You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Can't view inventory item details from shop menu, only shop item details (future)
splash damage that can only hit a certain number of targets and plays an effect between damage location and target (Doom BFG-esque, but with line effect)
Chain lightning/chain effects for ammo (related to above).
New shield colors (RGB?) and shield color change depending on how low shields are (maybe flicker-effect?)
Add bubble shields efx
Activatable shields (use ACI key shield is bound to to activate a special effect)
Add booster shields
Add handheld shields (Gungan shield)
Additional overheating effects: red barrels and steam noise from rainy environments when overheated
Attempt to do overheat efx by drawing a bezier
Improved ammo overrides (for example allow overriding shots per clip, or overheating properties)
Grenades are spinning when they're on the ground and no longer bouncing, check last bounce height if less than 1, stop bounce?
FL_BUSYMODE enabled for players who have menus like inventory, or esc menu open, or are hacking or playing slice.
add lua commands for checking the players model, gender, etc.
Reloading typically feels way more advantageous when overheated compared to switching weapons / waiting it out. 6bc9a7a slightly addresses this, but it is somewhat of a cursed design issue. Needs discussion.
Play an animation when equipping armor, possibly definable in .arm file? Default animation based on armor location
Decouple or "queue" switching firemodes from firedelay. You should be able to switch firemodes immediately after you fire a shot instead of having to time it after firedelay
New trip mines, such as poison, cryo, plasma, and embedded turret mines.
Reset shop filter-by-type
Rend 2 Stuff
Create test map to try out rend2/vulkan features
Create test model to try out rend2/vulkan features
Test render, and then add to menu/make adjustments as needed.
Vendors initially t-pose after new round on the same map begins (map_restart), they are also vulnerable at this point. This appears to affect non- map placed vendors. This is likely related to vendors moving on certain maps in FFA mode (like Taris).
Players are sometimes joining with bugged out models with armor apparently equipped and bugged out animations. Probably caused by above and only during map_restarts/vid restarts.
Spectators visible while connecting?
Galinolo Mk2 armor clips with legs (turn off upper legs/hips despite being torso armor?)
bountyhunter2 (Galinolo) armor is segmented a bit weird, helmet should probably keep head/neck as it does not have one itself. Additionally has poor weights on feet that look especially bad while crouching. Revisit model.
in game server list doesn't properly work when attempting to sort list by version
Changes planned for v1.3.27
New Features and QoL Improvements
Rend 2 Stuff
Item changes
Map Changes
Bug Fixes and Balance Changes