-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmainwindow.h
More file actions
122 lines (103 loc) · 3.3 KB
/
Copy pathmainwindow.h
File metadata and controls
122 lines (103 loc) · 3.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
#pragma once
#include <QJsonObject>
#include <QMainWindow>
#include "gamemodel.h"
class QCheckBox;
class QLabel;
class QPushButton;
class QStackedWidget;
class QTimer;
class BoardWidget;
class NetSession;
// 主窗口:菜单页 / 游戏页 / 提示页 / 结束页 四页切换。
// 流程:菜单 → 玩家1观察 → 玩家2观察 → 轮流行动(每回合一个动作)→ 一方获胜结束。
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget* parent = nullptr);
private slots:
void onStartClicked();
void onPromptButton();
void onObsTick();
void onSkipObserve();
void onBoardChanged();
void onHandoffTimeout();
void onCellClicked(int r, int c);
void onCellClickedOnline(int r, int c);
void onFogAction();
void onTurnLeft();
void onTurnRight();
void onMoveAction();
void onAttackAction();
void onPassAction();
void onUndo();
void onRedo();
void onSaveReplay();
void onAiPlay();
void onAiTurnTimeout();
void onSurrender();
void onStartOnline();
void onNetUpdated();
void onRestart();
void onBackToMenu();
private:
enum class Phase { Menu, Observe1, Observe2, Play, Ended };
enum class PromptRole { None, Observe1, Observe2, Turn };
enum class Mode { None, Fog, Attack };
QWidget* buildMenuPage();
QWidget* buildGamePage();
QWidget* buildPromptPage();
QWidget* buildEndPage();
void beginObserve(int player);
void endObserve();
void beginTurn();
void endGame(int winner);
void showPrompt(const QString& title, const QString& sub, const QString& btn, PromptRole role);
void resetSelection();
void cancelSelection();
void updateStatus();
void updateShipInfo();
void refreshButtons();
void refreshBoard();
GameModel* m_model = nullptr;
BoardWidget* m_board = nullptr;
BoardWidget* m_boardFinal = nullptr;
QStackedWidget* m_stack = nullptr;
QWidget* m_menuPage = nullptr;
QWidget* m_gamePage = nullptr;
QWidget* m_promptPage = nullptr;
QWidget* m_endPage = nullptr;
QLabel* m_status = nullptr;
QLabel* m_shipInfo = nullptr;
QLabel* m_obsBanner = nullptr;
QLabel* m_promptTitle = nullptr;
QLabel* m_promptSub = nullptr;
QLabel* m_endTitle = nullptr;
QPushButton* m_promptBtn = nullptr;
QPushButton* m_skipObsBtn = nullptr;
QPushButton* m_fogBtn = nullptr;
QPushButton* m_turnLBtn = nullptr;
QPushButton* m_turnRBtn = nullptr;
QPushButton* m_moveBtn = nullptr;
QPushButton* m_attackBtn = nullptr;
QPushButton* m_passBtn = nullptr;
QPushButton* m_undoBtn = nullptr;
QPushButton* m_redoBtn = nullptr;
QPushButton* m_aiBtn = nullptr;
QTimer* m_obsTimer = nullptr;
QTimer* m_handoffTimer = nullptr;
QTimer* m_aiTimer = nullptr;
QCheckBox* m_aiCheck = nullptr;
int m_obsRemaining = 0;
bool m_waiting = false; // 动作结果展示中(等待切换提示页)
bool m_aiOpponent = false; // 人机模式:玩家2 由 AI 控制
Phase m_phase = Phase::Menu;
PromptRole m_promptRole = PromptRole::None;
Mode m_mode = Mode::None;
int m_selectedShip = -1;
int m_viewPlayer = 0;
bool m_online = false; // 联网对战模式
NetSession* m_net = nullptr;
QJsonObject m_netState;
};