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114 lines (95 loc) · 2.42 KB
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#include <a_samp>
// if you have include foreach in your include folder, use define _foreach
//#define _foreach
//#include <foreach>
#define OXYGEN_DEBUG
#include <OxygenController>
#include <zcmd>
// Variables
new bool:oxstatus[MAX_PLAYERS];
// Callbacks
// Main
public OnFilterScriptInit()
{
SetTimer("ostatus", 200, true);
return (true);
}
// Oxygen
public OnPlayerEnterInWater(playerid)
{
SendClientMessage(playerid, -1, "WATER: Player enter in water");
return (true);
}
public OnPlayerEnterUnderWater(playerid)
{
SendClientMessage(playerid, -1, "WATER: Player enter under water");
return (true);
}
public OnPlayerOutFromWater(playerid)
{
SendClientMessage(playerid, -1, "WATER: Player out from water");
return (true);
}
// Timer
forward ostatus();
public ostatus()
{
new
tdstring[128];
for(new i; i < MAX_PLAYERS; i++)
{
if(oxstatus[i])
{
switch (GetPlayerOxygenStatus(i))
{
case OXYGEN_NONE:
{
format (tdstring, sizeof(tdstring), "~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~oxygen~n~~g~~h~~h~full~n~~w~status: %.2f/%.2f~n~depth: %.2f", GetPlayerOxygenValue(i), GetPlayerMaxOxygenValue(i), GetPlayerDepth(i));
GameTextForPlayer(i, tdstring, 1000, 3);
}
case OXYGEN_REFILL:
{
format (tdstring, sizeof(tdstring), "~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~oxygen~n~~b~~h~~h~refill~n~~w~status: %.2f/%.2f~n~depth: %.2f", GetPlayerOxygenValue(i), GetPlayerMaxOxygenValue(i), GetPlayerDepth(i));
GameTextForPlayer(i, tdstring, 1000, 3);
}
case OXYGEN_SPENDING:
{
format (tdstring, sizeof(tdstring), "~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~oxygen~n~~r~~h~~h~spending~n~~w~status: %.2f/%.2f~n~depth: %.2f", GetPlayerOxygenValue(i), GetPlayerMaxOxygenValue(i), GetPlayerDepth(i));
GameTextForPlayer(i, tdstring, 1000, 3);
}
}
}
}
return (true);
}
// Commands
CMD:status(playerid, params[])
{
oxstatus[playerid] = !oxstatus[playerid];
return (true);
}
CMD:max100(playerid, params[])
{
SetPlayerMaxOxygenValue(playerid, 100.0);
return (true);
}
CMD:max500(playerid, params[])
{
SetPlayerMaxOxygenValue(playerid, 500.0);
return (true);
}
CMD:max1000(playerid, params[])
{
SetPlayerMaxOxygenValue(playerid, 1000.0);
return (true);
}
CMD:give(playerid, params[])
{
GivePlayerOxygenValue(playerid, 5.0);
return (true);
}
CMD:full(playerid, params[])
{
SetPlayerOxygenValue(playerid, GetPlayerMaxOxygenValue(playerid));
return (true);
}