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795 lines (728 loc) · 36.4 KB
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#include "gpu/vk_texture.h"
#include "gpu/vk_common.h"
#include "gpu/vk_device.h"
#include <cstdio>
#include <cstring>
namespace gpu
{
namespace
{
std::uint32_t find_memory_type(VkPhysicalDevice pd, std::uint32_t bits,
VkMemoryPropertyFlags props)
{
VkPhysicalDeviceMemoryProperties mp{};
vkGetPhysicalDeviceMemoryProperties(pd, &mp);
for (std::uint32_t i = 0; i < mp.memoryTypeCount; ++i)
if ((bits & (1u << i))
&& (mp.memoryTypes[i].propertyFlags & props) == props)
return i;
return UINT32_MAX;
}
bool make_buffer(const VulkanDevice& d, VkDeviceSize size,
VkBufferUsageFlags usage, VkMemoryPropertyFlags props,
VkBuffer* buf, VkDeviceMemory* mem)
{
VkBufferCreateInfo bci{};
bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bci.size = size;
bci.usage = usage;
bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
if (vkCreateBuffer(d.device, &bci, nullptr, buf) != VK_SUCCESS)
return false;
VkMemoryRequirements mr{};
vkGetBufferMemoryRequirements(d.device, *buf, &mr);
VkMemoryAllocateInfo ai{};
ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
ai.allocationSize = mr.size;
ai.memoryTypeIndex = find_memory_type(d.physical, mr.memoryTypeBits,
props);
if (ai.memoryTypeIndex == UINT32_MAX) return false;
if (vkAllocateMemory(d.device, &ai, nullptr, mem) != VK_SUCCESS)
return false;
vkBindBufferMemory(d.device, *buf, *mem, 0);
return true;
}
} // namespace
// Shared device-local sampled-image upload: stage `pixels`, copy into an
// OPTIMAL image of `format`, transition to SHADER_READ, then build a view +
// sampler. `bpp` is the source bytes-per-pixel (must match `format`).
static bool upload_sampled_2d(const VulkanDevice& d, std::uint32_t width,
std::uint32_t height,
const std::uint8_t* pixels, VkFormat format,
std::uint32_t bpp, bool linearFilter,
bool repeat, VulkanTexture& out)
{
const VkDeviceSize size =
static_cast<VkDeviceSize>(width) * height * bpp;
VkBuffer staging = VK_NULL_HANDLE;
VkDeviceMemory stagingMem = VK_NULL_HANDLE;
if (!make_buffer(d, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&staging, &stagingMem)) {
std::fprintf(stderr, "[vk] texture staging buffer failed\n");
return false;
}
void* mapped = nullptr;
vkMapMemory(d.device, stagingMem, 0, size, 0, &mapped);
std::memcpy(mapped, pixels, static_cast<std::size_t>(size));
vkUnmapMemory(d.device, stagingMem);
VkImageCreateInfo ici{};
ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ici.imageType = VK_IMAGE_TYPE_2D;
ici.format = format;
ici.extent = {width, height, 1};
ici.mipLevels = 1;
ici.arrayLayers = 1;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = VK_IMAGE_TILING_OPTIMAL;
// TRANSFER_SRC lets a sampled image serve as a vkCmdCopyImage source and
// be read back (seam ping-pong / self-check). Harmless for every other
// sampled texture; costs nothing on a device-local OPTIMAL image.
ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (vkCreateImage(d.device, &ici, nullptr, &out.image) != VK_SUCCESS) {
vkDestroyBuffer(d.device, staging, nullptr);
vkFreeMemory(d.device, stagingMem, nullptr);
return false;
}
VkMemoryRequirements mr{};
vkGetImageMemoryRequirements(d.device, out.image, &mr);
VkMemoryAllocateInfo ai{};
ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
ai.allocationSize = mr.size;
ai.memoryTypeIndex = find_memory_type(d.physical, mr.memoryTypeBits,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (vkAllocateMemory(d.device, &ai, nullptr, &out.memory) != VK_SUCCESS) {
vkDestroyBuffer(d.device, staging, nullptr);
vkFreeMemory(d.device, stagingMem, nullptr);
return false;
}
vkBindImageMemory(d.device, out.image, out.memory, 0);
// One-time transfer: layout to TRANSFER_DST, copy, layout to SHADER_READ.
VkCommandPoolCreateInfo pci{};
pci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pci.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
pci.queueFamilyIndex = d.families.graphics;
VkCommandPool pool = VK_NULL_HANDLE;
vkCreateCommandPool(d.device, &pci, nullptr, &pool);
VkCommandBufferAllocateInfo cai{};
cai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cai.commandPool = pool;
cai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cai.commandBufferCount = 1;
VkCommandBuffer cmd = VK_NULL_HANDLE;
vkAllocateCommandBuffers(d.device, &cai, &cmd);
VkCommandBufferBeginInfo bi{};
bi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cmd, &bi);
VkImageMemoryBarrier b{};
b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.image = out.image;
b.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
b.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.srcAccessMask = 0;
b.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &b);
VkBufferImageCopy region{};
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.imageExtent = {width, height, 1};
vkCmdCopyBufferToImage(cmd, staging, out.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
b.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 1, &b);
vkEndCommandBuffer(cmd);
VkSubmitInfo si{};
si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
si.commandBufferCount = 1;
si.pCommandBuffers = &cmd;
VkFenceCreateInfo fci{};
fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence = VK_NULL_HANDLE;
vkCreateFence(d.device, &fci, nullptr, &fence);
vkQueueSubmit(d.graphicsQueue, 1, &si, fence);
vkWaitForFences(d.device, 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(d.device, fence, nullptr);
vkDestroyCommandPool(d.device, pool, nullptr);
vkDestroyBuffer(d.device, staging, nullptr);
vkFreeMemory(d.device, stagingMem, nullptr);
VkImageViewCreateInfo vci{};
vci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
vci.image = out.image;
vci.viewType = VK_IMAGE_VIEW_TYPE_2D;
vci.format = format;
vci.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(d.device, &vci, nullptr, &out.view) != VK_SUCCESS)
return false;
VkSamplerCreateInfo sci{};
sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
const VkFilter filter = linearFilter ? VK_FILTER_LINEAR
: VK_FILTER_NEAREST;
sci.magFilter = filter;
sci.minFilter = filter;
const VkSamplerAddressMode addr =
repeat ? VK_SAMPLER_ADDRESS_MODE_REPEAT
: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sci.addressModeU = addr;
sci.addressModeV = addr;
sci.addressModeW = addr;
sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sci.maxLod = 0.0f;
if (vkCreateSampler(d.device, &sci, nullptr, &out.sampler) != VK_SUCCESS)
return false;
out.width = width;
out.height = height;
out.bpp = bpp;
return true;
}
bool VulkanTexture::update_region(const VulkanDevice& d, std::uint32_t x,
std::uint32_t y, std::uint32_t w,
std::uint32_t h, const std::uint8_t* pixels)
{
if (image == VK_NULL_HANDLE || bpp == 0 || w == 0 || h == 0) return false;
if (x + w > width || y + h > height) return false;
const VkDeviceSize size = static_cast<VkDeviceSize>(w) * h * bpp;
VkBuffer staging = VK_NULL_HANDLE;
VkDeviceMemory stagingMem = VK_NULL_HANDLE;
if (!make_buffer(d, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&staging, &stagingMem)) {
return false;
}
void* mapped = nullptr;
vkMapMemory(d.device, stagingMem, 0, size, 0, &mapped);
std::memcpy(mapped, pixels, static_cast<std::size_t>(size));
vkUnmapMemory(d.device, stagingMem);
VkCommandPoolCreateInfo pci{};
pci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pci.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
pci.queueFamilyIndex = d.families.graphics;
VkCommandPool pool = VK_NULL_HANDLE;
vkCreateCommandPool(d.device, &pci, nullptr, &pool);
VkCommandBufferAllocateInfo cai{};
cai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cai.commandPool = pool;
cai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cai.commandBufferCount = 1;
VkCommandBuffer cmd = VK_NULL_HANDLE;
vkAllocateCommandBuffers(d.device, &cai, &cmd);
VkCommandBufferBeginInfo bi{};
bi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cmd, &bi);
// Transition the whole image SHADER_READ → TRANSFER_DST (even for a
// partial copy — a single-subresource layout is simplest and correct).
VkImageMemoryBarrier b{};
b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.image = image;
b.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
b.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
b.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &b);
VkBufferImageCopy region{};
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.imageOffset = {static_cast<std::int32_t>(x),
static_cast<std::int32_t>(y), 0};
region.imageExtent = {w, h, 1};
vkCmdCopyBufferToImage(cmd, staging, image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
b.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 1, &b);
vkEndCommandBuffer(cmd);
VkSubmitInfo si{};
si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
si.commandBufferCount = 1;
si.pCommandBuffers = &cmd;
VkFenceCreateInfo fci{};
fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence = VK_NULL_HANDLE;
vkCreateFence(d.device, &fci, nullptr, &fence);
vkQueueSubmit(d.graphicsQueue, 1, &si, fence);
vkWaitForFences(d.device, 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(d.device, fence, nullptr);
vkDestroyCommandPool(d.device, pool, nullptr);
vkDestroyBuffer(d.device, staging, nullptr);
vkFreeMemory(d.device, stagingMem, nullptr);
return true;
}
bool VulkanTexture::update_region_recorded(VkCommandBuffer cmd,
VkBuffer staging,
VkDeviceSize stagingOff,
std::uint32_t x, std::uint32_t y,
std::uint32_t w, std::uint32_t h,
bool discard)
{
if (image == VK_NULL_HANDLE || bpp == 0 || w == 0 || h == 0) return false;
if (x + w > width || y + h > height) return false;
if (discard && (x != 0 || y != 0 || w != width || h != height))
return false; // discarding a partial rect would lose the rest
// Whole-image SHADER_READ→TRANSFER_DST. srcStage FRAGMENT_SHADER is
// queue-scope: it orders this write after the in-flight frame's
// sampling — that ordering, not a fence, is what makes the in-place
// overwrite legal. A discard enters as UNDEFINED (first fill of an
// empty-created image / full overwrite).
VkImageMemoryBarrier b{};
b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.image = image;
b.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
b.oldLayout = discard ? VK_IMAGE_LAYOUT_UNDEFINED
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.srcAccessMask = discard ? 0 : VK_ACCESS_SHADER_READ_BIT;
b.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &b);
VkBufferImageCopy region{};
region.bufferOffset = stagingOff;
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.imageOffset = {static_cast<std::int32_t>(x),
static_cast<std::int32_t>(y), 0};
region.imageExtent = {w, h, 1};
vkCmdCopyBufferToImage(cmd, staging, image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
b.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
b.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 1, &b);
return true;
}
bool VulkanTexture::create_r8_empty(const VulkanDevice& d,
std::uint32_t w, std::uint32_t h,
bool linearFilter, bool repeat)
{
VkImageCreateInfo ici{};
ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ici.imageType = VK_IMAGE_TYPE_2D;
ici.format = VK_FORMAT_R8_UNORM;
ici.extent = {w, h, 1};
ici.mipLevels = 1;
ici.arrayLayers = 1;
ici.samples = VK_SAMPLE_COUNT_1_BIT;
ici.tiling = VK_IMAGE_TILING_OPTIMAL;
ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
if (vkCreateImage(d.device, &ici, nullptr, &image) != VK_SUCCESS)
return false;
VkMemoryRequirements mr{};
vkGetImageMemoryRequirements(d.device, image, &mr);
VkMemoryAllocateInfo ai{};
ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
ai.allocationSize = mr.size;
ai.memoryTypeIndex = find_memory_type(d.physical, mr.memoryTypeBits,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (ai.memoryTypeIndex == UINT32_MAX
|| vkAllocateMemory(d.device, &ai, nullptr, &memory) != VK_SUCCESS) {
vkDestroyImage(d.device, image, nullptr);
image = VK_NULL_HANDLE;
return false;
}
vkBindImageMemory(d.device, image, memory, 0);
VkImageViewCreateInfo vci{};
vci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
vci.image = image;
vci.viewType = VK_IMAGE_VIEW_TYPE_2D;
vci.format = VK_FORMAT_R8_UNORM;
vci.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
if (vkCreateImageView(d.device, &vci, nullptr, &view) != VK_SUCCESS)
return false;
VkSamplerCreateInfo sci{};
sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
const VkFilter filter = linearFilter ? VK_FILTER_LINEAR
: VK_FILTER_NEAREST;
sci.magFilter = filter;
sci.minFilter = filter;
const VkSamplerAddressMode addr =
repeat ? VK_SAMPLER_ADDRESS_MODE_REPEAT
: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sci.addressModeU = addr;
sci.addressModeV = addr;
sci.addressModeW = addr;
sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
sci.maxLod = 0.0f;
if (vkCreateSampler(d.device, &sci, nullptr, &sampler) != VK_SUCCESS)
return false;
width = w;
height = h;
bpp = 1;
return true;
}
bool VulkanTexture::read_back(const VulkanDevice& d,
std::vector<std::uint8_t>& out) const
{
if (image == VK_NULL_HANDLE || bpp == 0 || width == 0 || height == 0)
return false;
const VkDeviceSize size =
static_cast<VkDeviceSize>(width) * height * bpp;
VkBuffer staging = VK_NULL_HANDLE;
VkDeviceMemory stagingMem = VK_NULL_HANDLE;
if (!make_buffer(d, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&staging, &stagingMem))
return false;
VkCommandPoolCreateInfo pci{};
pci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pci.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
pci.queueFamilyIndex = d.families.graphics;
VkCommandPool pool = VK_NULL_HANDLE;
vkCreateCommandPool(d.device, &pci, nullptr, &pool);
VkCommandBufferAllocateInfo cai{};
cai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cai.commandPool = pool;
cai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cai.commandBufferCount = 1;
VkCommandBuffer cmd = VK_NULL_HANDLE;
vkAllocateCommandBuffers(d.device, &cai, &cmd);
VkCommandBufferBeginInfo bi{};
bi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cmd, &bi);
VkImageMemoryBarrier b{};
b.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
b.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
b.image = image;
b.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
b.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
b.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
b.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 1, &b);
VkBufferImageCopy region{};
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.imageExtent = {width, height, 1};
vkCmdCopyImageToBuffer(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
staging, 1, ®ion);
b.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
b.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
b.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
b.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 1, &b);
vkEndCommandBuffer(cmd);
VkSubmitInfo si{};
si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
si.commandBufferCount = 1;
si.pCommandBuffers = &cmd;
VkFenceCreateInfo fci{};
fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence = VK_NULL_HANDLE;
vkCreateFence(d.device, &fci, nullptr, &fence);
vkQueueSubmit(d.graphicsQueue, 1, &si, fence);
vkWaitForFences(d.device, 1, &fence, VK_TRUE, UINT64_MAX);
out.resize(static_cast<std::size_t>(size));
void* mapped = nullptr;
vkMapMemory(d.device, stagingMem, 0, size, 0, &mapped);
std::memcpy(out.data(), mapped, static_cast<std::size_t>(size));
vkUnmapMemory(d.device, stagingMem);
vkDestroyFence(d.device, fence, nullptr);
vkDestroyCommandPool(d.device, pool, nullptr);
vkDestroyBuffer(d.device, staging, nullptr);
vkFreeMemory(d.device, stagingMem, nullptr);
return true;
}
bool blit_shift_r8(const VulkanDevice& d, VulkanTexture& src,
VulkanTexture& dst, std::uint32_t srcX, std::uint32_t srcY,
std::uint32_t dstX, std::uint32_t dstY,
std::uint32_t copyW, std::uint32_t copyH,
const FreshRegion* fresh, std::size_t nFresh)
{
if (src.image == VK_NULL_HANDLE || dst.image == VK_NULL_HANDLE)
return false;
if (src.bpp != 1 || dst.bpp != 1) return false; // R8 only
// Host-visible staging for each fresh cell (one buffer per rect; all must
// outlive the single command buffer, so they're freed after the fence).
std::vector<VkBuffer> stg(nFresh, VK_NULL_HANDLE);
std::vector<VkDeviceMemory> stgMem(nFresh, VK_NULL_HANDLE);
auto cleanup_staging = [&]() {
for (std::size_t i = 0; i < nFresh; ++i) {
if (stg[i]) vkDestroyBuffer(d.device, stg[i], nullptr);
if (stgMem[i]) vkFreeMemory(d.device, stgMem[i], nullptr);
}
};
for (std::size_t i = 0; i < nFresh; ++i) {
const VkDeviceSize sz =
static_cast<VkDeviceSize>(fresh[i].w) * fresh[i].h;
if (sz == 0 || fresh[i].pixels == nullptr) {
cleanup_staging();
return false;
}
if (!make_buffer(d, sz, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&stg[i], &stgMem[i])) {
cleanup_staging();
return false;
}
void* mapped = nullptr;
vkMapMemory(d.device, stgMem[i], 0, sz, 0, &mapped);
std::memcpy(mapped, fresh[i].pixels, static_cast<std::size_t>(sz));
vkUnmapMemory(d.device, stgMem[i]);
}
VkCommandPoolCreateInfo pci{};
pci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pci.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
pci.queueFamilyIndex = d.families.graphics;
VkCommandPool pool = VK_NULL_HANDLE;
vkCreateCommandPool(d.device, &pci, nullptr, &pool);
VkCommandBufferAllocateInfo cai{};
cai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cai.commandPool = pool;
cai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cai.commandBufferCount = 1;
VkCommandBuffer cmd = VK_NULL_HANDLE;
vkAllocateCommandBuffers(d.device, &cai, &cmd);
VkCommandBufferBeginInfo bi{};
bi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cmd, &bi);
// src: SHADER_READ → TRANSFER_SRC. dst: UNDEFINED → TRANSFER_DST — the
// overlap copy + fresh fills together cover every texel of dst, so its
// prior contents are discarded (no false read-after-write dependency).
VkImageMemoryBarrier pre[2]{};
for (auto& p : pre) {
p.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
p.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
}
pre[0].image = src.image;
pre[0].oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
pre[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
pre[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
pre[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
pre[1].image = dst.image;
pre[1].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
pre[1].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
pre[1].srcAccessMask = 0;
pre[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 2, pre);
if (copyW > 0 && copyH > 0) {
VkImageCopy ic{};
ic.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
ic.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
ic.srcOffset = {static_cast<std::int32_t>(srcX),
static_cast<std::int32_t>(srcY), 0};
ic.dstOffset = {static_cast<std::int32_t>(dstX),
static_cast<std::int32_t>(dstY), 0};
ic.extent = {copyW, copyH, 1};
vkCmdCopyImage(cmd, src.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &ic);
}
// Fresh cells are disjoint from the overlap rect, so no barrier is needed
// between the image copy and these buffer copies (all TRANSFER-stage
// writes to non-overlapping regions of dst).
for (std::size_t i = 0; i < nFresh; ++i) {
VkBufferImageCopy r{};
r.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
r.imageOffset = {static_cast<std::int32_t>(fresh[i].x),
static_cast<std::int32_t>(fresh[i].y), 0};
r.imageExtent = {fresh[i].w, fresh[i].h, 1};
vkCmdCopyBufferToImage(cmd, stg[i], dst.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &r);
}
VkImageMemoryBarrier post[2]{};
for (auto& p : post) {
p.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
p.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
p.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
p.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
}
post[0].image = dst.image;
post[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
post[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
post[1].image = src.image;
post[1].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
post[1].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 2, post);
vkEndCommandBuffer(cmd);
VkSubmitInfo si{};
si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
si.commandBufferCount = 1;
si.pCommandBuffers = &cmd;
VkFenceCreateInfo fci{};
fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence = VK_NULL_HANDLE;
vkCreateFence(d.device, &fci, nullptr, &fence);
vkQueueSubmit(d.graphicsQueue, 1, &si, fence);
vkWaitForFences(d.device, 1, &fence, VK_TRUE, UINT64_MAX);
vkDestroyFence(d.device, fence, nullptr);
vkDestroyCommandPool(d.device, pool, nullptr);
cleanup_staging();
return true;
}
bool blit_shift_r8_recorded(VkCommandBuffer cmd, VulkanTexture& src,
VulkanTexture& dst, std::uint32_t srcX,
std::uint32_t srcY, std::uint32_t dstX,
std::uint32_t dstY, std::uint32_t copyW,
std::uint32_t copyH, VkBuffer staging,
const FreshRegionStaged* fresh,
std::size_t nFresh)
{
if (src.image == VK_NULL_HANDLE || dst.image == VK_NULL_HANDLE)
return false;
if (src.bpp != 1 || dst.bpp != 1) return false; // R8 only
// Same relocation as the blocking twin, recorded into the frame's cmd.
// srcStage FRAGMENT_SHADER is queue-scope: it orders the whole shift
// after the in-flight frame's sampling of BOTH images (dst is the
// previous front image an in-flight frame may still be reading —
// discarding it is legal only after that read, which this barrier
// guarantees without a fence).
VkImageMemoryBarrier pre[2]{};
for (auto& p : pre) {
p.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
p.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
}
pre[0].image = src.image;
pre[0].oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
pre[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
pre[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
pre[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
pre[1].image = dst.image;
pre[1].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
pre[1].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
// WAR only for the discarded dst: the execution dependency (srcStage
// FRAGMENT_SHADER) is the protection; a read needs no access flush.
pre[1].srcAccessMask = 0;
pre[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0,
nullptr, 2, pre);
if (copyW > 0 && copyH > 0) {
VkImageCopy ic{};
ic.srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
ic.dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
ic.srcOffset = {static_cast<std::int32_t>(srcX),
static_cast<std::int32_t>(srcY), 0};
ic.dstOffset = {static_cast<std::int32_t>(dstX),
static_cast<std::int32_t>(dstY), 0};
ic.extent = {copyW, copyH, 1};
vkCmdCopyImage(cmd, src.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &ic);
}
// Fresh cells are disjoint from the overlap rect — no barrier needed
// between the image copy and these buffer fills (same argument as the
// blocking twin).
for (std::size_t i = 0; i < nFresh; ++i) {
VkBufferImageCopy r{};
r.bufferOffset = fresh[i].stagingOff;
r.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
r.imageOffset = {static_cast<std::int32_t>(fresh[i].x),
static_cast<std::int32_t>(fresh[i].y), 0};
r.imageExtent = {fresh[i].w, fresh[i].h, 1};
vkCmdCopyBufferToImage(cmd, staging, dst.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &r);
}
VkImageMemoryBarrier post[2]{};
for (auto& p : post) {
p.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
p.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
p.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
p.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
p.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
}
post[0].image = dst.image;
post[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
post[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
post[1].image = src.image;
post[1].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
post[1].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
0, nullptr, 2, post);
return true;
}
bool VulkanTexture::create_rgba8(const VulkanDevice& d, std::uint32_t width,
std::uint32_t height,
const std::uint8_t* pixels,
bool linearFilter, bool repeat)
{
return upload_sampled_2d(d, width, height, pixels,
VK_FORMAT_R8G8B8A8_UNORM, 4, linearFilter,
repeat, *this);
}
bool VulkanTexture::create_r8(const VulkanDevice& d, std::uint32_t width,
std::uint32_t height,
const std::uint8_t* pixels,
bool linearFilter, bool repeat)
{
return upload_sampled_2d(d, width, height, pixels, VK_FORMAT_R8_UNORM, 1,
linearFilter, repeat, *this);
}
bool VulkanTexture::create_r32f(const VulkanDevice& d, std::uint32_t width,
std::uint32_t height, const float* texels,
bool linearFilter, bool repeat)
{
return upload_sampled_2d(d, width, height,
reinterpret_cast<const std::uint8_t*>(texels),
VK_FORMAT_R32_SFLOAT, 4, linearFilter, repeat,
*this);
}
void VulkanTexture::destroy(const VulkanDevice& d)
{
if (sampler) {
vkDestroySampler(d.device, sampler, nullptr);
sampler = VK_NULL_HANDLE;
}
if (view) {
vkDestroyImageView(d.device, view, nullptr);
view = VK_NULL_HANDLE;
}
if (image) {
vkDestroyImage(d.device, image, nullptr);
image = VK_NULL_HANDLE;
}
if (memory) {
vkFreeMemory(d.device, memory, nullptr);
memory = VK_NULL_HANDLE;
}
width = height = bpp = 0;
}
} // namespace gpu