Detailed description of your suggestion
On the Gobliterator (goblin mech), multiple attachments all use the same texture ( same as main model)
shared texture allows for easier workflow and packed png.
However, if I want to clean "unused pixels" to reorganize and tidy up my texture sheet, the system will delete ALL PIXELS from the attachment pieces because they aren't spotted by the function.
The idea:
==> Cleaning pixels should retain pixels from attachment if (and only if) the attachment is using same texture than the texture you're positionned on
Detailed description of your suggestion
On the Gobliterator (goblin mech), multiple attachments all use the same texture ( same as main model)
shared texture allows for easier workflow and packed png.
However, if I want to clean "unused pixels" to reorganize and tidy up my texture sheet, the system will delete ALL PIXELS from the attachment pieces because they aren't spotted by the function.
The idea:
==> Cleaning pixels should retain pixels from attachment if (and only if) the attachment is using same texture than the texture you're positionned on