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1.3.27 Release To Do List #413

Description

@Silverfang22

Changes planned for v1.3.27

New Features and QoL Improvements

  • Display shop timer in shop UI so user's can tell when the shop is about to refresh.
  • Allow quantity/stack items to be sold one at a time/add sell all button.
  • The current item selected in the shop is deselected 300 ms before refresh occurs to prevent buying the wrong thing.
  • Reimplement Buyback, there were several problems in the original implementation but the idea is probably still okay. See: Full Sellback #271
  • Weapon firemode descriptions include ammo type #354
  • Launcher firemodes point the weapon upwards, but the projectile still fires straight #416
  • Can't view inventory item details from shop menu, only shop item details (future)
  • splash damage that can only hit a certain number of targets and plays an effect between damage location and target (Doom BFG-esque, but with line effect)
  • Chain lightning/chain effects for ammo (related to above).
  • New shield colors (RGB?) and shield color change depending on how low shields are (maybe flicker-effect?)
  • Add bubble shields efx
  • Activatable shields (use ACI key shield is bound to to activate a special effect)
  • Add booster shields
  • Add handheld shields (Gungan shield)
  • Additional overheating effects: red barrels and steam noise from rainy environments when overheated
  • Attempt to do overheat efx by drawing a bezier
  • Improved ammo overrides (for example allow overriding shots per clip, or overheating properties)
  • Allow hold-to-crouch to un-crouch the character (when released) when crouch is toggled on. #357
  • Grenades are spinning when they're on the ground and no longer bouncing, check last bounce height if less than 1, stop bounce?
  • FL_BUSYMODE enabled for players who have menus like inventory, or esc menu open, or are hacking or playing slice.
  • add lua commands for checking the players model, gender, etc.
  • Reloading typically feels way more advantageous when overheated compared to switching weapons / waiting it out. 6bc9a7a slightly addresses this, but it is somewhat of a cursed design issue. Needs discussion.
  • Play an animation when equipping armor, possibly definable in .arm file? Default animation based on armor location
  • Switching ammo types is painfully slow #360
  • Decouple or "queue" switching firemodes from firedelay. You should be able to switch firemodes immediately after you fire a shot instead of having to time it after firedelay
  • New trip mines, such as poison, cryo, plasma, and embedded turret mines.
  • Reset shop filter-by-type

Rend 2 Stuff

Item changes

  • Jawa Ion Gun needs icons, item file, and md3 animations
  • Pulse Revolver (needs completed shaders/textures, icon, and adjustments to ammo)
  • IR-5 Blasters: New icons, texture & shader
  • EE-3 Pistol needs icons
  • New ammo/ammo box icons Ammo items need icons #356
  • Galinolo armor variant
  • Another galinolo armor variant OR new armor, non-imperial equivalent to swamptrooper armor
  • Add all missing items to vendors (sandtrooper, sotetrooper, jawa gun, etc.)
  • Consider adding a sub 500 pistol with armor piercing or that inflicts standard-shred debuff?
  • EMP/Electric Grenade (electric damage, and long-lasting emp debuff)
  • Ablative Acid Grenade (does acid damage in a splash zone and leaves an area that inflicts a long-lasting shred debuff) ?
  • Additional mine types:(Electric Net Mine, Plasma Mine, Toxic Sludge Mine (poison, shred, and bleed debuffs)

Map Changes

  • A new map?
  • Clipping fix on various models in Jawa Fortress
  • Fix visible void on Jawa Fortress
  • Make base doors consistent #411
  • Added Weapon_Fix to Jawa Fortress, Taris, Nightfall, Imperial Base, etc. to get rid of in game load-stuttering
  • Vis bugs on Taris fixed
  • Removed broken bombardment script calls from Taris
  • Collision fixed on Tatooine Arena around base hallway arches

Bug Fixes and Balance Changes

  • Armor doesn't get removed after map_restart #335 (a work around is currently in place)
  • Possibly allow freely switching to melee with no penalty when overheating
  • Ammo overrides do not respect firemodes. #375
  • Vendors initially t-pose after new round on the same map begins (map_restart), they are also vulnerable at this point. This appears to affect non- map placed vendors. This is likely related to vendors moving on certain maps in FFA mode (like Taris).
  • Armor sometimes renders invisible to clients until it is unequipped/reequipped by the player wearing it #393
  • Players are sometimes joining with bugged out models with armor apparently equipped and bugged out animations. Probably caused by above and only during map_restarts/vid restarts.
  • Spectators visible while connecting?
  • Galinolo Mk2 armor clips with legs (turn off upper legs/hips despite being torso armor?)
  • bountyhunter2 (Galinolo) armor is segmented a bit weird, helmet should probably keep head/neck as it does not have one itself. Additionally has poor weights on feet that look especially bad while crouching. Revisit model.
  • in game server list doesn't properly work when attempting to sort list by version
  • Tatooine decals render on top of fog
  • Grenade model scaling #399
  • Saber trails are missing, saber blades can now be missing for your own player

Activity

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