Open DungeonMasterMgr.cpp (Change ct.mechanic_immune_mask for ct.CreatureImmunitiesId)
Search:
"SELECT c.position_x, c.position_y, c.position_z, c.orientation, "
"ct.mechanic_immune_mask, ct.`rank`, ct.name "
"FROM creature c "
"JOIN creature_template ct ON c.id1 = ct.entry "
"WHERE c.map = %u "
"AND ct.mechanic_immune_mask > 0 "
"AND ct.`rank` >= 1 "
"ORDER BY ct.mechanic_immune_mask DESC",
mapId);
Change for:
"SELECT c.position_x, c.position_y, c.position_z, c.orientation, "
"ct.CreatureImmunitiesId, ct.`rank`, ct.name "
"FROM creature c "
"JOIN creature_template ct ON c.id1 = ct.entry "
"WHERE c.map = %u "
"AND ct.CreatureImmunitiesId > 0 "
"AND ct.`rank` >= 1 "
"ORDER BY ct.CreatureImmunitiesId DESC",
mapId);
Open DungeonMasterMgr.cpp (Change ct.mechanic_immune_mask for ct.CreatureImmunitiesId)
Search:
Change for: