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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Linker files
*.ilk
# Debugger Files
*.pdb
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# debug information files
*.dwo
# CMake generated files
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
install_manifest.txt
compile_commands.json
_deps
.deps
CMakeUserPresets.json
# FetchContent artifacts (old)
include/*-src/
include/*-subbuild/
include/*-build/
# Build directories
/build/
/build_*/
cmake-build-*/
# Managed build artifacts (C#)
engine/scripting/**/bin/
engine/scripting/**/obj/
engine/script/**/bin/
engine/script/**/obj/
game/**/bin/
game/**/obj/
.cache
.zencoder
.idea/
.vscode/
.vs/
Testing/
*.log
.ninja_deps
.ninja_log
build.ninja
CPackConfig.cmake
CPackSourceConfig.cmake
# Local root build artifacts
/bin/
/obj/
/lib/
# Environment files
.env
engine/script/managed/ManagedDependencies.props
.env.*
# Log files
*.log
build_error.txt
# Engine Cache
*.chcache
*.chasset
*.pdf
.texture_cache/
.opencode
.claude
.zcode
AGENTS.md
CLAUDE.md
# CMake install directory
/install/
# Deploy packaging
/package/
# Test results
*.trx
# Zip archives (SDK builds)
*.zip
*.tar.gz
exported
exported_linux
nul
.serena