Skip to content

Can't extrude selection when mesh is inside of an armature by using a keybind #3745

Description

@Legoego19

What are you trying to do, and what do you expect to happen?

When extruding a selection using the already set shortcut should extrude the selection

What happens instead?

a new bone gets added instead. I can still extrude by right clicking and selecting the extrude option or by changing it so the add new bone keybind is set to something else then shift + E but this is really weird because it pretty much started happening out of nowhere and it also happenes on every new project made and restarting the app doesn't fix it

extrude.mp4

Model format in which the issue occurs

General

Blockbench variant

Program

Blockbench version

5.2.0 Beta 1

Operating System

Windows

Installed Blockbench plugins

minecraft_title_generator@1.10.4, cem_template_loader@9.2.0, colour_gradient_generator@3.0.0, figura_format@0.1.5, gltf_importer@1.2.0, outline_creator@1.2.0, texture_stitcher@1.0.7, bbs_exporter@1.3.3, animation_sliders@0.5.0, mesh_tools@2.1.0, bone_view@1.0.0, baked_ambient_occlusion@1.0.0, cameras@1.2.2, smudge_brush@1.0.0, brush@1.0.1, repeating_textures@3.0.0, hytale_plugin@0.10.0, tweaks_n_stuff@1.1.0, activity_tracker@1.1.1, bakery@1.1.1, simplify@1.0.0, export_to_3mf@0.0.1, missing_texture_highlighter@0.1.1, explorer@1.1.0, performance_audit@1.1.2, screencast_keys@0.2.0

Are there any console errors?

No response

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugAn issue, where the program does not do what it is supposed to

    Projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions