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Copy pathsgfparser.js
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140 lines (119 loc) · 2.26 KB
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import parjs from "parjs";
const {anyChar, pipe, upper, string, ResultKind, letter, anyCharOf, noCharOf, whitespace} = parjs;
import parsjcomb from "parjs/combinators.js"
const {many, stringify, between, then, or, mapConst, thenq, map, later} = parsjcomb;
import fs from "fs"
class GameTree {
constructor(nodes, subtrees) {
this.nodes = nodes;
this.subtrees = subtrees;
}
}
class Node {
constructor(properties) {
this.properties = properties
}
}
class Property {
constructor(name, values) {
this.name = name;
this.values = values;
}
}
let gameTreeSequence = later();
let escapeChar = string("\\]").pipe(
mapConst("]")
)
let character = escapeChar.pipe(
or(noCharOf("]"))
)
let nodeDelimiter = string(";")
let propertyValueType = character.pipe(
many(),
stringify()
)
let propertyValue = propertyValueType.pipe(
between("[", "]"),
thenq(
whitespace()
)
)
let propIdent = upper().pipe(
then(
upper().pipe(
many(),
)
),
stringify()
)
let property = propIdent.pipe(
then(
propertyValue.pipe(
many()
)
),
thenq(
whitespace()
),
map(
arr => new Property(arr[0], arr[1])
)
)
let node = nodeDelimiter.pipe(
then(
property.pipe(
many()
)
),
thenq(
whitespace()
),
map(arr => new Node(arr[1]))
)
let sequence = node.pipe(
then(
node.pipe(
many()
)
),
map(
arr => arr.flat()
)
)
let gameTree = sequence.pipe(
then(
gameTreeSequence.pipe(
many()
)
),
between("(", ")"),
thenq(
whitespace()
),
map(
arr => new GameTree(arr[0], arr[1])
)
)
gameTreeSequence.init(gameTree)
let collection = gameTree.pipe(
then(
gameTree.pipe(
many()
)
),
map(
arr => arr.flat()
)
)
fs.readFile("real_game_ai.sgf", "utf8", (err, data) => {
if(err) {
console.error(err)
return
}
let result = collection.parse(data)
if (result.kind !== ResultKind.Ok) {
console.log(result.trace);
} else {
console.log(JSON.stringify(result.value));
}
})