things.push_back(thing);
std::vector<int> temp;
temp.push_back(col);
//only one option
permutations.push_back(temp);
}
else if (className == "UnderRule")
{
int row1 = param[0];
int thing1 = param[1];
int row2 = param[2];
int thing2 = param[3];
rows.push_back(row1);
rows.push_back(row2);
things.push_back(thing1);
things.push_back(thing2);
std::vector<int> temp;
for (int i = 0; i < ARR_SIZE; i++)
{
temp.push_back(i);
temp.push_back(i);
permutations.push_back(temp);
temp.clear();
}
}
else if (className == "BetweenRule")
{
int row1 = param[0];
int thing1 = param[1];
int row2 = param[2];
int thing2 = param[3];
int centerRow = param[4];
int centerThing = param[5];
rows.push_back(row1);
rows.push_back(centerRow);
rows.push_back(row2);
things.push_back(thing1);
things.push_back(centerThing);
things.push_back(thing2);
std::vector<int> temp;
for (int middle = 1; middle < ARR_SIZE - 1; ++middle)
{
temp.push_back(middle - 1);
temp.push_back(middle);
temp.push_back(middle + 1);
permutations.push_back(temp);
temp.clear();
temp.push_back(middle + 1);
temp.push_back(middle);
temp.push_back(middle - 1);
permutations.push_back(temp);
temp.clear();
}
}
}
Constraint::Constraint(int row)
{
std::vector<int> temp;
for (int a=0;a<ARR_SIZE;++a)
{
// init here to save another loop
rows.push_back(row);
things.push_back(a);
temp.push_back(a);
for (int b = 0; b < ARR_SIZE; ++b)
{
if (b!=a)
{
temp.push_back(b);
for (int c = 0; c < ARR_SIZE; ++c)
{
if (c != a && c != b)
{
temp.push_back(c);
for (int d = 0; d < ARR_SIZE; ++d)
{
if (d != a && d != b && d != c)
{
temp.push_back(d);
for (int e = 0; e < ARR_SIZE; ++e)
{
if (e != a && e != b && e != c && e != d)
{
temp.push_back(e);
for (int f = 0; f < ARR_SIZE; ++f)
{
if (f != a && f != b && f != c && f != d && f != e)
{
temp.push_back(f);
permutations.push_back(temp);
temp.pop_back();
break;
}
}
temp.pop_back();
}
}
temp.pop_back();
}
}
temp.pop_back();
}
}
temp.pop_back();
}
}
temp.pop_back();
}
}
//for testing
void Constraint::print()
{
std::cout << "rows:";
for (int i = 0; i < rows.size(); i++)
{
std::cout << rows[i] << " | ";
}
std::cout << "\n" << "things:";
for (int i = 0; i < things.size(); i++)
{
std::cout << things[i] << " | ";
}
std::cout << "\n" << "possible permutations";
for (int i = 0; i < permutations.size(); i++)
{
std::cout << "<";
for (int j = 0; j < permutations[i].size(); j++)
{
std::cout << permutations[i][j] << ",";
}
std::cout << ">\n";
}
}
//checks if a certain variable is relevant for a constraint
bool Constraint::isVarPresent(int row, int thing)
{
for (int i = 0; i < rows.size(); i++)
{
if (rows[i] == row && things[i] == thing)
{
return true;
}
}
return false;
}
//number of variables in this constraint
int Constraint::checkNumOfVars()
{
return (int) this->rows.size();
}
//checks if the given solution upholds the constraint
//it isn't too late to change the function name. just wanted it to be clear
bool Constraint::checkConstraintHoldsForSol(PartialSolution *sol)
{
bool temp;
for (int con = 0; con < permutations.size(); con++)
{
temp = true;
for (int var = 0; var < things.size(); var++)
{
temp = sol->getOptionForCell(rows[var], permutations[con][var], things[var]);
if (!temp) break;
}
if (temp) return true;
}
return false;
}
//constructor-given all the rules, a set of constraints is created
AllConstraints::AllConstraints(Rules rules)
{
for (Rules::iterator it = rules.begin(); it != rules.end(); ++it)
{
all.push_back(Constraint(*it));
}
// for (int row=0;row<ARR_SIZE;++row)
// {
// all.push_back(Constraint(row));
// }
}
//TODO think if we need to use pointers here? would it be more space and time saving
std::vector<Constraint> AllConstraints::returnReleventConstraints(int row, int thing)
{
std::vector<Constraint> releventConstraints;
for (int i = 0; i < this->all.size(); i++)
{
if (all[i].isVarPresent(row, thing))
{
releventConstraints.push_back(all[i]);
}
}
return releventConstraints;
}
//loops over all constraints and checks if solArr is a good solution
bool AllConstraints::isSolValid(PartialSolution *sol)
{
for (int i = 0; i < this->all.size(); i++)
{
if (!this->all[i].checkConstraintHoldsForSol(sol))
{
return false;
}
}
return true;
}