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‎readme.md‎

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[![C++23](https://img.shields.io/badge/language-C%2B%2B23-blue?logo=c%2B%2B&logoColor=white)](https://isocpp.org/)
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[![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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[![CI](https://github.com/IOleg-crypto/Chained-Engine/actions/workflows/ci.yml/badge.svg)]
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[![Workflows](https://github.com/IOleg-crypto/Chained-Engine/actions/workflows/ci.yml/badge.svg)](https://github.com/IOleg-crypto/Chained-Engine/actions)
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[![OpenGL](https://img.shields.io/badge/graphics-OpenGL%204.3%2B-red?logo=opengl)](https://www.khronos.org/opengl/)
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ChainedEngine is a modular C++23 game engine with editor tooling, runtime packaging, ECS architecture, physics, OpenGL 4.3+ rendering, and managed C# gameplay scripting via Coral. Ships with a parkour game **Chained Decos**.

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