This field should be similar to bodyOffSurfaces, however it should not affect the player, it should only affect the armor itself.
If for example you have a sandtrooper backpack and torso equipped, it should turn off torso_augment as that is a completely hidden surface and we don't need to render those triangles.
This field should be similar to bodyOffSurfaces, however it should not affect the player, it should only affect the armor itself.
If for example you have a sandtrooper backpack and torso equipped, it should turn off torso_augment as that is a completely hidden surface and we don't need to render those triangles.